Files
OpenRA/mods/ra/rules/aircraft.yaml
Squiggles211 ebc6515d73 Fixes #5054 by removing chinook's turn before landing and increasing ascend/descend speed
Allows for any helicopter to enable or disable the turn before landing
but sets it to default off for the chinook.  (may be desireable for
single player missions visual effect like Allies01?)  Also gives the
chinook a faster ascend/descend speed.  Fixes #5054
2014-07-06 00:52:43 -05:00

357 lines
5.9 KiB
YAML

BADR:
ParaDrop:
LZRange: 4
Inherits: ^Plane
Health:
HP: 300
Armor:
Type: Light
Plane:
ROT: 5
Speed: 149
RenderUnit:
WithShadow:
IronCurtainable:
Cargo:
MaxWeight: 10
-Selectable:
-GainsExperience:
Tooltip:
Name: Badger
Contrail@1:
Offset: -432,560,0
Contrail@2:
Offset: -432,-560,0
LeavesHusk:
HuskActor: BADR.Husk
SmokeTrailWhenDamaged@0:
Offset: -432,560,0
Interval: 2
SmokeTrailWhenDamaged@1:
Offset: -432,-560,0
Interval: 2
-EjectOnDeath:
-GpsDot:
RejectsOrders:
BADR.Bomber:
AttackBomber:
Armament:
Weapon: ParaBomb
Inherits: ^Plane
Health:
HP: 300
Armor:
Type: Light
Plane:
ROT: 5
Speed: 149
LimitedAmmo:
Ammo: 7
RenderUnit:
Image: badr
WithShadow:
IronCurtainable:
-Selectable:
-GainsExperience:
Tooltip:
Name: Badger
Contrail@1:
Offset: -432,560,0
Contrail@2:
Offset: -432,-560,0
LeavesHusk:
HuskActor: BADR.Husk
SmokeTrailWhenDamaged@0:
Offset: -432,560,0
Interval: 2
SmokeTrailWhenDamaged@1:
Offset: -432,-560,0
Interval: 2
-EjectOnDeath:
-GpsDot:
RejectsOrders:
MIG:
Inherits: ^Plane
Buildable:
Queue: Plane
BuildPaletteOrder: 100
Prerequisites: afld, stek
Hotkey: m
Valued:
Cost: 2000
Tooltip:
Name: Mig Attack Plane
Description: Fast Ground-Attack Plane.\n Strong vs Buildings\n Weak vs Infantry, Light Vehicles
Health:
HP: 70
Armor:
Type: Light
RevealsShroud:
Range: 12c0
Armament:
Weapon: Maverick
LocalOffset: 0,-640,0, 0,640,0
LocalYaw: -40, 24
AttackPlane:
FacingTolerance: 20
Plane:
InitialFacing: 192
ROT: 5
Speed: 186
RearmBuildings: afld
AutoTarget:
TargetWhenIdle: false
TargetWhenDamaged: false
EnableStances: false
RenderUnit:
CameraPitch: 99
WithShadow:
LimitedAmmo:
Ammo: 8
IronCurtainable:
ReturnOnIdle:
Selectable:
Bounds: 40,29,0,1
Contrail@1:
Offset: -598,-683,0
Contrail@2:
Offset: -598,683,0
LeavesHusk:
HuskActor: MIG.Husk
SmokeTrailWhenDamaged:
Offset: -853,0,171
Interval: 2
YAK:
Inherits: ^Plane
Buildable:
Queue: Plane
BuildPaletteOrder: 50
Prerequisites: afld
Hotkey: y
Valued:
Cost: 1000
Tooltip:
Name: Yak Attack Plane
Description: Anti-Tanks & Anti-Infantry Plane.\n Strong vs Infantry, Tanks\n Weak vs Buildings
Health:
HP: 60
Armor:
Type: Light
RevealsShroud:
Range: 10c0
Armament@PRIMARY:
Weapon: ChainGun.Yak
LocalOffset: 256,-213,0
MuzzleSequence: muzzle
Armament@SECONDARY:
Name: secondary
Weapon: ChainGun.Yak
LocalOffset: 256,213,0
MuzzleSequence: muzzle
AttackPlane:
FacingTolerance: 20
Plane:
RearmBuildings: afld
InitialFacing: 192
ROT: 5
Speed: 149
AutoTarget:
TargetWhenIdle: false
TargetWhenDamaged: false
EnableStances: false
RenderUnit:
CameraPitch: 99
WithShadow:
LimitedAmmo:
Ammo: 18
PipCount: 6
ReloadTicks: 11
IronCurtainable:
ReturnOnIdle:
Selectable:
Bounds: 30,28,0,2
WithMuzzleFlash:
Contrail:
Offset: -853,0,0
LeavesHusk:
HuskActor: YAK.Husk
SmokeTrailWhenDamaged:
Offset: -853,0,0
Interval: 2
TRAN:
Inherits: ^Helicopter
Buildable:
Queue: Helicopter
BuildPaletteOrder: 110
Prerequisites: hpad
Hotkey: t
Valued:
Cost: 900
Tooltip:
Name: Transport Helicopter
Description: Fast Infantry Transport Helicopter.\n Unarmed
Health:
HP: 120
Armor:
Type: Light
RevealsShroud:
Range: 12c0
Helicopter:
RearmBuildings: hpad
InitialFacing: 0
ROT: 5
Speed: 112
LandableTerrainTypes: Clear,Rough,Road,Ore,Beach
AltitudeVelocity: 0c100
RenderUnit:
WithRotor@PRIMARY:
Offset: -597,0,341
Sequence: rotor2
GroundSequence: slow-rotor2
WithRotor@SECONDARY:
Id: rotor_2
Offset: 597,0,213
WithShadow:
Cargo:
Types: Infantry
MaxWeight: 8
PipCount: 8
IronCurtainable:
LeavesHusk:
HuskActor: TRAN.Husk
HELI:
Inherits: ^Helicopter
Buildable:
Queue: Helicopter
BuildPaletteOrder: 90
Prerequisites: hpad, atek
Hotkey: l
Valued:
Cost: 2000
Tooltip:
Name: Longbow
Description: Helicopter Gunship with AG Missiles.\n Strong vs Tanks\n Weak vs Infantry
Health:
HP: 150
Armor:
Type: Light
RevealsShroud:
Range: 12c0
Armament@PRIMARY:
Weapon: HellfireAA
LocalOffset: 0,-213,-85
Armament@SECONDARY:
Weapon: HellfireAG
LocalOffset: 0,213,-85
AttackHeli:
FacingTolerance: 20
Helicopter:
RearmBuildings: hpad
LandWhenIdle: false
InitialFacing: 20
ROT: 4
Speed: 149
AutoTarget:
TargetWhenIdle: false
TargetWhenDamaged: false
EnableStances: false
RenderUnit:
WithRotor:
Offset: 0,0,85
WithShadow:
LimitedAmmo:
Ammo: 8
IronCurtainable:
Selectable:
Bounds: 36,28,0,0
LeavesHusk:
HuskActor: HELI.Husk
SmokeTrailWhenDamaged:
Offset: -427,0,0
HIND:
Inherits: ^Helicopter
Buildable:
Queue: Helicopter
BuildPaletteOrder: 90
Prerequisites: hpad
Hotkey: h
Valued:
Cost: 1000
Tooltip:
Name: Hind
Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles.\n Weak vs Tanks
Health:
HP: 150
Armor:
Type: Light
RevealsShroud:
Range: 10c0
Armament@PRIMARY:
Weapon: ChainGun
LocalOffset: 85,-213,-85
MuzzleSequence: muzzle
Armament@SECONDARY:
Name: secondary
Weapon: ChainGun
LocalOffset: 85,213,-85
MuzzleSequence: muzzle
AttackHeli:
FacingTolerance: 20
Helicopter:
RearmBuildings: hpad
LandWhenIdle: false
InitialFacing: 20
ROT: 4
Speed: 112
AutoTarget:
TargetWhenIdle: false
TargetWhenDamaged: false
EnableStances: false
RenderUnit:
WithRotor:
WithShadow:
LimitedAmmo:
Ammo: 24
PipCount: 6
ReloadTicks: 8
IronCurtainable:
Selectable:
Bounds: 38,32,0,0
WithMuzzleFlash:
LeavesHusk:
HuskActor: HIND.Husk
SmokeTrailWhenDamaged:
Offset: -427,0,0
U2:
Inherits: ^Plane
Health:
HP: 2000
Armor:
Type: Heavy
Plane:
ROT: 7
Speed: 373
RenderUnit:
WithShadow:
IronCurtainable:
-Selectable:
-GainsExperience:
Contrail@1:
Offset: -725,683,0
Contrail@2:
Offset: -725,-683,0
LeavesHusk:
HuskActor: U2.Husk
SmokeTrailWhenDamaged:
Offset: -1c43,0,0
Interval: 2
RejectsOrders: