Files
OpenRA/OpenRA.Game/Traits/CreatesShroud.cs
2015-01-09 21:18:05 +01:00

48 lines
1.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
namespace OpenRA.Traits
{
public class CreatesShroudInfo : ITraitInfo
{
public readonly WRange Range = WRange.Zero;
public object Create(ActorInitializer init) { return new CreatesShroud(this); }
}
public class CreatesShroud : ITick, ISync
{
CreatesShroudInfo info;
[Sync] CPos cachedLocation;
[Sync] bool cachedDisabled;
public CreatesShroud(CreatesShroudInfo info)
{
this.info = info;
}
public void Tick(Actor self)
{
var disabled = self.TraitsImplementing<IDisable>().Any(d => d.Disabled);
if (cachedLocation != self.Location || cachedDisabled != disabled)
{
cachedLocation = self.Location;
cachedDisabled = disabled;
var shroud = self.World.Players.Select(p => p.Shroud);
foreach (var s in shroud)
s.UpdateShroudGeneration(self);
}
}
public WRange Range { get { return cachedDisabled ? WRange.Zero : info.Range; } }
}
}