96 lines
2.9 KiB
C#
96 lines
2.9 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using OpenRA.Graphics;
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namespace OpenRA.Traits
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{
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public abstract class RenderSimpleInfo : ITraitInfo
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{
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public readonly string Image = null;
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public readonly string Palette = null;
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public abstract object Create(ActorInitializer init);
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}
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public abstract class RenderSimple : IRender, ITick
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{
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public Dictionary<string, AnimationWithOffset> anims = new Dictionary<string, AnimationWithOffset>();
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public Animation anim { get { return anims[""].Animation; } protected set { anims[""].Animation = value; } }
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public string GetImage(Actor self)
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{
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return self.Info.Traits.Get<RenderSimpleInfo>().Image ?? self.Info.Name;
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}
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public RenderSimple(Actor self, Func<int> baseFacing)
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{
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anims.Add( "", new Animation( GetImage(self), baseFacing ) );
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}
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public virtual IEnumerable<Renderable> Render( Actor self )
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{
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var palette = self.Info.Traits.Get<RenderSimpleInfo>().Palette;
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foreach( var a in anims.Values )
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if( a.DisableFunc == null || !a.DisableFunc() )
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yield return ( palette == null ) ? a.Image( self ) : a.Image( self ).WithPalette(palette);
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}
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public virtual void Tick(Actor self)
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{
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foreach( var a in anims.Values )
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a.Animation.Tick();
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}
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public class AnimationWithOffset
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{
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public Animation Animation;
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public Func<float2> OffsetFunc;
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public Func<bool> DisableFunc;
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public int ZOffset;
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public AnimationWithOffset( Animation a )
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: this( a, null, null )
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{
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}
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public AnimationWithOffset( Animation a, Func<float2> o, Func<bool> d )
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{
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this.Animation = a;
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this.OffsetFunc = o;
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this.DisableFunc = d;
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}
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public Renderable Image( Actor self )
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{
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var r = Util.Centered( self, Animation.Image, self.CenterLocation
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+ (OffsetFunc != null ? OffsetFunc() : float2.Zero) );
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return ZOffset != 0 ? r.WithZOffset(ZOffset) : r;
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}
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public static implicit operator AnimationWithOffset( Animation a )
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{
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return new AnimationWithOffset( a );
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}
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}
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}
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}
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