Files
OpenRA/OpenRA.Game/Traits/StoresOre.cs
2010-06-19 14:28:30 +12:00

80 lines
2.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA.Traits
{
class StoresOreInfo : ITraitInfo
{
public readonly int PipCount = 0;
public readonly PipType PipColor = PipType.Yellow;
public readonly int Capacity = 0;
public readonly string DeathWeapon = null;
public object Create(ActorInitializer init) { return new StoresOre(init.self, this); }
}
class StoresOre : IPips, INotifyCapture, INotifyDamage
{
readonly PlayerResources Player;
readonly StoresOreInfo Info;
public StoresOre(Actor self, StoresOreInfo info)
{
Player = self.Owner.PlayerActor.traits.Get<PlayerResources>();
Info = info;
}
public void OnCapture(Actor self, Actor captor)
{
var ore = Stored(self);
Player.TakeOre(ore);
Player.GiveOre(ore);
}
int Stored(Actor self)
{
return (int)(Player.GetSiloFullness() * Info.Capacity);
}
public void Damaged(Actor self, AttackInfo e)
{
if (self.IsDead && Player.GetSiloFullness() > 0)
{
if (Info.DeathWeapon != null)
{
Combat.DoExplosion(e.Attacker, Info.DeathWeapon,
self.CenterLocation.ToInt2(), 0);
}
// Lose the stored ore
Player.TakeOre(Stored(self));
}
}
public IEnumerable<PipType> GetPips(Actor self)
{
return Graphics.Util.MakeArray( Info.PipCount,
i => (Player.GetSiloFullness() > i * 1.0f / Info.PipCount)
? Info.PipColor : PipType.Transparent );
}
}
}