Files
OpenRA/OpenRA.Mods.RA/CrateSpawner.cs
2010-06-19 14:28:30 +12:00

79 lines
2.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class CrateSpawnerInfo : TraitInfo<CrateSpawner>
{
public readonly int Minimum = 1; // Minumum number of crates
public readonly int Maximum = 255; // Maximum number of crates
public readonly int SpawnInterval = 180; // Average time (seconds) between crate spawn
public readonly float WaterChance = .2f; // Chance of generating a water crate instead of a land crate
}
// assumption: there is always at least one free water cell, and one free land cell.
class CrateSpawner : ITick
{
List<Actor> crates = new List<Actor>();
int ticks = 0;
public void Tick(Actor self)
{
if (--ticks <= 0)
{
var info = self.Info.Traits.Get<CrateSpawnerInfo>();
ticks = info.SpawnInterval * 25; // todo: randomize
crates.RemoveAll(c => !c.IsInWorld);
var toSpawn = Math.Max(0, info.Minimum - crates.Count)
+ (crates.Count < info.Maximum ? 1 : 0);
for (var n = 0; n < toSpawn; n++)
SpawnCrate(self, info);
}
}
const int ChooseCrateLocationAttempts = 100;
void SpawnCrate(Actor self, CrateSpawnerInfo info)
{
var inWater = self.World.SharedRandom.NextDouble() < info.WaterChance;
for (var n = 0; n < ChooseCrateLocationAttempts; n++)
{
var p = self.World.ChooseRandomCell(self.World.SharedRandom);
if (self.World.IsCellBuildable(p, inWater))
{
self.World.AddFrameEndTask(
w => crates.Add(w.CreateActor("crate", p, self.World.WorldActor.Owner)));
break;
}
}
}
}
}