106 lines
3.3 KiB
C#
106 lines
3.3 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.Mods.RA.Effects;
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using OpenRA.Traits;
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using OpenRA.Graphics;
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namespace OpenRA.Mods.RA
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{
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public class GainsExperienceInfo : ITraitInfo, ITraitPrerequisite<ValuedInfo>
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{
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public readonly float[] CostThreshold = { 2, 4, 8, 16 };
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public readonly float[] FirepowerModifier = { 1.1f, 1.15f, 1.2f, 1.5f };
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public readonly float[] ArmorModifier = { 1.1f, 1.2f, 1.3f, 1.5f };
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public readonly float[] SpeedModifier = { 1.1f, 1.15f, 1.2f, 1.5f };
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public object Create(ActorInitializer init) { return new GainsExperience(init.self, this); }
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}
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public class GainsExperience : IFirepowerModifier, ISpeedModifier, IDamageModifier, IRenderModifier
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{
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readonly Actor self;
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readonly int[] Levels;
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readonly GainsExperienceInfo Info;
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readonly Animation RankAnim;
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public GainsExperience(Actor self, GainsExperienceInfo info)
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{
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this.self = self;
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this.Info = info;
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var cost = self.Info.Traits.Get<ValuedInfo>().Cost;
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Levels = Info.CostThreshold.Select(t => (int)(t * cost)).ToArray();
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RankAnim = new Animation("rank");
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RankAnim.PlayFetchIndex("rank", () => Level - 1);
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}
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[Sync]
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int Experience = 0;
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[Sync]
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int Level = 0;
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public void GiveExperience(int amount)
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{
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Experience += amount;
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while (Level < Levels.Count() && Experience >= Levels[Level])
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{
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Level++;
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// Game.Debug("{0} became Level {1}".F(self.Info.Name, Level));
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var eva = self.World.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
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Sound.PlayToPlayer(self.Owner, eva.LevelUp, self.CenterLocation);
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self.World.AddFrameEndTask(w => w.Add(new CrateEffect(self, "levelup", new int2(0,-24))));
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}
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}
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public float GetDamageModifier(WarheadInfo warhead)
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{
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return Level > 0 ? 1 / Info.ArmorModifier[Level - 1] : 1;
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}
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public float GetFirepowerModifier()
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{
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return Level > 0 ? Info.FirepowerModifier[Level - 1] : 1;
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}
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public float GetSpeedModifier()
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{
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return Level > 0 ? Info.SpeedModifier[Level - 1] : 1;
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}
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public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> rs)
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{
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foreach (var r in rs)
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yield return r;
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if (self.Owner == Game.world.LocalPlayer && Level > 0)
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{
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RankAnim.Tick(); // hack
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var bounds = self.GetBounds(true);
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yield return new Renderable(RankAnim.Image,
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new float2(bounds.Right - 6, bounds.Bottom - 8), "effect");
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}
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}
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}
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}
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