198 lines
5.6 KiB
C#
Executable File
198 lines
5.6 KiB
C#
Executable File
#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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namespace OpenRA.Mods.RA
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{
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public class HarvesterInfo : ITraitInfo
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{
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public readonly int Capacity = 28;
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public readonly int PipCount = 7;
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public readonly PipType PipColor = PipType.Yellow;
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public readonly string[] Resources = { };
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public readonly string DeathWeapon = null;
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public object Create(ActorInitializer init) { return new Harvester(init.self, this); }
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}
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public class Harvester : IIssueOrder, IResolveOrder, INotifyDamage, IPips, IRenderModifier
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{
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Dictionary<ResourceTypeInfo, int> contents = new Dictionary<ResourceTypeInfo, int>();
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[Sync]
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public bool Visible = true;
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[Sync]
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public Actor LinkedProc = null;
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[Sync]
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public int2 LastHarvestedCell = int2.Zero;
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readonly HarvesterInfo Info;
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public Harvester(Actor self, HarvesterInfo info)
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{
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Info = info;
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self.QueueActivity( new CallFunc( () => ChooseNewProc(self, null)));
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}
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void ChooseNewProc(Actor self, Actor ignore)
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{
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LinkedProc = ClosestProc(self, ignore);
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if (LinkedProc != null)
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LinkedProc.traits.WithInterface<IAcceptOre>().FirstOrDefault().LinkHarvester(LinkedProc,self);
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}
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Actor ClosestProc(Actor self, Actor ignore)
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{
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var mobile = self.traits.Get<Mobile>();
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var search = new PathSearch(self.World)
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{
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heuristic = PathSearch.DefaultEstimator(self.Location),
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umt = mobile.GetMovementType(),
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checkForBlocked = false,
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};
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var refineries = self.World.Queries.OwnedBy[self.Owner]
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.Where(x => x != ignore && x.traits.Contains<IAcceptOre>())
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.ToList();
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foreach (var r in refineries)
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search.AddInitialCell(self.World, r.Location + r.traits.Get<IAcceptOre>().DeliverOffset);
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var path = self.World.PathFinder.FindPath(search);
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path.Reverse();
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if (path.Count != 0)
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return refineries.FirstOrDefault(x => x.Location + x.traits.Get<IAcceptOre>().DeliverOffset == path[0]);
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else
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return null;
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}
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public bool IsFull { get { return contents.Values.Sum() == Info.Capacity; } }
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public bool IsEmpty { get { return contents.Values.Sum() == 0; } }
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public void AcceptResource(ResourceType type)
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{
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if (!contents.ContainsKey(type.info)) contents[type.info] = 1;
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else contents[type.info]++;
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}
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public void Deliver(Actor self, Actor proc)
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{
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proc.traits.Get<IAcceptOre>().GiveOre(contents.Sum(kv => kv.Key.ValuePerUnit * kv.Value));
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contents.Clear();
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}
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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if (mi.Button == MouseButton.Left) return null;
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if (underCursor != null
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&& underCursor.Owner == self.Owner
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&& underCursor.traits.Contains<IAcceptOre>() && !IsEmpty)
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{
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return new Order("Deliver", self, underCursor);
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}
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var res = self.World.WorldActor.traits.Get<ResourceLayer>().GetResource(xy);
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var info = self.Info.Traits.Get<HarvesterInfo>();
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if (underCursor == null && res != null && info.Resources.Contains(res.info.Name))
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return new Order("Harvest", self, xy);
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return null;
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "Harvest")
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{
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self.CancelActivity();
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self.QueueActivity(new Move(order.TargetLocation, 0));
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self.QueueActivity(new Harvest());
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}
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else if (order.OrderString == "Deliver")
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{
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self.CancelActivity();
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if (order.TargetActor != LinkedProc)
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{
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if (LinkedProc != null)
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LinkedProc.traits.WithInterface<IAcceptOre>().FirstOrDefault().UnlinkHarvester(LinkedProc,self);
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LinkedProc = order.TargetActor;
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LinkedProc.traits.WithInterface<IAcceptOre>().FirstOrDefault().LinkHarvester(LinkedProc,self);
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}
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self.QueueActivity(new DeliverResources());
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}
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}
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public void Damaged(Actor self, AttackInfo e)
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{
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if (self.IsDead)
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{
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if (Info.DeathWeapon != null && contents.Count > 0)
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{
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Combat.DoExplosion(e.Attacker, Info.DeathWeapon,
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self.CenterLocation.ToInt2(), 0);
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}
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if (LinkedProc != null)
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LinkedProc.traits.WithInterface<IAcceptOre>().FirstOrDefault().UnlinkHarvester(LinkedProc,self);
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}
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}
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public void LinkProc(Actor self, Actor proc)
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{
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LinkedProc = proc;
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}
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public void UnlinkProc(Actor self, Actor proc)
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{
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if (LinkedProc != proc)
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return;
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ChooseNewProc(self, proc);
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}
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public IEnumerable<PipType> GetPips(Actor self)
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{
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int numPips = Info.PipCount;
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int n = contents.Values.Sum();
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for (int i = 0; i < numPips; i++)
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{
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if (n * 1.0f / Info.Capacity > i * 1.0f / numPips)
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yield return Info.PipColor;
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else
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yield return PipType.Transparent;
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}
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}
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public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
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{
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return Visible ? r : new Renderable[] { };
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}
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}
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}
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