Files
OpenRA/OpenRA.Mods.RA/Harvester.cs
2010-06-19 14:28:30 +12:00

198 lines
5.6 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.RA.Activities;
using OpenRA.Traits;
using OpenRA.Traits.Activities;
namespace OpenRA.Mods.RA
{
public class HarvesterInfo : ITraitInfo
{
public readonly int Capacity = 28;
public readonly int PipCount = 7;
public readonly PipType PipColor = PipType.Yellow;
public readonly string[] Resources = { };
public readonly string DeathWeapon = null;
public object Create(ActorInitializer init) { return new Harvester(init.self, this); }
}
public class Harvester : IIssueOrder, IResolveOrder, INotifyDamage, IPips, IRenderModifier
{
Dictionary<ResourceTypeInfo, int> contents = new Dictionary<ResourceTypeInfo, int>();
[Sync]
public bool Visible = true;
[Sync]
public Actor LinkedProc = null;
[Sync]
public int2 LastHarvestedCell = int2.Zero;
readonly HarvesterInfo Info;
public Harvester(Actor self, HarvesterInfo info)
{
Info = info;
self.QueueActivity( new CallFunc( () => ChooseNewProc(self, null)));
}
void ChooseNewProc(Actor self, Actor ignore)
{
LinkedProc = ClosestProc(self, ignore);
if (LinkedProc != null)
LinkedProc.traits.WithInterface<IAcceptOre>().FirstOrDefault().LinkHarvester(LinkedProc,self);
}
Actor ClosestProc(Actor self, Actor ignore)
{
var mobile = self.traits.Get<Mobile>();
var search = new PathSearch(self.World)
{
heuristic = PathSearch.DefaultEstimator(self.Location),
umt = mobile.GetMovementType(),
checkForBlocked = false,
};
var refineries = self.World.Queries.OwnedBy[self.Owner]
.Where(x => x != ignore && x.traits.Contains<IAcceptOre>())
.ToList();
foreach (var r in refineries)
search.AddInitialCell(self.World, r.Location + r.traits.Get<IAcceptOre>().DeliverOffset);
var path = self.World.PathFinder.FindPath(search);
path.Reverse();
if (path.Count != 0)
return refineries.FirstOrDefault(x => x.Location + x.traits.Get<IAcceptOre>().DeliverOffset == path[0]);
else
return null;
}
public bool IsFull { get { return contents.Values.Sum() == Info.Capacity; } }
public bool IsEmpty { get { return contents.Values.Sum() == 0; } }
public void AcceptResource(ResourceType type)
{
if (!contents.ContainsKey(type.info)) contents[type.info] = 1;
else contents[type.info]++;
}
public void Deliver(Actor self, Actor proc)
{
proc.traits.Get<IAcceptOre>().GiveOre(contents.Sum(kv => kv.Key.ValuePerUnit * kv.Value));
contents.Clear();
}
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
if (mi.Button == MouseButton.Left) return null;
if (underCursor != null
&& underCursor.Owner == self.Owner
&& underCursor.traits.Contains<IAcceptOre>() && !IsEmpty)
{
return new Order("Deliver", self, underCursor);
}
var res = self.World.WorldActor.traits.Get<ResourceLayer>().GetResource(xy);
var info = self.Info.Traits.Get<HarvesterInfo>();
if (underCursor == null && res != null && info.Resources.Contains(res.info.Name))
return new Order("Harvest", self, xy);
return null;
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "Harvest")
{
self.CancelActivity();
self.QueueActivity(new Move(order.TargetLocation, 0));
self.QueueActivity(new Harvest());
}
else if (order.OrderString == "Deliver")
{
self.CancelActivity();
if (order.TargetActor != LinkedProc)
{
if (LinkedProc != null)
LinkedProc.traits.WithInterface<IAcceptOre>().FirstOrDefault().UnlinkHarvester(LinkedProc,self);
LinkedProc = order.TargetActor;
LinkedProc.traits.WithInterface<IAcceptOre>().FirstOrDefault().LinkHarvester(LinkedProc,self);
}
self.QueueActivity(new DeliverResources());
}
}
public void Damaged(Actor self, AttackInfo e)
{
if (self.IsDead)
{
if (Info.DeathWeapon != null && contents.Count > 0)
{
Combat.DoExplosion(e.Attacker, Info.DeathWeapon,
self.CenterLocation.ToInt2(), 0);
}
if (LinkedProc != null)
LinkedProc.traits.WithInterface<IAcceptOre>().FirstOrDefault().UnlinkHarvester(LinkedProc,self);
}
}
public void LinkProc(Actor self, Actor proc)
{
LinkedProc = proc;
}
public void UnlinkProc(Actor self, Actor proc)
{
if (LinkedProc != proc)
return;
ChooseNewProc(self, proc);
}
public IEnumerable<PipType> GetPips(Actor self)
{
int numPips = Info.PipCount;
int n = contents.Values.Sum();
for (int i = 0; i < numPips; i++)
{
if (n * 1.0f / Info.Capacity > i * 1.0f / numPips)
yield return Info.PipColor;
else
yield return PipType.Transparent;
}
}
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
{
return Visible ? r : new Renderable[] { };
}
}
}