Files
OpenRA/OpenRA.Mods.RA/HasUnitOnBuild.cs
2010-06-19 14:28:30 +12:00

55 lines
1.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using OpenRA.Traits;
using System.Linq;
namespace OpenRA.Mods.RA
{
public class FreeActorInfo : ITraitInfo
{
public readonly string Actor = null;
public readonly string InitialActivity = null;
public readonly int2 SpawnOffset = int2.Zero;
public readonly int Facing = 0;
public object Create( ActorInitializer init ) { return new FreeActor(init.self, this); }
}
public class FreeActor
{
public FreeActor(Actor self, FreeActorInfo info)
{
self.World.AddFrameEndTask(
w =>
{
var a = w.CreateActor(info.Actor, self.Location
+ info.SpawnOffset, self.Owner);
var unit = a.traits.WithInterface<Unit>().FirstOrDefault();
if (unit != null)
unit.Facing = info.Facing;
if (info.InitialActivity != null)
a.QueueActivity(Game.CreateObject<IActivity>(info.InitialActivity));
});
}
}
}