Files
OpenRA/OpenRA.Mods.RA/PaletteFromRGBA.cs
2010-06-19 14:28:30 +12:00

54 lines
1.8 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Drawing;
using OpenRA.FileFormats;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class PaletteFromRGBAInfo : ITraitInfo
{
public readonly string Name = null;
public readonly string Theatre = null;
public readonly int R = 0;
public readonly int G = 0;
public readonly int B = 0;
public readonly int A = 255;
public object Create(ActorInitializer init) { return new PaletteFromRGBA(init.world, this); }
}
class PaletteFromRGBA
{
public PaletteFromRGBA(World world, PaletteFromRGBAInfo info)
{
if (info.Theatre == null ||
info.Theatre.ToLowerInvariant() == world.Map.Theater.ToLowerInvariant())
{
// TODO: This shouldn't rely on a base palette
var wr = world.WorldRenderer;
var pal = wr.GetPalette("player0");
wr.AddPalette(info.Name, new Palette(pal, new SingleColorRemap(Color.FromArgb(info.A, info.R, info.G, info.B))));
}
}
}
}