Files
OpenRA/OpenRA.Mods.RA/ProductionSurround.cs
2010-06-19 14:28:30 +12:00

59 lines
1.9 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class ProductionSurroundInfo : ProductionInfo
{
public override object Create(ActorInitializer init) { return new ProductionSurround(); }
}
class ProductionSurround : Production
{
static int2? FindAdjacentTile(Actor self, bool waterBound)
{
var tiles = Footprint.Tiles(self);
var min = tiles.Aggregate(int2.Min) - new int2(1, 1);
var max = tiles.Aggregate(int2.Max) + new int2(1, 1);
for (var j = min.Y; j <= max.Y; j++)
for (var i = min.X; i <= max.X; i++)
if (self.World.IsCellBuildable(new int2(i, j), waterBound))
return new int2(i, j);
return null;
}
public override int2? CreationLocation(Actor self, ActorInfo producee)
{
return FindAdjacentTile(self, producee.Traits.Get<OwnedActorInfo>().WaterBound);
}
public override int CreationFacing(Actor self, Actor newUnit)
{
return Util.GetFacing(newUnit.CenterLocation - self.CenterLocation, 128);
}
}
}