Files
OpenRA/OpenRA.Mods.RA/RenderBuildingCharge.cs
2010-06-19 14:28:30 +12:00

47 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class RenderBuildingChargeInfo : RenderBuildingInfo
{
public readonly string ChargeAudio = "tslachg2.aud";
public override object Create(ActorInitializer init) { return new RenderBuildingCharge(init.self); }
}
/* used for tesla */
public class RenderBuildingCharge : RenderBuilding
{
public RenderBuildingCharge(Actor self)
: base(self)
{
}
public void PlayCharge(Actor self)
{
Sound.Play(self.Info.Traits.Get<RenderBuildingChargeInfo>().ChargeAudio, self.CenterLocation);
anim.PlayThen(GetPrefix(self) + "active",
() => anim.PlayRepeating(GetPrefix(self) + "idle"));
}
}
}