Files
OpenRA/OpenRA.Mods.RA/RenderBuildingWarFactory.cs
2010-06-19 14:28:30 +12:00

91 lines
2.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class RenderWarFactoryInfo : ITraitInfo, ITraitPrerequisite<RenderSimpleInfo>
{
public object Create(ActorInitializer init) { return new RenderWarFactory(init.self); }
}
class RenderWarFactory : INotifyBuildComplete, INotifyDamage, ITick, INotifyProduction, INotifySold
{
public Animation roof;
[Sync]
bool isOpen;
string GetPrefix(Actor self)
{
return self.GetDamageState() == DamageState.Half ? "damaged-" : "";
}
public RenderWarFactory(Actor self)
{
roof = new Animation(self.traits.Get<RenderSimple>().GetImage(self));
}
public void BuildingComplete( Actor self )
{
roof.Play( GetPrefix(self) + "idle-top" );
self.traits.Get<RenderSimple>().anims.Add( "roof", new RenderSimple.AnimationWithOffset( roof ) { ZOffset = 2 } );
}
public void Tick(Actor self)
{
if (isOpen && !self.World.WorldActor.traits.Get<UnitInfluence>()
.GetUnitsAt(((1f/Game.CellSize) * self.CenterLocation).ToInt2()).Any())
{
isOpen = false;
roof.PlayBackwardsThen(GetPrefix(self) + "build-top", () => roof.Play(GetPrefix(self) + "idle-top"));
}
}
public void Damaged(Actor self, AttackInfo e)
{
if (!e.DamageStateChanged) return;
switch (e.DamageState)
{
case DamageState.Normal:
roof.ReplaceAnim(roof.CurrentSequence.Name.Replace("damaged-",""));
break;
case DamageState.Half:
roof.ReplaceAnim("damaged-" + roof.CurrentSequence.Name);
break;
}
}
public void UnitProduced(Actor self, Actor other)
{
roof.PlayThen(GetPrefix(self) + "build-top", () => isOpen = true);
}
public void Selling( Actor self )
{
self.traits.Get<RenderSimple>().anims.Remove( "roof" );
}
public void Sold( Actor self ) { }
}
}