91 lines
2.7 KiB
C#
91 lines
2.7 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class RenderWarFactoryInfo : ITraitInfo, ITraitPrerequisite<RenderSimpleInfo>
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{
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public object Create(ActorInitializer init) { return new RenderWarFactory(init.self); }
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}
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class RenderWarFactory : INotifyBuildComplete, INotifyDamage, ITick, INotifyProduction, INotifySold
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{
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public Animation roof;
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[Sync]
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bool isOpen;
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string GetPrefix(Actor self)
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{
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return self.GetDamageState() == DamageState.Half ? "damaged-" : "";
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}
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public RenderWarFactory(Actor self)
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{
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roof = new Animation(self.traits.Get<RenderSimple>().GetImage(self));
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}
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public void BuildingComplete( Actor self )
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{
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roof.Play( GetPrefix(self) + "idle-top" );
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self.traits.Get<RenderSimple>().anims.Add( "roof", new RenderSimple.AnimationWithOffset( roof ) { ZOffset = 2 } );
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}
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public void Tick(Actor self)
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{
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if (isOpen && !self.World.WorldActor.traits.Get<UnitInfluence>()
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.GetUnitsAt(((1f/Game.CellSize) * self.CenterLocation).ToInt2()).Any())
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{
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isOpen = false;
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roof.PlayBackwardsThen(GetPrefix(self) + "build-top", () => roof.Play(GetPrefix(self) + "idle-top"));
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}
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}
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public void Damaged(Actor self, AttackInfo e)
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{
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if (!e.DamageStateChanged) return;
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switch (e.DamageState)
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{
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case DamageState.Normal:
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roof.ReplaceAnim(roof.CurrentSequence.Name.Replace("damaged-",""));
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break;
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case DamageState.Half:
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roof.ReplaceAnim("damaged-" + roof.CurrentSequence.Name);
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break;
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}
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}
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public void UnitProduced(Actor self, Actor other)
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{
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roof.PlayThen(GetPrefix(self) + "build-top", () => isOpen = true);
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}
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public void Selling( Actor self )
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{
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self.traits.Get<RenderSimple>().anims.Remove( "roof" );
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}
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public void Sold( Actor self ) { }
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}
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}
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