Files
OpenRA/OpenRA.Mods.RA/SonarPulsePower.cs
2010-06-19 14:28:30 +12:00

57 lines
1.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class SonarPulsePowerInfo : SupportPowerInfo
{
public override object Create(ActorInitializer init) { return new SonarPulsePower(init.self, this); }
}
public class SonarPulsePower : SupportPower, IResolveOrder
{
public SonarPulsePower(Actor self, SonarPulsePowerInfo info) : base(self, info) { }
protected override void OnBeginCharging() { }
protected override void OnFinishCharging() { Sound.PlayToPlayer(Owner, "pulse1.aud"); }
protected override void OnActivate()
{
Game.IssueOrder(new Order("SonarPulse", Owner.PlayerActor));
}
public void ResolveOrder(Actor self, Order order)
{
if (!IsAvailable) return;
if (order.OrderString == "SonarPulse")
{
// TODO: Reveal submarines
// Should this play for all players?
Sound.Play("sonpulse.aud");
FinishActivate();
}
}
}
}