This website requires JavaScript.
Explore
Help
Register
Sign In
epic
/
OpenRA
Watch
1
Star
0
Fork
0
You've already forked OpenRA
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
db83db5b51a8b4b8a309ae191ada1b1a79ecd84c
OpenRA
/
OpenRA.Mods.RA
/
Orders
History
Matthias Mailänder
e0e3f1155a
avoid additional layers of abstraction
2013-11-02 18:12:46 +01:00
..
DeployOrderTargeter.cs
Merge IOrderTargeter.CanTargetActor and CanTargetLocation.
2013-08-11 22:23:52 +12:00
EnterAlliedActorTargeter.cs
Make the non-support of frozen actor targeting in EnterOrderTargeter explicit.
2013-08-12 21:34:20 +12:00
PlaceBuildingOrderGenerator.cs
avoid additional layers of abstraction
2013-11-02 18:12:46 +01:00
PowerDownOrderGenerator.cs
Add ScreenMap.ActorsAt(MouseInput) overload.
2013-10-05 21:01:21 +13:00
RepairOrderGenerator.cs
Add ScreenMap.ActorsAt(MouseInput) overload.
2013-10-05 21:01:21 +13:00
SetChronoTankDestination.cs
Replace IOrderGenerator.RenderBeforeWorld with world-sorted .Render.
2013-08-11 00:25:54 +12:00
UnitOrderTargeter.cs
Add plumbing for issuing orders against frozen actors.
2013-08-12 21:34:18 +12:00