Blue tiberium tree was producing at 58% of green tiberium tree. It seems a bit too good right now, so going to put it at 50%. (It has ~2x value of green)
161 lines
2.0 KiB
YAML
161 lines
2.0 KiB
YAML
SPLIT2:
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Inherits: ^Tree
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RenderBuilding:
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Palette: staticterrain
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SeedsResource:
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ResourceType:Tiberium
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Interval: 55
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Tooltip:
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Name: Blossom Tree
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RadarColorFromTerrain:
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Terrain: Tiberium
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-Health:
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-DeadBuildingState:
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-Armor:
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SPLIT3:
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Inherits: ^Tree
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RenderBuilding:
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Palette: staticterrain
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SeedsResource:
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ResourceType:Tiberium
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Interval: 55
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Tooltip:
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Name: Blossom Tree
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RadarColorFromTerrain:
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Terrain: Tiberium
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-Health:
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-DeadBuildingState:
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-Armor:
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SPLITBLUE:
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Inherits: ^Tree
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RenderBuilding:
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Palette: staticterrain
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SeedsResource:
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ResourceType:BlueTiberium
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Interval: 110
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Tooltip:
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Name: Blossom Tree (blue)
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RadarColorFromTerrain:
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Terrain: BlueTiberium
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-Health:
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-DeadBuildingState:
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-Armor:
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ROCK1:
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Inherits: ^Rock
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ROCK2:
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Inherits: ^Rock
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ROCK3:
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Inherits: ^Rock
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ROCK4:
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Inherits: ^Rock
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ROCK5:
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Inherits: ^Rock
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ROCK6:
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Inherits: ^Rock
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ROCK7:
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Inherits: ^Rock
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T01:
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Inherits: ^Tree
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T02:
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Inherits: ^Tree
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T03:
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Inherits: ^Tree
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T04:
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Inherits: ^Tree
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T05:
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Inherits: ^Tree
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T06:
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Inherits: ^Tree
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T07:
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Inherits: ^Tree
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T08:
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Inherits: ^Tree
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Building:
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Footprint: x_
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Dimensions: 2,1
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T09:
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Inherits: ^Tree
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Building:
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Footprint: x_
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Dimensions: 2,1
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T10:
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Inherits: ^Tree
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Building:
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Footprint: __ xx
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T11:
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Inherits: ^Tree
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Building:
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Footprint: __ xx
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T12:
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Inherits: ^Tree
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T13:
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Inherits: ^Tree
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T14:
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Inherits: ^Tree
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Building:
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Footprint: ___ xx_
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Dimensions: 3,2
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T15:
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Inherits: ^Tree
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Building:
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Footprint: ___ xx_
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Dimensions: 3,2
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T16:
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Inherits: ^Tree
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T17:
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Inherits: ^Tree
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Building:
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Footprint: ___ xx_
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Dimensions: 3,2
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T18:
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Inherits: ^Tree
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TC01:
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Inherits: ^Tree
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Building:
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Footprint: ___ xx_
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Dimensions: 3,2
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TC02:
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Inherits: ^Tree
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Building:
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Footprint: _x_ xx_
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Dimensions: 3,2
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TC03:
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Inherits: ^Tree
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Building:
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Footprint: xx_ xx_
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Dimensions: 3,2
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TC04:
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Inherits: ^Tree
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Building:
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Footprint: ____ xxx_ x___
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Dimensions: 4,3
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TC05:
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Inherits: ^Tree
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Building:
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Footprint: __x_ xxx_ _xx_
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Dimensions: 4,3
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