Files
OpenRA/mods/ts/weapons.yaml
reaperrr 1c7cc60205 TS weapon improvements.
Fixes cases where Burst was set as Projectile or Warhead trait, fixes some other Burst and Report issues, adds Angle and Shadow to some projectiles, adds Explosions and ImpactSounds to explosive weapons.
2013-08-22 17:06:10 +02:00

693 lines
9.3 KiB
YAML

Minigun:
ROF: 21
Range: 4
Report: INFGUN2.AUD
Projectile: Bullet
Speed: 100
Warhead:
Spread: 3
Versus:
Wood: 25%
Light: 30%
Heavy: 10%
Concrete: 10%
Explosion: piffpiff
InfDeath: 2
Damage: 15
Grenade:
ROF: 60
Range: 4.5
Projectile: Bullet
Speed: 5
High: yes
Shadow: yes
Angle: 0.1
Inaccuracy: 13
Image: DISCUS
Warhead:
Spread: 6
Versus:
None: 50%
Wood: 100%
Light: 25%
Heavy: 5%
InfDeath: 2
Damage: 40
Explosion: large_grey_explosion
ImpactSound: expnew13.aud
Bazooka:
ROF: 60
Range: 6
Report: RKETINF1.AUD
ValidTargets: Ground, Air
Projectile: Missile
Speed: 25
Arm: 2
High: yes
Shadow: yes
Proximity: yes
Inaccuracy: 3
Image: DRAGON
ROT: 8
RangeLimit: 35
Warhead:
Spread: 3
Versus:
None: 10%
Wood: 75%
Light: 35%
Concrete: 20%
InfDeath: 2
Damage: 25
Explosion: small_clsn
ImpactSound: expnew12.aud
MultiCluster:
ROF: 80
Range: 6
Report: MISL1.AUD
ValidTargets: Ground
Projectile: Missile
Speed: 20
Arm: 2
High: yes
Shadow: yes
Proximity: yes
Inaccuracy: 3
Image: DRAGON
ROT: 8
RangeLimit: 35
Warhead:
Spread: 3
Versus:
None: 10%
Wood: 75%
Light: 35%
Concrete: 20%
InfDeath: 2
Damage: 65
Explosion: large_explosion
ImpactSound: expnew09.aud
Heal:
ROF: 80
Range: 2.83
Report: HEALER1.AUD
Projectile: Bullet
Speed: 100
Warhead:
Spread: 5
Versus:
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
InfDeath: 1
Damage: -50
Sniper:
ROF: 60
Range: 6.75
Report: SILENCER.AUD
Projectile: Bullet
Speed: 100
Warhead:
Damage: 150
Spread: 1
Versus:
None: 100%
Wood: 5%
Light: 5%
Heavy: 5%
InfDeath: 2
M1Carbine:
ROF: 20
Range: 4
Report: INFGUN3.AUD
Projectile: Bullet
Speed: 100
Warhead:
Spread: 3
Versus:
None: 100%
Wood: 25%
Light: 30%
Heavy: 10%
Explosion: piffpiff
InfDeath: 2
Damage: 15
LtRail:
ROF: 60
Range: 6
Report: BIGGGUN1.AUD
Projectile: Bullet
Speed: 100
Warhead:
Damage: 150
Spread: 1
Versus:
None: 100%
Wood: 5%
Light: 5%
Heavy: 5%
InfDeath: 2
Vulcan3:
ROF: 30
Burst: 3
Range: 4
Report: CYGUN1.AUD
Projectile: Bullet
Speed: 100
Warhead:
Spread: 3
Versus:
Wood: 25%
Light: 30%
Heavy: 10%
Concrete: 10%
Explosion: piffpiff
InfDeath: 2
Damage: 10
Vulcan2:
ROF: 50
Burst: 3
Range: 6
Report: TSGUN4.AUD
Projectile: Bullet
Speed: 100
Warhead:
Spread: 3
Versus:
None: 100%
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
Explosion: piffpiff
InfDeath: 1
Damage: 50
Vulcan:
ROF: 60
Range: 4
Report: CHAINGN1.AUD
Projectile: Bullet
Speed: 100
Warhead:
Versus:
Wood: 25%
Light: 30%
Heavy: 10%
Concrete: 10%
Explosion: piffpiff
InfDeath: 2
Damage: 20
FiendShard:
ROF: 30
Burst: 3
Range: 5
Report: FIEND2.AUD
Projectile: Missile
Speed: 25
Image: CRYSTAL4
Shadow: yes
Angle: 0.15
Warhead:
Versus:
Wood: 25%
Light: 30%
Heavy: 10%
Concrete: 10%
InfDeath: 2
Damage: 35
JumpCannon:
ROF: 40
Burst: 2
Range: 5
Report: JUMPJET1.AUD
Projectile: Bullet
Speed: 100
Warhead:
Versus:
Wood: 25%
Light: 30%
Heavy: 10%
Concrete: 10%
Explosion: piffpiff
InfDeath: 2
Damage: 15
HoverMissile:
ROF: 68
Burst: 2
Range: 8
Report: HOVRMIS1.AUD
ValidTargets: Ground, Air
Projectile: Missile
Speed: 30
Arm: 2
High: yes
Shadow: yes
Proximity: yes
Inaccuracy: 3
Image: DRAGON
ROT: 8
RangeLimit: 35
Warhead:
Spread: 3
Versus:
None: 10%
Wood: 75%
Light: 35%
Concrete: 20%
InfDeath: 2
Damage: 30
Explosion: small_clsn
ImpactSound: expnew12.aud
120mmx:
ROF: 80
Range: 6.75
Report: 120MMF.AUD
Burst: 2
BurstDelay: 5
Projectile: Bullet
Speed: 40
Image: 120mm
Shadow: yes
Angle: 0.1
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 100%
Heavy: 100%
Concrete: 100%
InfDeath: 2
Damage: 50
Explosion: medium_clsn
ImpactSound: expnew14.aud
MammothTusk:
ROF: 80
Range: 6
Report: MISL1.AUD
ValidTargets: Air
Burst: 2
Projectile: Missile
Arm: 0
High: yes
Shadow: yes
Proximity: yes
Inaccuracy: 3
Image: DRAGON
ROT: 10
Speed: 20
RangeLimit: 35
Warhead:
Spread: 6
Versus:
None: 40%
Wood: 75%
Light: 75%
Heavy: 50%
InfDeath: 2
Damage: 40
Explosion: medium_bang
ImpactSound: expnew12.aud
Repair:
ROF: 80
Range: 1.8
Report: REPAIR11.AUD
Projectile: Bullet
Speed: 100
Warhead:
Spread: 5
Versus:
None: 0%
Wood: 0%
Light: 100%
Heavy: 100%
Concrete: 0%
InfDeath: 1
Damage: -50
SlimeAttack:
ROF: 80
Burst: 3
Range: 5
Report: VICER1.AUD
Projectile: Bullet
Speed: 25
Warhead:
Versus:
Wood: 25%
Light: 30%
Heavy: 10%
Concrete: 10%
InfDeath: 2
Damage: 100
SuicideBomb:
ROF: 1
Range: 0.5
Report: HUNTER2.AUD
Warhead:
Damage: 11000
Spread: 6
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
InfDeath: 5
120mm:
ROF: 80
Range: 6.75
Report: 120MMF.AUD
Projectile: Bullet
Speed: 90
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 100%
Heavy: 100%
Concrete: 100%
InfDeath: 3
Damage: 70
Explosion: large_clsn
ImpactSound: expnew14.aud
MechRailgun:
ROF: 60
Range: 8
Burst: 2
BurstDelay: 10
Charges: yes
Report: RAILUSE5.AUD
Projectile: LaserZap
Color: 200,0,255,255
BeamWidth: 2
Warhead:
Spread: 1
InfDeath: 5
# SmudgeType: Scorch
Damage: 200
AssaultCannon:
ROF: 50
Range: 5
Report: TSGUN4.AUD
Projectile: Bullet
Speed: 100
Warhead:
Spread: 3
Versus:
Wood: 100%
Light: 60%
Heavy: 40%
Concrete: 10%
Explosion: piffpiff
InfDeath: 2
Damage: 40
BikeMissile:
ROF: 60
Burst: 2
BurstDelay: 60
Range: 5
Report: MISL1.AUD
ValidTargets: Ground
Projectile: Missile
Arm: 2
High: yes
Shadow: yes
Proximity: yes
Inaccuracy: 3
Image: DRAGON
ROT: 8
Speed: 30
RangeLimit: 35
Warhead:
Spread: 6
Versus:
None: 40%
Wood: 75%
Light: 75%
Heavy: 50%
InfDeath: 2
Damage: 40
Explosion: small_clsn
ImpactSound: expnew12.aud
RaiderCannon:
ROF: 55
Range: 4
Report: CHAINGN1.AUD
Projectile: Bullet
Speed: 100
Warhead:
Spread: 3
Versus:
Wood: 25%
Light: 30%
Heavy: 10%
Concrete: 10%
Explosion: piffpiff
InfDeath: 2
Damage: 40
FireballLauncher: # TODO: add fire particles
ROF: 50
Range: 4.25
Report: FLAMTNK1.AUD
Projectile: Bullet
Speed: 20
Burst: 2
BurstDelay: 25
Warhead:
Spread: 8
Versus:
None: 100%
Wood: 100%
Light: 50%
Heavy: 25%
Concrete: 20%
InfDeath: 5
Damage: 90
SonicZap:
ROF: 120
Range: 6
Burst: 2
BurstDelay: 10
Charges: yes
Report: SONIC4.AUD
Projectile: LaserZap # TODO: SonicBeam
Color: 200,0,255,255
BeamWidth: 10
Warhead:
Spread: 1
InfDeath: 5
# SmudgeType: Scorch
Damage: 100
Dragon:
ROF: 50
Range: 6
Burst: 2
Report: MISL1.AUD
ValidTargets: Ground, Air
Projectile: Missile
Speed: 25
Arm: 2
High: yes
Shadow: yes
Proximity: yes
Inaccuracy: 3
Image: DRAGON
ROT: 8
RangeLimit: 35
Warhead:
Spread: 3
Versus:
None: 10%
Wood: 75%
Light: 35%
Concrete: 20%
InfDeath: 2
Damage: 30
Explosion: small_clsn
ImpactSound: expnew12.aud
90mm:
ROF: 50
Range: 6.75
Report: 120MMF.AUD
Projectile: Bullet
Speed: 40
Image: 120mm
Shadow: yes
Angle: 0.1
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 100%
Heavy: 100%
Concrete: 100%
InfDeath: 2
Damage: 36
Explosion: medium_clsn
ImpactSound: expnew14.aud
155mm:
ROF: 110
Range: 18
Report: 120MMF.AUD
Projectile: Bullet
Speed: 10
Image: 120mm
Angle: 0.4
Shadow: yes
MinRange: 5
Warhead:
Spread: 7
Versus:
None: 100%
Wood: 85%
Light: 68%
Heavy: 35%
Concrete: 35%
InfDeath: 2
Damage: 150
Explosion: large_explosion
ImpactSound: expnew09.aud
Hellfire:
ROF: 50
Range: 6
Report: ORCAMIS1.AUD
Burst: 2
ValidTargets: Ground, Air
Projectile: Missile
Speed: 30
Arm: 2
High: yes
Shadow: yes
Proximity: yes
Inaccuracy: 3
Image: DRAGON
ROT: 8
RangeLimit: 35
Warhead:
Spread: 2
Versus:
None: 30%
Wood: 65%
Light: 150%
Heavy: 100%
Concrete: 30%
InfDeath: 3
Damage: 30
Explosion: small_bang
ImpactSound: expnew12.aud
Bomb:
ROF: 10
Range: 5
Projectile: Bullet
Speed: 10
Image: 120MM
Shadow: yes
Warhead:
Spread: 7
Versus:
None: 200%
Wood: 90%
Light: 75%
Heavy: 32%
Concrete: 100%
InfDeath: 2
Damage: 160
Explosion: large_explosion
ImpactSound: expnew09.aud
Proton:
ROF: 3
Range: 5
Report: SCRIN5B.AUD
Burst: 2
ValidTargets: Ground, Air
Projectile: Missile
Speed: 30
Arm: 2
High: yes
Shadow: yes
Proximity: yes
Inaccuracy: 3
Image: TORPEDO
ROT: 1
RangeLimit: 35
Warhead:
Spread: 3
Versus:
None: 25%
Wood: 65%
Light: 75%
Heavy: 100%
Concrete: 60%
InfDeath: 3
Damage: 20
Explosion: small_bang
ImpactSound: expnew12.aud
HarpyClaw:
ROF: 36
Range: 5
Report: CYGUN1.AUD
Projectile: Bullet
Speed: 100
ValidTargets: Ground, Air
Warhead:
Spread: 3
Versus:
Wood: 25%
Light: 30%
Heavy: 10%
Concrete: 10%
Explosion: piffpiff
InfDeath: 2
Damage: 60
Pistola:
ROF: 20
Range: 3
Report: GUN18.AUD
Projectile: Bullet
Speed: 100
Warhead:
Spread: 3
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piff
InfDeath: 2
Damage: 2