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dbb4132b66dbd44b5231bb642fbab430c16a9ce0
OpenRA/OpenRA.Game/Network
History
Matthias Mailänder d1e18cad7a new PauseState to differentiate game and editor pausing
2014-07-06 08:24:08 +02:00
..
Connection.cs
Fixed IDisposable implementation and usage.
2014-06-10 11:23:55 +01:00
FrameData.cs
Remove unused usings
2013-11-12 19:39:33 +13:00
GameServer.cs
Remove unused usings
2014-06-15 22:16:40 +12:00
Handshake.cs
Remove unused usings
2014-06-15 22:16:40 +12:00
Order.cs
Remove conversions between legacy and world types.
2014-06-27 23:30:41 +12:00
OrderIO.cs
Remove conversions between legacy and world types.
2014-06-27 23:30:41 +12:00
OrderManager.cs
Use var everywhere
2014-06-15 22:17:34 +12:00
ReplayConnection.cs
Fixed IDisposable implementation and usage.
2014-06-10 11:23:55 +01:00
ReplayRecorderConnection.cs
Remove unused usings
2014-06-15 22:16:40 +12:00
Session.cs
Added in code for Tech Levels using prereqs
2014-05-19 03:29:25 +00:00
SyncReport.cs
Use expressions to generate fast member access code rather than using the slower reflection based methods.
2014-06-12 08:32:26 +01:00
UnitOrders.cs
new PauseState to differentiate game and editor pausing
2014-07-06 08:24:08 +02:00
UPnP.cs
time limit the port forwarding if possible
2014-06-16 16:42:06 +02:00
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