Files
OpenRA/OpenRA.Game/Graphics/Minimap.cs
2014-06-15 22:16:40 +12:00

192 lines
5.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Graphics
{
public static class Minimap
{
public static Bitmap TerrainBitmap(TileSet tileset, Map map, bool actualSize = false)
{
var width = map.Bounds.Width;
var height = map.Bounds.Height;
if (!actualSize)
width = height = Exts.NextPowerOf2(Math.Max(map.Bounds.Width, map.Bounds.Height));
var terrain = new Bitmap(width, height);
var bitmapData = terrain.LockBits(terrain.Bounds(),
ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
var mapTiles = map.MapTiles.Value;
unsafe
{
int* c = (int*)bitmapData.Scan0;
for (var x = 0; x < map.Bounds.Width; x++)
for (var y = 0; y < map.Bounds.Height; y++)
{
var mapX = x + map.Bounds.Left;
var mapY = y + map.Bounds.Top;
var type = tileset.GetTerrainInfo(mapTiles[mapX, mapY]);
*(c + (y * bitmapData.Stride >> 2) + x) = type.Color.ToArgb();
}
}
terrain.UnlockBits(bitmapData);
return terrain;
}
// Add the static resources defined in the map; if the map lives
// in a world use AddCustomTerrain instead
static Bitmap AddStaticResources(TileSet tileset, Map map, Ruleset resourceRules, Bitmap terrainBitmap)
{
Bitmap terrain = new Bitmap(terrainBitmap);
var bitmapData = terrain.LockBits(terrain.Bounds(),
ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
unsafe
{
int* c = (int*)bitmapData.Scan0;
for (var x = 0; x < map.Bounds.Width; x++)
for (var y = 0; y < map.Bounds.Height; y++)
{
var mapX = x + map.Bounds.Left;
var mapY = y + map.Bounds.Top;
if (map.MapResources.Value[mapX, mapY].Type == 0)
continue;
var res = resourceRules.Actors["world"].Traits.WithInterface<ResourceTypeInfo>()
.Where(t => t.ResourceType == map.MapResources.Value[mapX, mapY].Type)
.Select(t => t.TerrainType).FirstOrDefault();
if (res == null)
continue;
*(c + (y * bitmapData.Stride >> 2) + x) = tileset[tileset.GetTerrainIndex(res)].Color.ToArgb();
}
}
terrain.UnlockBits(bitmapData);
return terrain;
}
public static Bitmap CustomTerrainBitmap(World world)
{
var map = world.Map;
var size = Exts.NextPowerOf2(Math.Max(map.Bounds.Width, map.Bounds.Height));
var bitmap = new Bitmap(size, size);
var bitmapData = bitmap.LockBits(bitmap.Bounds(),
ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
unsafe
{
int* c = (int*)bitmapData.Scan0;
for (var x = 0; x < map.Bounds.Width; x++)
for (var y = 0; y < map.Bounds.Height; y++)
{
var mapX = x + map.Bounds.Left;
var mapY = y + map.Bounds.Top;
var custom = map.CustomTerrain[mapX, mapY];
if (custom == -1)
continue;
*(c + (y * bitmapData.Stride >> 2) + x) = world.TileSet[custom].Color.ToArgb();
}
}
bitmap.UnlockBits(bitmapData);
return bitmap;
}
public static Bitmap ActorsBitmap(World world)
{
var map = world.Map;
var size = Exts.NextPowerOf2(Math.Max(map.Bounds.Width, map.Bounds.Height));
var bitmap = new Bitmap(size, size);
var bitmapData = bitmap.LockBits(bitmap.Bounds(),
ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
unsafe
{
int* c = (int*)bitmapData.Scan0;
foreach (var t in world.ActorsWithTrait<IRadarSignature>())
{
if (world.FogObscures(t.Actor))
continue;
var color = t.Trait.RadarSignatureColor(t.Actor);
foreach (var cell in t.Trait.RadarSignatureCells(t.Actor))
if (world.Map.IsInMap(cell))
*(c + ((cell.Y - world.Map.Bounds.Top) * bitmapData.Stride >> 2) + cell.X - world.Map.Bounds.Left) = color.ToArgb();
}
}
bitmap.UnlockBits(bitmapData);
return bitmap;
}
public static Bitmap ShroudBitmap(World world)
{
var map = world.Map;
var size = Exts.NextPowerOf2(Math.Max(map.Bounds.Width, map.Bounds.Height));
var bitmap = new Bitmap(size, size);
if (world.RenderPlayer == null)
return bitmap;
var bitmapData = bitmap.LockBits(bitmap.Bounds(),
ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
var shroud = Color.Black.ToArgb();
var fog = Color.FromArgb(128, Color.Black).ToArgb();
unsafe
{
int* c = (int*)bitmapData.Scan0;
for (var x = 0; x < map.Bounds.Width; x++)
for (var y = 0; y < map.Bounds.Height; y++)
{
var p = new CPos(x + map.Bounds.Left, y + map.Bounds.Top);
if (world.ShroudObscures(p))
*(c + (y * bitmapData.Stride >> 2) + x) = shroud;
else if (world.FogObscures(p))
*(c + (y * bitmapData.Stride >> 2) + x) = fog;
}
}
bitmap.UnlockBits(bitmapData);
return bitmap;
}
public static Bitmap RenderMapPreview(TileSet tileset, Map map, bool actualSize)
{
return RenderMapPreview(tileset, map, map.Rules, actualSize);
}
public static Bitmap RenderMapPreview(TileSet tileset, Map map, Ruleset resourceRules, bool actualSize)
{
Bitmap terrain = TerrainBitmap(tileset, map, actualSize);
return AddStaticResources(tileset, map, resourceRules, terrain);
}
}
}