82 lines
2.3 KiB
C#
82 lines
2.3 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Mods.RA.Move;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public class LeavesHuskInfo : ITraitInfo
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{
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[ActorReference]
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public readonly string HuskActor = null;
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public object Create(ActorInitializer init) { return new LeavesHusk(this); }
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}
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public class LeavesHusk : INotifyKilled
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{
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LeavesHuskInfo info;
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public LeavesHusk(LeavesHuskInfo info) { this.info = info; }
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public void Killed(Actor self, AttackInfo e)
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{
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if (!self.IsInWorld)
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return;
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self.World.AddFrameEndTask(w =>
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{
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var td = new TypeDictionary
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{
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new ParentActorInit(self),
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new LocationInit(self.Location),
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new CenterPositionInit(self.CenterPosition),
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new OwnerInit(self.Owner),
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new SkipMakeAnimsInit()
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};
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// Allows the husk to drag to its final position
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var mobile = self.TraitOrDefault<Mobile>();
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if (mobile != null)
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{
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if (!mobile.CanEnterCell(self.Location, self, false)) return;
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td.Add(new HuskSpeedInit(mobile.MovementSpeedForCell(self, self.Location)));
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}
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var facing = self.TraitOrDefault<IFacing>();
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if (facing != null)
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td.Add(new FacingInit(facing.Facing));
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// TODO: This will only take the first turret if there are multiple
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// This isn't a problem with the current units, but may be a problem for mods
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var turreted = self.TraitsImplementing<Turreted>().FirstOrDefault();
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if (turreted != null)
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td.Add(new TurretFacingInit(turreted.turretFacing));
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var chronoshiftable = self.TraitOrDefault<Chronoshiftable>();
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if (chronoshiftable != null && chronoshiftable.ReturnTicks > 0)
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{
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td.Add(new ChronoshiftOriginInit(chronoshiftable.Origin));
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td.Add(new ChronoshiftReturnInit(chronoshiftable.ReturnTicks));
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}
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var huskActor = self.TraitsImplementing<IHuskModifier>()
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.Select(ihm => ihm.HuskActor(self))
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.FirstOrDefault(a => a != null);
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w.CreateActor(huskActor ?? info.HuskActor, td);
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});
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}
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}
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}
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