Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
dc12dff3514056c4c348cd9a63ce82702095a93c
OpenRA/mods/ra/rules
History
ScottNZ dc12dff351 Add cloak detection abilities to all ra defenses
(not hbox because it already has cloak detection)
2014-09-04 16:18:03 +12:00
..
ai.yaml
AI Support Power Meta Data implemented.
2014-08-23 12:01:30 +02:00
aircraft.yaml
Remove obsolete key definitions.
2014-08-03 19:28:09 +12:00
civilian.yaml
Implement IRenderInfantrySequenceModifier for ScaredyCat and TakeCover
2014-08-23 14:42:55 -06:00
decoration.yaml
renamed old system.yaml descendened files
2014-04-06 08:15:13 +02:00
defaults.yaml
InfDeath -> DeathType renaming.
2014-08-30 18:06:05 +02:00
husks.yaml
Updated mods to work with changes.
2014-03-05 17:30:34 -05:00
infantry.yaml
Refactor more power and infiltration stuff. Create new power sabotage ability for spies in ra and ts.
2014-08-27 18:45:09 +12:00
misc.yaml
Update mods (only d2k and RA affected) crate actions to take tech levels and prerequisites into account.
2014-08-08 17:00:04 +02:00
player.yaml
Add mission objectives to Lua interface
2014-08-08 13:35:43 +02:00
ships.yaml
Remove obsolete key definitions.
2014-08-03 19:28:09 +12:00
structures.yaml
Add cloak detection abilities to all ra defenses
2014-09-04 16:18:03 +12:00
vehicles.yaml
UncloakOnUnload is now on by default.
2014-08-29 19:57:45 +01:00
world.yaml
Render smudges beneath resources. Fixes #6270.
2014-08-24 09:15:41 +12:00
Powered by Gitea Version: 1.25.1 Page: 279ms Template: 8ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API