Files
OpenRA/glsl/rgba.vert
2016-04-10 09:41:01 -04:00

13 lines
249 B
GLSL

uniform vec3 Scroll;
uniform vec3 r1, r2;
attribute vec4 aVertexPosition;
attribute vec4 aVertexTexCoord;
varying vec4 vTexCoord;
void main()
{
gl_Position = vec4((aVertexPosition.xyz - Scroll.xyz) * r1 + r2, 1);
vTexCoord = aVertexTexCoord;
}