Files
OpenRA/OpenRA.Game/Traits/World/GlobalDefaults.cs

83 lines
2.8 KiB
C#

using System;
namespace OpenRA.Traits
{
public class GlobalDefaultsInfo : StatelessTraitInfo<GlobalDefaults>
{
/* Special Weapons */
public readonly float GapRegenInterval = 0.1f;
public readonly int BadgerBombCount = 1;
/* Chrono Side Effects */
public readonly float QuakeChance = 0.2f;
public readonly float QuakeDamage = 0.33f; /* percent */
public readonly float VortexChance = 0.2f;
public readonly int VortexDamage = 200;
public readonly int VortexRange = 10;
public readonly int VortexSpeed = 10;
/* Repair & Refit */
public readonly float RefundPercent = 0.5f;
public readonly float ReloadRate = 0.04f;
public readonly float RepairPercent = 0.2f;
public readonly float RepairRate = 0.016f;
public readonly int RepairStep = 7;
/* Combat & Damage */
public readonly float TurboBoost = 1.5f;
public readonly float BallisticScatter = 1.0f;
public readonly float ExpSpread = 0.3f;
public readonly int FireSupress = 1;
public readonly float HomingScatter = 2.0f;
public readonly int MaxDamage = 1000;
public readonly int MinDamage = 1;
public readonly bool OreExplosive = false;
public readonly bool PlayerAutoCrush = false;
public readonly bool PlayerReturnFire = false;
public readonly bool PlayerScatter = false;
public readonly bool TreeTargeting = false;
public readonly int Incoming = 10;
/* Income & Production */
public readonly float BuildupTime = 0.06f;
public readonly float OreTruckRate = 1;
public readonly bool SeparateAircraft = false;
public readonly float SurvivorRate = 0.4f;
/* Audo/Visual Map Controls */
public readonly bool AllyReveal = true;
public readonly float ConditionRed = 0.25f;
public readonly float ConditionYellow = 0.5f;
public readonly int DropZoneRadius = 4;
public readonly bool EnemyHealth = true;
public readonly int Gravity = 3;
public readonly float IdleActionFrequency = 0.1f;
public readonly float MessageDelay = 0.6f;
public readonly float MovieTime = 0.06f;
public readonly bool NamedCivilians = false;
public readonly float SavourDelay = 0.03f;
public readonly int SpeakDelay = 2;
public readonly int TimerWarning = 2;
public readonly bool FlashLowPower = true;
/* Computer & Movement Controls */
public readonly bool CurleyShuffle = false;
public readonly float BaseBias = 2.0f;
public readonly float BaseDefenseDelay = 0.25f;
public readonly float CloseEnough = 2.75f;
public readonly int DamageDelay = 1;
public readonly int GameSpeeBias = 1;
public readonly int LZScanRadius = 16;
public readonly bool MineAware = true;
public readonly float Stray = 2.0f;
public readonly float SuspendDelay = 2.0f;
public readonly int SuspendPriority = 20;
public readonly float TeamDelay = 0.6f;
}
public class GlobalDefaults {}
}