83 lines
2.8 KiB
C#
83 lines
2.8 KiB
C#
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using System;
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namespace OpenRA.Traits
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{
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public class GlobalDefaultsInfo : StatelessTraitInfo<GlobalDefaults>
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{
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/* Special Weapons */
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public readonly float GapRegenInterval = 0.1f;
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public readonly int BadgerBombCount = 1;
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/* Chrono Side Effects */
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public readonly float QuakeChance = 0.2f;
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public readonly float QuakeDamage = 0.33f; /* percent */
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public readonly float VortexChance = 0.2f;
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public readonly int VortexDamage = 200;
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public readonly int VortexRange = 10;
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public readonly int VortexSpeed = 10;
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/* Repair & Refit */
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public readonly float RefundPercent = 0.5f;
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public readonly float ReloadRate = 0.04f;
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public readonly float RepairPercent = 0.2f;
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public readonly float RepairRate = 0.016f;
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public readonly int RepairStep = 7;
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/* Combat & Damage */
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public readonly float TurboBoost = 1.5f;
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public readonly float BallisticScatter = 1.0f;
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public readonly float ExpSpread = 0.3f;
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public readonly int FireSupress = 1;
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public readonly float HomingScatter = 2.0f;
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public readonly int MaxDamage = 1000;
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public readonly int MinDamage = 1;
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public readonly bool OreExplosive = false;
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public readonly bool PlayerAutoCrush = false;
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public readonly bool PlayerReturnFire = false;
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public readonly bool PlayerScatter = false;
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public readonly bool TreeTargeting = false;
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public readonly int Incoming = 10;
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/* Income & Production */
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public readonly float BuildupTime = 0.06f;
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public readonly float OreTruckRate = 1;
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public readonly bool SeparateAircraft = false;
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public readonly float SurvivorRate = 0.4f;
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/* Audo/Visual Map Controls */
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public readonly bool AllyReveal = true;
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public readonly float ConditionRed = 0.25f;
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public readonly float ConditionYellow = 0.5f;
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public readonly int DropZoneRadius = 4;
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public readonly bool EnemyHealth = true;
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public readonly int Gravity = 3;
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public readonly float IdleActionFrequency = 0.1f;
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public readonly float MessageDelay = 0.6f;
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public readonly float MovieTime = 0.06f;
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public readonly bool NamedCivilians = false;
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public readonly float SavourDelay = 0.03f;
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public readonly int SpeakDelay = 2;
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public readonly int TimerWarning = 2;
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public readonly bool FlashLowPower = true;
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/* Computer & Movement Controls */
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public readonly bool CurleyShuffle = false;
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public readonly float BaseBias = 2.0f;
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public readonly float BaseDefenseDelay = 0.25f;
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public readonly float CloseEnough = 2.75f;
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public readonly int DamageDelay = 1;
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public readonly int GameSpeeBias = 1;
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public readonly int LZScanRadius = 16;
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public readonly bool MineAware = true;
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public readonly float Stray = 2.0f;
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public readonly float SuspendDelay = 2.0f;
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public readonly int SuspendPriority = 20;
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public readonly float TeamDelay = 0.6f;
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}
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public class GlobalDefaults {}
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}
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