Files
OpenRA/mods/ts/rules/system.yaml
2013-09-07 20:59:43 +12:00

140 lines
2.4 KiB
YAML

Player:
TechTree:
ClassicProductionQueue@Building:
Type: Building
BuildSpeed: .4
LowPowerSlowdown: 3
QueuedAudio: Building
ReadyAudio: ConstructionComplete
ClassicProductionQueue@Defense:
Type: Defense
BuildSpeed: .4
LowPowerSlowdown: 3
QueuedAudio: Building
ReadyAudio: ConstructionComplete
ClassicProductionQueue@Vehicle:
Type: Vehicle
BuildSpeed: .4
LowPowerSlowdown: 3
ClassicProductionQueue@Infantry:
Type: Infantry
BuildSpeed: .4
LowPowerSlowdown: 3
ClassicProductionQueue@Air:
Type: Air
BuildSpeed: .4
LowPowerSlowdown: 3
PlaceBuilding:
SupportPowerManager:
ConquestVictoryConditions:
PowerManager:
AllyRepair:
PlayerResources:
ActorGroupProxy:
DeveloperMode:
PlayerColorPalette:
BasePalette: player
RemapIndex: 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31
PlayerHighlightPalette:
GpsWatcher:
Shroud:
BaseAttackNotifier:
PlayerStatistics:
World:
LoadWidgetAtGameStart:
Widget: INGAME_ROOT
BuildingInfluence:
ChooseBuildTabOnSelect:
PaletteFromFile@player:
Name: player
Filename: unittem.pal
ShadowIndex: 1
PaletteFromFile@terrain:
Name: terrain
Filename: isotem.pal
PaletteFromFile@chrome:
Name: chrome
Filename: cameo.pal
AllowModifiers: false
ShadowIndex: 242
PaletteFromFile@effect:
Name: effect
Filename: anim.pal
PaletteFromFile@colorpicker:
Name: colorpicker
Filename: unittem.pal
AllowModifiers: false
PaletteFromRGBA@shadow:
Name: shadow
R: 0
G: 0
B: 0
A: 140
PaletteFromRGBA@cloak:
Name: cloak
R: 0
G: 0
B: 0
A: 140
PaletteFromRGBA@highlight:
Name: highlight
R: 255
G: 255
B: 255
A: 128
PaletteFromRGBA@invuln:
Name: invuln
R: 128
G: 0
B: 0
A: 128
PaletteFromRGBA@disabled:
Name: disabled
R: 0
G: 0
B: 0
A: 180
ShroudPalette@shroud:
Type: Shroud
ShroudPalette@fog:
Name: fog
Type: Fog
ShroudPalette@combined:
Name: shroudfog
Type: Combined
VoxelNormalsPalette@normals:
Name: normals
Type: TiberianSun
Country@0:
Name: GDI
Race: gdi
Country@1:
Name: Nod
Race: nod
ResourceLayer:
ResourceClaimLayer:
DebugOverlay:
SpawnMapActors:
CreateMPPlayers:
MPStartUnits:
Races: gdi, nod
BaseActor: mcv
MPStartLocations:
SpawnMPUnits:
SpatialBins:
BinSize: 4
PathFinder:
ValidateOrder:
DebugPauseState:
ScreenShaker:
mpspawn:
Waypoint:
RenderEditorOnly:
BodyOrientation:
waypoint:
Waypoint:
RenderEditorOnly:
BodyOrientation: