Files
OpenRA/OpenRA.Mods.Common/Traits/Crates/GrantExternalConditionCrateAction.cs
2016-12-23 14:57:56 +00:00

85 lines
2.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Grants an upgrade to the collector.")]
public class GrantExternalConditionCrateActionInfo : CrateActionInfo
{
[FieldLoader.Require]
[Desc("The condition to apply. Must be included in the target actor's ExternalConditions list.")]
public readonly string Condition = null;
[Desc("Duration of the upgrade (in ticks). Set to 0 for a permanent upgrade.")]
public readonly int Duration = 0;
[Desc("The range to search for extra collectors in.", "Extra collectors will also be granted the crate action.")]
public readonly WDist Range = new WDist(3);
[Desc("The maximum number of extra collectors to grant the crate action to.", "-1 = no limit")]
public readonly int MaxExtraCollectors = 4;
public override object Create(ActorInitializer init) { return new GrantExternalConditionCrateAction(init.Self, this); }
}
public class GrantExternalConditionCrateAction : CrateAction
{
readonly Actor self;
readonly GrantExternalConditionCrateActionInfo info;
public GrantExternalConditionCrateAction(Actor self, GrantExternalConditionCrateActionInfo info)
: base(self, info)
{
this.self = self;
this.info = info;
}
bool AcceptsCondition(Actor a)
{
var um = a.TraitOrDefault<ConditionManager>();
return um != null && um.AcceptsExternalCondition(a, info.Condition);
}
public override int GetSelectionShares(Actor collector)
{
return AcceptsCondition(collector) ? info.SelectionShares : 0;
}
public override void Activate(Actor collector)
{
var actorsInRange = self.World.FindActorsInCircle(self.CenterPosition, info.Range)
.Where(a => a != self && a != collector && a.Owner == collector.Owner && AcceptsCondition(a));
if (info.MaxExtraCollectors > -1)
actorsInRange = actorsInRange.Take(info.MaxExtraCollectors);
collector.World.AddFrameEndTask(w =>
{
foreach (var a in actorsInRange.Append(collector))
{
if (!a.IsInWorld || a.IsDead)
continue;
var um = a.TraitOrDefault<ConditionManager>();
// Condition token is ignored because we never revoke this condition.
if (um != null)
um.GrantCondition(a, info.Condition, true, info.Duration);
}
});
base.Activate(collector);
}
}
}