Files
OpenRA/OpenRA.Mods.Common/Traits/SupportPowers/GrantExternalConditionPower.cs
2016-12-23 14:57:56 +00:00

156 lines
5.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
class GrantExternalConditionPowerInfo : SupportPowerInfo
{
[FieldLoader.Require]
[Desc("The condition to apply. Must be included in the target actor's ExternalConditions list.")]
public readonly string Condition = null;
[Desc("Duration of the upgrade (in ticks). Set to 0 for a permanent condition.")]
public readonly int Duration = 0;
[Desc("Cells - affects whole cells only")]
public readonly int Range = 1;
[Desc("Sound to instantly play at the targeted area.")]
public readonly string OnFireSound = null;
[SequenceReference, Desc("Sequence to play for granting actor when activated.",
"This requires the actor to have the WithSpriteBody trait or one of its derivatives.")]
public readonly string Sequence = "active";
public override object Create(ActorInitializer init) { return new GrantExternalConditionPower(init.Self, this); }
}
class GrantExternalConditionPower : SupportPower
{
readonly GrantExternalConditionPowerInfo info;
public GrantExternalConditionPower(Actor self, GrantExternalConditionPowerInfo info)
: base(self, info)
{
this.info = info;
}
public override void SelectTarget(Actor self, string order, SupportPowerManager manager)
{
Game.Sound.PlayToPlayer(SoundType.World, manager.Self.Owner, Info.SelectTargetSound);
self.World.OrderGenerator = new SelectUpgradeTarget(Self.World, order, manager, this);
}
public override void Activate(Actor self, Order order, SupportPowerManager manager)
{
base.Activate(self, order, manager);
var wsb = self.TraitOrDefault<WithSpriteBody>();
if (wsb != null && wsb.DefaultAnimation.HasSequence(info.Sequence))
wsb.PlayCustomAnimation(self, info.Sequence, () => wsb.CancelCustomAnimation(self));
Game.Sound.Play(SoundType.World, info.OnFireSound, self.World.Map.CenterOfCell(order.TargetLocation));
foreach (var a in UnitsInRange(order.TargetLocation))
{
var um = a.TraitOrDefault<ConditionManager>();
// Condition token is ignored because we never revoke this condition.
if (um != null)
um.GrantCondition(a, info.Condition, true, info.Duration);
}
}
public IEnumerable<Actor> UnitsInRange(CPos xy)
{
var range = info.Range;
var tiles = Self.World.Map.FindTilesInCircle(xy, range);
var units = new List<Actor>();
foreach (var t in tiles)
units.AddRange(Self.World.ActorMap.GetActorsAt(t));
return units.Distinct().Where(a =>
{
if (!a.Owner.IsAlliedWith(Self.Owner))
return false;
var um = a.TraitOrDefault<ConditionManager>();
return um != null && um.AcceptsExternalCondition(a, info.Condition);
});
}
class SelectUpgradeTarget : IOrderGenerator
{
readonly GrantExternalConditionPower power;
readonly int range;
readonly Sprite tile;
readonly SupportPowerManager manager;
readonly string order;
public SelectUpgradeTarget(World world, string order, SupportPowerManager manager, GrantExternalConditionPower power)
{
// Clear selection if using Left-Click Orders
if (Game.Settings.Game.UseClassicMouseStyle)
manager.Self.World.Selection.Clear();
this.manager = manager;
this.order = order;
this.power = power;
range = power.info.Range;
tile = world.Map.Rules.Sequences.GetSequence("overlay", "target-select").GetSprite(0);
}
public IEnumerable<Order> Order(World world, CPos cell, int2 worldPixel, MouseInput mi)
{
world.CancelInputMode();
if (mi.Button == MouseButton.Left && power.UnitsInRange(cell).Any())
yield return new Order(order, manager.Self, false) { TargetLocation = cell, SuppressVisualFeedback = true };
}
public void Tick(World world)
{
// Cancel the OG if we can't use the power
if (!manager.Powers.ContainsKey(order))
world.CancelInputMode();
}
public IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world)
{
var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
foreach (var unit in power.UnitsInRange(xy))
yield return new SelectionBoxRenderable(unit, Color.Red);
}
public IEnumerable<IRenderable> Render(WorldRenderer wr, World world)
{
var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
var pal = wr.Palette(TileSet.TerrainPaletteInternalName);
foreach (var t in world.Map.FindTilesInCircle(xy, range))
yield return new SpriteRenderable(tile, wr.World.Map.CenterOfCell(t), WVec.Zero, -511, pal, 1f, true);
}
public string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
{
return power.UnitsInRange(cell).Any() ? "ability" : "move-blocked";
}
}
}
}