Files
OpenRA/mods/cnc/rules/defaults.yaml
2016-12-23 14:57:56 +00:00

888 lines
17 KiB
YAML

^ExistsInWorld:
AppearsOnRadar:
UpdatesPlayerStatistics:
CombatDebugOverlay:
GivesExperience:
PlayerExperienceModifier: 1
ScriptTriggers:
ConditionManager:
RenderDebugState:
^SpriteActor:
BodyOrientation:
QuantizeFacingsFromSequence:
AutoSelectionSize:
RenderSprites:
^GainsExperience:
GainsExperience:
Conditions:
200: rank-veteran-1
400: rank-veteran-2
800: rank-veteran-3
1600: rank-elite
DamageMultiplier@RANK-1:
RequiresCondition: rank-veteran-1 && !rank-veteran-2
Modifier: 95
DamageMultiplier@RANK-2:
RequiresCondition: rank-veteran-2 && !rank-veteran-3
Modifier: 90
DamageMultiplier@RANK-3:
RequiresCondition: rank-veteran-3 && !rank-elite
Modifier: 85
DamageMultiplier@RANK-ELITE:
RequiresCondition: rank-elite
Modifier: 75
FirepowerMultiplier@RANK-1:
RequiresCondition: rank-veteran-1 && !rank-veteran-2
Modifier: 105
FirepowerMultiplier@RANK-2:
RequiresCondition: rank-veteran-2 && !rank-veteran-3
Modifier: 110
FirepowerMultiplier@RANK-3:
RequiresCondition: rank-veteran-3 && !rank-elite
Modifier: 120
FirepowerMultiplier@RANK-ELITE:
RequiresCondition: rank-elite
Modifier: 130
SpeedMultiplier@RANK-1:
RequiresCondition: rank-veteran-1 && !rank-veteran-2
Modifier: 105
SpeedMultiplier@RANK-2:
RequiresCondition: rank-veteran-2 && !rank-veteran-3
Modifier: 110
SpeedMultiplier@RANK-3:
RequiresCondition: rank-veteran-3 && !rank-elite
Modifier: 120
SpeedMultiplier@RANK-ELITE:
RequiresCondition: rank-elite
Modifier: 140
ReloadDelayMultiplier@RANK-1:
RequiresCondition: rank-veteran-1 && !rank-veteran-2
Modifier: 95
ReloadDelayMultiplier@RANK-2:
RequiresCondition: rank-veteran-2 && !rank-veteran-3
Modifier: 90
ReloadDelayMultiplier@RANK-3:
RequiresCondition: rank-veteran-3 && !rank-elite
Modifier: 85
ReloadDelayMultiplier@RANK-ELITE:
RequiresCondition: rank-elite
Modifier: 75
InaccuracyMultiplier@RANK-1:
RequiresCondition: rank-veteran-1 && !rank-veteran-2
Modifier: 90
InaccuracyMultiplier@RANK-2:
RequiresCondition: rank-veteran-2 && !rank-veteran-3
Modifier: 80
InaccuracyMultiplier@RANK-3:
RequiresCondition: rank-veteran-3 && !rank-elite
Modifier: 70
InaccuracyMultiplier@RANK-ELITE:
RequiresCondition: rank-elite
Modifier: 50
SelfHealing@ELITE:
Step: 2
Delay: 100
HealIfBelow: 100
DamageCooldown: 125
RequiresCondition: rank-elite
WithDecoration@RANK-1:
Image: rank
Sequence: rank-veteran-1
Palette: effect
ReferencePoint: Bottom, Right
RequiresCondition: rank-veteran-1 && !rank-veteran-2
ZOffset: 256
WithDecoration@RANK-2:
Image: rank
Sequence: rank-veteran-2
Palette: effect
ReferencePoint: Bottom, Right
RequiresCondition: rank-veteran-2 && !rank-veteran-3
ZOffset: 256
WithDecoration@RANK-3:
Image: rank
Sequence: rank-veteran-3
Palette: effect
ReferencePoint: Bottom, Right
RequiresCondition: rank-veteran-3 && !rank-elite
ZOffset: 256
WithDecoration@RANK-ELITE:
Image: rank
Sequence: rank-elite
Palette: effect
ReferencePoint: Bottom, Right
RequiresCondition: rank-elite
ZOffset: 256
^AcceptsCloakCrate:
Cloak:
InitialDelay: 15
CloakDelay: 90
CloakSound: trans1.aud
UncloakSound: trans1.aud
RequiresCondition: cloak
ExternalConditions@CLOAK:
Conditions: cloak
^Vehicle:
Inherits@1: ^ExistsInWorld
Inherits@3: ^SpriteActor
Huntable:
Mobile:
Crushes: crate
TerrainSpeeds:
Clear: 80
Rough: 50
Road: 100
Tiberium: 50
BlueTiberium: 50
Beach: 50
TurnSpeed: 5
SelectionDecorations:
WithSpriteControlGroupDecoration:
Selectable:
Bounds: 24,24
Targetable:
TargetTypes: Ground, Vehicle
Repairable:
Passenger:
CargoType: Vehicle
ActorLostNotification:
HiddenUnderFog:
AttackMove:
DrawLineToTarget:
WithDamageOverlay:
WithFacingSpriteBody:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
Guard:
Guardable:
Tooltip:
GenericName: Vehicle
MustBeDestroyed:
Voiced:
VoiceSet: VehicleVoice
BodyOrientation:
UseClassicFacingFudge: True
^Tank:
Inherits: ^Vehicle
Mobile:
Crushes: wall, crate, infantry
TerrainSpeeds:
Clear: 80
Rough: 70
Road: 100
Tiberium: 70
BlueTiberium: 70
Beach: 70
TurnSpeed: 5
Tooltip:
GenericName: Tank
^Helicopter:
Inherits@1: ^ExistsInWorld
Inherits@3: ^SpriteActor
Huntable:
AppearsOnRadar:
UseLocation: yes
Targetable@GROUND:
TargetTypes: Ground, Vehicle
RequiresCondition: !airborne
Targetable@AIRBORNE:
TargetTypes: Air
RequiresCondition: airborne
SelectionDecorations:
WithSpriteControlGroupDecoration:
Selectable:
Bounds: 24,24
Aircraft:
RepairBuildings: hpad
LandWhenIdle: false
AirborneCondition: airborne
CruisingCondition: cruising
CanHover: True
HiddenUnderFog:
Type: GroundPosition
ActorLostNotification:
Explodes:
Weapon: HeliExplode
EmptyWeapon: HeliExplode
AttackMove:
DrawLineToTarget:
Guard:
Guardable:
Tooltip:
GenericName: Helicopter
WithFacingSpriteBody:
WithShadow:
Offset: 43, 128, 0
ZOffset: -129
Hovers@CRUISING:
RequiresCondition: cruising
MustBeDestroyed:
Voiced:
VoiceSet: VehicleVoice
BodyOrientation:
UseClassicFacingFudge: True
^Infantry:
Inherits@1: ^ExistsInWorld
Inherits@3: ^SpriteActor
Huntable:
Health:
Shape: Circle
Radius: 128
Armor:
Type: None
RevealsShroud:
Range: 5c0
Mobile:
Crushes: crate
SharesCell: true
TerrainSpeeds:
Clear: 90
Rough: 80
Road: 100
Tiberium: 70
PathingCost: 300
BlueTiberium: 70
PathingCost: 300
Beach: 80
SelectionDecorations:
WithSpriteControlGroupDecoration:
Selectable:
Bounds: 12,17,0,-6
Targetable:
TargetTypes: Ground, Infantry
QuantizeFacingsFromSequence:
Sequence: stand
WithInfantryBody:
WithDeathAnimation:
DeathTypes:
DefaultDeath: 1
BulletDeath: 1
RippedApartDeath: 2
SmallExplosionDeath: 3
ExplosionDeath: 4
FireDeath: 5
TiberiumDeath: 6
CrushedSequence: die-crushed
AttackMove:
DrawLineToTarget:
Passenger:
CargoType: Infantry
HiddenUnderFog:
DamagedByTerrain:
Terrain: Tiberium, BlueTiberium
Damage: 2
DamageInterval: 16
DamageTypes: TiberiumDeath
RequiresCondition: !hazmatsuits
GrantConditionOnPrerequisite@BIO:
Condition: hazmatsuits
Prerequisites: bio
WithDecoration@HAZMAT:
Image: pips
Sequence: pip-hazmat
ReferencePoint: Bottom, Right
RequiresCondition: hazmatsuits
ActorLostNotification:
SpawnActorOnDeath:
Probability: 10
Actor: vice
OwnerType: InternalName
InternalOwner: Creeps
DeathType: TiberiumDeath
RequiresLobbyCreeps: true
Crushable:
WarnProbability: 75
CrushSound: squish2.aud
Guardable:
SelfHealing@HOSPITAL:
Step: 5
Delay: 100
HealIfBelow: 100
DamageCooldown: 125
RequiresCondition: hospitalheal
GrantConditionOnPrerequisite@HOSPITAL:
Condition: hospitalheal
Prerequisites: hosp
WithDecoration@REDCROSS:
Image: pips
Sequence: pip-heal
ReferencePoint: Bottom, Right
RequiresCondition: hospitalheal
DetectCloaked:
Range: 2c0
DeathSounds@NORMAL:
DeathTypes: DefaultDeath, BulletDeath, SmallExplosionDeath, ExplosionDeath
DeathSounds@BURNED:
Voice: Burned
DeathTypes: FireDeath
DeathSounds@POISONED:
Voice: Poisoned
DeathTypes: TiberiumDeath
Voiced:
VoiceSet: GenericVoice
^Soldier:
Inherits: ^Infantry
MustBeDestroyed:
Tooltip:
GenericName: Soldier
Guard:
AutoTarget:
ScanRadius: 4
TakeCover:
SpeedModifier: 60
DamageModifiers:
Prone50Percent: 50
DamageTriggers: TriggerProne
WithInfantryBody:
IdleSequences: idle1, idle2
StandSequences: stand, stand2
^CivInfantry:
Inherits: ^Infantry
Valued:
Cost: 70
Tooltip:
Name: Civilian
GenericVisibility: None
Mobile:
Speed: 56
Health:
HP: 25
RevealsShroud:
Range: 2c0
ActorLostNotification:
Notification: CivilianKilled
NotifyAll: true
ScaredyCat:
Crushable:
CrushSound: squish2.aud
Voiced:
VoiceSet: CivilianMaleVoice
Wanders:
MinMoveDelay: 150
MaxMoveDelay: 750
^ArmedCivilian:
Armament:
Weapon: Pistol
AttackFrontal:
WithInfantryBody:
DefaultAttackSequence: shoot
^DINO:
Inherits@1: ^ExistsInWorld
Inherits@2: ^SpriteActor
Huntable:
Health:
HP: 1000
Shape: Circle
Radius: 128
Armor:
Type: Wood
Buildable:
Queue: Biolab
BuildPaletteOrder: 50
Prerequisites: ~disabled
Valued:
Cost: 1000
Tooltip:
Name: Dinosaur
RevealsShroud:
Range: 6c0
Mobile:
Crushes: crate
Speed: 113
TerrainSpeeds:
Clear: 90
Rough: 80
Road: 100
Tiberium: 70
BlueTiberium: 70
Beach: 80
Voice: Move
SelectionDecorations:
WithSpriteControlGroupDecoration:
Selectable:
Bounds: 24,24
Targetable:
TargetTypes: Ground, Creep
HiddenUnderFog:
RenderSprites:
Palette: terrain
QuantizeFacingsFromSequence:
Sequence: stand
WithInfantryBody:
DefaultAttackSequence: attack
WithDeathAnimation:
UseDeathTypeSuffix: false
AutoTarget:
ScanRadius: 4
AttackMove:
Voice: Attack
AttackFrontal:
Voice: Attack
DrawLineToTarget:
DeathSounds:
Voiced:
VoiceSet: DinoVoice
^Viceroid:
Inherits@1: ^ExistsInWorld
Inherits@2: ^SpriteActor
Huntable:
Health:
HP: 300
Shape: Circle
Radius: 427
Armor:
Type: Wood
RevealsShroud:
Range: 6c0
Mobile:
Voice: Move
Speed: 71
TerrainSpeeds:
Clear: 70
Rough: 60
Road: 70
Tiberium: 100
BlueTiberium: 100
Beach: 60
SelectionDecorations:
WithSpriteControlGroupDecoration:
Selectable:
Bounds: 24,24
Targetable:
TargetTypes: Ground, Creep
AutoTarget:
ScanRadius: 5
AttackMove:
Voice: Attack
DrawLineToTarget:
HiddenUnderFog:
Valued:
Cost: 1000
Tooltip:
Name: Visceroid
Armament:
Weapon: Chemspray
LocalOffset: 384,0,0
MuzzleSequence: muzzle
AttackFrontal:
Voice: Attack
BodyOrientation:
QuantizedFacings: 8
WithSpriteBody:
WithMuzzleOverlay:
Guard:
Voice: Move
Guardable:
DamagedByTerrain:
Damage: -1
DamageInterval: 4
DamageTypes: TiberiumDeath
Terrain: Tiberium, BlueTiberium
Voiced:
VoiceSet: DinoVoice
^Plane:
Inherits@1: ^ExistsInWorld
Inherits@2: ^SpriteActor
Huntable:
AppearsOnRadar:
UseLocation: yes
HiddenUnderFog:
Type: GroundPosition
AlwaysVisibleStances: None
ActorLostNotification:
AttackMove:
WithShadow:
Offset: 43, 128, 0
ZOffset: -129
WithFacingSpriteBody:
FlyAwayOnIdle:
RejectsOrders:
Aircraft:
CruiseAltitude: 2560
^Ship:
Inherits@1: ^ExistsInWorld
Inherits@3: ^SpriteActor
Huntable:
Mobile:
Crushes: crate
TerrainSpeeds:
Water: 100
SelectionDecorations:
WithSpriteControlGroupDecoration:
Selectable:
Targetable:
TargetTypes: Ground, Water
HiddenUnderFog:
ActorLostNotification:
AttackMove:
DrawLineToTarget:
WithDamageOverlay:
Explodes:
Weapon: UnitExplodeShip
EmptyWeapon: UnitExplodeShip
Guard:
Guardable:
Tooltip:
GenericName: Ship
Voiced:
VoiceSet: VehicleVoice
^Building:
Inherits@1: ^ExistsInWorld
Inherits@2: ^SpriteActor
Huntable:
SelectionDecorations:
WithSpriteControlGroupDecoration:
Selectable:
Priority: 3
Targetable:
TargetTypes: Ground, C4, Structure
Armor:
Type: Wood
Building:
Dimensions: 1,1
Footprint: x
SoundOnDamageTransition:
DamagedSounds: xplos.aud
DestroyedSounds: crumble.aud
WithSpriteBody:
Explodes:
Type: Footprint
Weapon: BuildingExplode
EmptyWeapon: BuildingExplode
CaptureNotification:
Notification: BuildingCaptured
NewOwnerVoice: no
ActorLostNotification:
Notification: BuildingLost
ShakeOnDeath:
Guardable:
Range: 3c0
Tooltip:
GenericName: Structure
FrozenUnderFog:
Demolishable:
^BaseBuilding:
Inherits: ^Building
Building:
Adjacent: 4
RequiresBaseProvider: true
BuildSounds: constru2.aud, hvydoor1.aud
TerrainTypes: Clear,Road
MustBeDestroyed:
RequiredForShortGame: true
RepairableBuilding:
RepairPercent: 40
RepairStep: 14
PlayerExperience: 15
WithDeathAnimation:
DeathSequence: dead
UseDeathTypeSuffix: false
GivesBuildableArea:
EmitInfantryOnSell:
ActorTypes: e6,e1,e1,e1
EngineerRepairable:
Sellable:
SellSounds: cashturn.aud
Capturable:
WithMakeAnimation:
^CivBuilding:
Inherits: ^Building
-ConditionManager:
Health:
HP: 400
Tooltip:
GenericName: Civilian Building
GenericStancePrefix: false
ShowOwnerRow: false
FrozenUnderFog:
^CivBuildingHusk:
Inherits@1: ^SpriteActor
AppearsOnRadar:
Building:
Dimensions: 1,1
Footprint: x
WithSpriteBody:
Tooltip:
GenericName: Civilian Building (Destroyed)
GenericStancePrefix: false
ShowOwnerRow: false
FrozenUnderFog:
ScriptTriggers:
^TechBuilding:
Inherits: ^CivBuilding
Capturable:
CaptureNotification:
Notification: CivilianBuildingCaptured
RepairableBuilding:
RepairPercent: 40
RepairStep: 14
PlayerExperience: 15
EngineerRepairable:
RevealsShroud:
Range: 3c0
Tooltip:
ShowOwnerRow: True
^CivField:
Inherits: ^CivBuilding
-Selectable:
-SelectionDecorations:
Tooltip:
GenericName: Field
-Explodes:
-Targetable:
-Demolishable:
RenderSprites:
Palette: terrain
^CivFieldHusk:
Inherits@1: ^SpriteActor
AppearsOnRadar:
Building:
Dimensions: 1,1
Footprint: _
Tooltip:
Name: Field (Destroyed)
GenericVisibility: None
ShowOwnerRow: false
RenderSprites:
Palette: terrain
WithSpriteBody:
FrozenUnderFog:
ScriptTriggers:
^Wall:
Inherits@1: ^SpriteActor
CombatDebugOverlay:
AppearsOnRadar:
Building:
Dimensions: 1,1
Footprint: x
BuildSounds: hvydoor1.aud
Adjacent: 7
TerrainTypes: Clear,Road
Targetable:
TargetTypes: Ground, Wall
Crushable:
CrushClasses: wall
CrushSound: sandbag2.aud
LineBuild:
Range: 8
NodeTypes: wall
LineBuildNode:
Types: wall
RenderSprites:
Palette: staticterrain
WithWallSpriteBody:
GivesExperience:
AutoTargetIgnore:
Sellable:
SellSounds: cashturn.aud
Guardable:
FrozenUnderFog:
ScriptTriggers:
Health:
HP: 100
Shape: Rectangle
TopLeft: -512, -512
BottomRight: 512, 512
^Tree:
Inherits@1: ^SpriteActor
Tooltip:
Name: Tree
ShowOwnerRow: false
RenderSprites:
Palette: staticterrain
WithSpriteBody:
Building:
Footprint: __ x_
Dimensions: 2,2
AppearsOnRadar:
RadarColorFromTerrain:
Terrain: Tree
Health:
HP: 500
Armor:
Type: Wood
Targetable:
TargetTypes: Trees
WithDamageOverlay@SmallBurn:
DamageType: Incendiary
Image: burn-s
MinimumDamageState: Light
MaximumDamageState: Medium
WithDamageOverlay@MediumBurn:
DamageType: Incendiary
Image: burn-m
MinimumDamageState: Medium
MaximumDamageState: Heavy
WithDamageOverlay@LargeBurn:
DamageType: Incendiary
Image: burn-l
MinimumDamageState: Heavy
MaximumDamageState: Dead
AutoTargetIgnore:
HiddenUnderShroud:
ScriptTriggers:
^TreeHusk:
Inherits@1: ^SpriteActor
AppearsOnRadar:
Building:
Footprint: __ x_
Dimensions: 2,2
WithSpriteBody:
Tooltip:
Name: Tree (Burnt)
ShowOwnerRow: false
FrozenUnderFog:
ScriptTriggers:
^TibTree:
Inherits@1: ^SpriteActor
Tooltip:
Name: Blossom Tree
ShowOwnerRow: false
RenderSprites:
Palette: staticterrain
WithSpriteBody:
Building:
Footprint: x
Dimensions: 1,1
AppearsOnRadar:
RadarColorFromTerrain:
Terrain: Tiberium
HiddenUnderShroud:
WithMakeAnimation:
^Rock:
Inherits@1: ^SpriteActor
Tooltip:
Name: Rock
ShowOwnerRow: false
RenderSprites:
Palette: staticterrain
WithSpriteBody:
Building:
Footprint: __ x_
Dimensions: 2,2
AppearsOnRadar:
RadarColorFromTerrain:
Terrain: Tree
HiddenUnderShroud:
ScriptTriggers:
EditorTilesetFilter:
RequireTilesets: DESERT
^CommonHuskDefaults:
Inherits@1: ^SpriteActor
Health:
HP: 140
Armor:
Type: Light
HiddenUnderFog:
Type: CenterPosition
AutoTargetIgnore:
WithFacingSpriteBody:
^Husk:
Inherits: ^CommonHuskDefaults
Husk:
AllowedTerrain: Clear, Rough, Road, Tiberium, BlueTiberium, Beach
Burns:
Interval: 2
Targetable:
RequiresForceFire: yes
TargetTypes: Ground, Husk
Capturable:
Type: husk
AllowAllies: yes
CaptureThreshold: 100
TransformOnCapture:
ForceHealthPercentage: 25
Tooltip:
GenericName: Destroyed Vehicle
DisabledOverlay:
ScriptTriggers:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
BodyOrientation:
UseClassicFacingFudge: True
^HelicopterHusk:
Inherits: ^CommonHuskDefaults
WithShadow:
Offset: 43, 128, 0
ZOffset: -129
Aircraft:
CanHover: True
FallsToEarth:
Spins: True
Moves: False
Explosion: HeliCrash
Tooltip:
GenericName: Destroyed Helicopter
BodyOrientation:
UseClassicFacingFudge: True
^Bridge:
AlwaysVisible:
Tooltip:
Name: Bridge
ShowOwnerRow: false
Targetable:
RequiresForceFire: yes
TargetTypes: Ground, Water
Health:
HP: 500
SoundOnDamageTransition:
DamagedSounds: xplos.aud
DestroyedSounds: xplobig4.aud
ScriptTriggers:
^Crate:
Inherits@1: ^SpriteActor
HiddenUnderFog:
Tooltip:
Name: Crate
GenericName: Crate
ShowOwnerRow: false
Crate:
TerrainTypes: Clear, Rough, Road, Tiberium, BlueTiberium, Beach
RenderSprites:
Palette: effect
Image: crate
WithCrateBody:
XmasImages: xcratea, xcrateb, xcratec, xcrated
^Defense:
Inherits: ^BaseBuilding
AutoTarget:
RenderRangeCircle:
RenderDetectionCircle:
-GivesBuildableArea:
MustBeDestroyed:
RequiredForShortGame: false