136 lines
2.5 KiB
YAML
136 lines
2.5 KiB
YAML
spicebloom.spawnpoint:
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HiddenUnderShroud:
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Type: CenterPosition
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BodyOrientation:
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QuantizedFacings: 1
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RenderSprites:
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Image: spicebloom
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SpiceBloom:
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GrowthTerrainTypes: SpiceSand
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SpawnActor: spicebloom
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GrowthSequences: grow0
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GrowthDelay: 250, 750
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RespawnDelay: 1, 2
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Explodes:
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Weapon: BloomSpawn
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EmptyWeapon: BloomSpawn
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Health:
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HP: 9999
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Radius: 1
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Immobile:
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OccupiesSpace: false
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spicebloom:
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HiddenUnderShroud:
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BodyOrientation:
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QuantizedFacings: 1
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AutoSelectionSize:
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RenderSprites:
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AppearsOnRadar:
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UseLocation: true
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Tooltip:
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Name: Spice Bloom
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SpiceBloom:
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Weapon: SpiceExplosion
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Explodes:
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Weapon: BloomExplosion
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EmptyWeapon: BloomExplosion
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Crushable:
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CrushClasses: spicebloom
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CrushedByFriendlies: true
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RadarColorFromTerrain:
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Terrain: Spice
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Immobile:
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Health:
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HP: 1
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Radius: 512
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Targetable:
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TargetTypes: Ground
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RequiresForceFire: true
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Armor:
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Type: none
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sandworm:
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Inherits@1: ^SpriteActor
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Tooltip:
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Name: Sandworm
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Health:
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HP: 9990
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Radius: 256
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Armor:
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Type: heavy
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Mobile:
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Speed: 42
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TerrainSpeeds:
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Sand: 100
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Dune: 100
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SpiceSand: 100
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Spice: 100
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Targetable:
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TargetTypes: Ground
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WithSpriteBody:
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WithIdleAnimation:
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Interval: 160
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Sequences: lightninga, lightningb, lightningc, lightningd, lightninge, lightningf
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RequiresCondition: !attacking
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AmbientSound:
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SoundFile: WRMSIGN1.WAV
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Interval: 160
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RequiresCondition: !attacking
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WithAttackOverlay@mouth:
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Sequence: mouth
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WithAttackOverlay@sand:
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Sequence: sand
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HiddenUnderFog:
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AppearsOnRadar:
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UseLocation: true
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AttackSwallow:
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AttackRequiresEnteringCell: true
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IgnoresVisibility: true
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AttackingCondition: attacking
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Armament:
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Weapon: WormJaw
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Sandworm:
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WanderMoveRadius: 5
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IgnoresCloak:
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AnnounceOnSeen:
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Notification: WormSign
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PingRadar: True
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RevealsShroud:
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Range: 5c0
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LeavesTrails:
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Image: sandtrail
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Sequences: traila, trailb, trailc
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Palette: effect
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Type: CenterPosition
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TerrainTypes: Sand, Dune, SpiceSand, Spice
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MovingInterval: 3
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RequiresCondition: !attacking
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ConditionManager:
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Buildable:
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Description: Attracted by vibrations in the sand.\nWill eat units whole and has a large appetite.
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sietch:
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Inherits: ^Building
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Tooltip:
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Name: Fremen Sietch
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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TerrainTypes: Cliff
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Health:
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HP: 6000
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Armor:
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Type: wood
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RevealsShroud:
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Range: 10c0
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-DamagedByTerrain:
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-GivesBuildableArea:
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-Sellable:
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-Capturable:
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Power:
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Amount: 0
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ProvidesPrerequisite@buildingname:
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-WithMakeAnimation:
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-WithCrumbleOverlay:
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