Files
OpenRA/OpenRA.Mods.Common/Activities/Repair.cs

142 lines
3.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Linq;
using OpenRA.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Activities
{
public class Repair : Activity
{
readonly Health health;
readonly RepairsUnits[] allRepairsUnits;
readonly Target host;
readonly WDist closeEnough;
readonly Repairable repairable;
int remainingTicks;
bool played = false;
public Repair(Actor self, Actor host, WDist closeEnough)
{
this.host = Target.FromActor(host);
this.closeEnough = closeEnough;
allRepairsUnits = host.TraitsImplementing<RepairsUnits>().ToArray();
health = self.TraitOrDefault<Health>();
repairable = self.TraitOrDefault<Repairable>();
}
protected override void OnFirstRun(Actor self)
{
if (host.Actor.IsDead)
return;
foreach (var depot in host.Actor.TraitsImplementing<INotifyRepair>())
depot.BeforeRepair(host.Actor, self);
}
public override Activity Tick(Actor self)
{
if (IsCanceled)
{
if (remainingTicks-- == 0)
return NextActivity;
return this;
}
// First active.
RepairsUnits repairsUnits = null;
var paused = false;
foreach (var r in allRepairsUnits)
{
if (!r.IsTraitDisabled)
{
if (r.IsTraitPaused)
paused = true;
else
{
repairsUnits = r;
break;
}
}
}
if (repairsUnits == null)
return paused ? this : NextActivity;
if (host.Type == TargetType.Invalid || health == null)
return NextActivity;
if (closeEnough.LengthSquared > 0 && !host.IsInRange(self.CenterPosition, closeEnough))
return NextActivity;
if (health.DamageState == DamageState.Undamaged)
{
if (host.Actor.Owner != self.Owner)
{
var exp = host.Actor.Owner.PlayerActor.TraitOrDefault<PlayerExperience>();
if (exp != null)
exp.GiveExperience(repairsUnits.Info.PlayerExperience);
}
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", repairsUnits.Info.FinishRepairingNotification, self.Owner.Faction.InternalName);
return NextActivity;
}
if (remainingTicks == 0)
{
var unitCost = self.Info.TraitInfo<ValuedInfo>().Cost;
var hpToRepair = repairable != null && repairable.Info.HpPerStep > 0 ? repairable.Info.HpPerStep : repairsUnits.Info.HpPerStep;
// Cast to long to avoid overflow when multiplying by the health
var cost = Math.Max(1, (int)(((long)hpToRepair * unitCost * repairsUnits.Info.ValuePercentage) / (health.MaxHP * 100L)));
if (!played)
{
played = true;
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", repairsUnits.Info.StartRepairingNotification, self.Owner.Faction.InternalName);
}
if (!self.Owner.PlayerActor.Trait<PlayerResources>().TakeCash(cost, true))
{
remainingTicks = 1;
return this;
}
self.InflictDamage(host.Actor, new Damage(-hpToRepair));
foreach (var depot in host.Actor.TraitsImplementing<INotifyRepair>())
depot.RepairTick(host.Actor, self);
remainingTicks = repairsUnits.Info.Interval;
}
else
--remainingTicks;
return this;
}
protected override void OnLastRun(Actor self)
{
if (host.Actor.IsDead)
return;
foreach (var depot in host.Actor.TraitsImplementing<INotifyRepair>())
depot.AfterRepair(host.Actor, self);
}
}
}