Files
OpenRA/OpenRA.Mods.Common/Traits/Buildings/BuildingInfluence.cs
Paul Chote 5a52ce5330 Revert "Remove BuildingInfluence trait."
This reverts commit 34bf14332887267e206d217956aab143720fc87d.
2020-12-05 17:06:04 +00:00

55 lines
1.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("A dictionary of buildings placed on the map. Attach this to the world actor.")]
public class BuildingInfluenceInfo : TraitInfo
{
public override object Create(ActorInitializer init) { return new BuildingInfluence(init.World); }
}
public class BuildingInfluence
{
readonly Map map;
readonly CellLayer<Actor> influence;
public BuildingInfluence(World world)
{
map = world.Map;
influence = new CellLayer<Actor>(map);
}
internal void AddInfluence(Actor a, IEnumerable<CPos> tiles)
{
foreach (var u in tiles)
if (influence.Contains(u) && influence[u] == null)
influence[u] = a;
}
internal void RemoveInfluence(Actor a, IEnumerable<CPos> tiles)
{
foreach (var u in tiles)
if (influence.Contains(u) && influence[u] == a)
influence[u] = null;
}
public Actor GetBuildingAt(CPos cell)
{
return influence.Contains(cell) ? influence[cell] : null;
}
}
}