Files
OpenRA/OpenRA.Mods.Common/Traits/Buildings/TransformsIntoMobile.cs
2021-03-07 13:00:52 +00:00

214 lines
7.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Activities;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Add to a building to expose a move cursor that triggers Transforms and issues a move order to the transformed actor.")]
public class TransformsIntoMobileInfo : ConditionalTraitInfo, Requires<TransformsInfo>
{
[LocomotorReference]
[FieldLoader.Require]
[Desc("Locomotor used by the transformed actor. Must be defined on the World actor.")]
public readonly string Locomotor = null;
[Desc("Cursor to display when a move order can be issued at target location.")]
public readonly string Cursor = "move";
[Desc("Cursor to display when a move order cannot be issued at target location.")]
public readonly string BlockedCursor = "move-blocked";
[VoiceReference]
public readonly string Voice = "Action";
[Desc("Color to use for the target line for regular move orders.")]
public readonly Color TargetLineColor = Color.Green;
[Desc("Require the force-move modifier to display the move cursor.")]
public readonly bool RequiresForceMove = false;
public override object Create(ActorInitializer init) { return new TransformsIntoMobile(init, this); }
public LocomotorInfo LocomotorInfo { get; private set; }
public override void RulesetLoaded(Ruleset rules, ActorInfo ai)
{
var locomotorInfos = rules.Actors["world"].TraitInfos<LocomotorInfo>();
LocomotorInfo = locomotorInfos.FirstOrDefault(li => li.Name == Locomotor);
if (LocomotorInfo == null)
throw new YamlException("A locomotor named '{0}' doesn't exist.".F(Locomotor));
else if (locomotorInfos.Count(li => li.Name == Locomotor) > 1)
throw new YamlException("There is more than one locomotor named '{0}'.".F(Locomotor));
base.RulesetLoaded(rules, ai);
}
}
public class TransformsIntoMobile : ConditionalTrait<TransformsIntoMobileInfo>, IIssueOrder, IResolveOrder, IOrderVoice
{
readonly Actor self;
Transforms[] transforms;
Locomotor locomotor;
public TransformsIntoMobile(ActorInitializer init, TransformsIntoMobileInfo info)
: base(info)
{
self = init.Self;
}
protected override void Created(Actor self)
{
transforms = self.TraitsImplementing<Transforms>().ToArray();
locomotor = self.World.WorldActor.TraitsImplementing<Locomotor>()
.Single(l => l.Info.Name == Info.Locomotor);
base.Created(self);
}
IEnumerable<IOrderTargeter> IIssueOrder.Orders
{
get
{
if (!IsTraitDisabled)
yield return new MoveOrderTargeter(self, this);
}
}
// Note: Returns a valid order even if the unit can't move to the target
Order IIssueOrder.IssueOrder(Actor self, IOrderTargeter order, in Target target, bool queued)
{
if (order is MoveOrderTargeter)
return new Order("Move", self, target, queued);
return null;
}
void IResolveOrder.ResolveOrder(Actor self, Order order)
{
if (IsTraitDisabled)
return;
if (order.OrderString == "Move")
{
var cell = self.World.Map.Clamp(this.self.World.Map.CellContaining(order.Target.CenterPosition));
if (!Info.LocomotorInfo.MoveIntoShroud && !self.Owner.Shroud.IsExplored(cell))
return;
var currentTransform = self.CurrentActivity as Transform;
var transform = transforms.FirstOrDefault(t => !t.IsTraitDisabled && !t.IsTraitPaused);
if (transform == null && currentTransform == null)
return;
// Manually manage the inner activity queue
var activity = currentTransform ?? transform.GetTransformActivity(self);
if (!order.Queued)
activity.NextActivity?.Cancel(self);
activity.Queue(new IssueOrderAfterTransform("Move", order.Target, Info.TargetLineColor));
if (currentTransform == null)
self.QueueActivity(order.Queued, activity);
self.ShowTargetLines();
}
else if (order.OrderString == "Stop")
{
// We don't want Stop orders from traits other than Mobile or Aircraft to cancel Resupply activity.
// Resupply is always either the main activity or a child of ReturnToBase.
// TODO: This should generally only cancel activities queued by this trait.
if (self.CurrentActivity == null || self.CurrentActivity is Resupply || self.CurrentActivity is ReturnToBase)
return;
self.CancelActivity();
}
}
string IOrderVoice.VoicePhraseForOrder(Actor self, Order order)
{
if (IsTraitDisabled)
return null;
switch (order.OrderString)
{
case "Move":
if (!Info.LocomotorInfo.MoveIntoShroud && order.Target.Type != TargetType.Invalid)
{
var cell = self.World.Map.CellContaining(order.Target.CenterPosition);
if (!self.Owner.Shroud.IsExplored(cell))
return null;
}
return Info.Voice;
case "Stop":
return Info.Voice;
default:
return null;
}
}
class MoveOrderTargeter : IOrderTargeter
{
readonly TransformsIntoMobile mobile;
readonly bool rejectMove;
public bool TargetOverridesSelection(Actor self, in Target target, List<Actor> actorsAt, CPos xy, TargetModifiers modifiers)
{
// Always prioritise orders over selecting other peoples actors or own actors that are already selected
if (target.Type == TargetType.Actor && (target.Actor.Owner != self.Owner || self.World.Selection.Contains(target.Actor)))
return true;
return modifiers.HasModifier(TargetModifiers.ForceMove);
}
public MoveOrderTargeter(Actor self, TransformsIntoMobile mobile)
{
this.mobile = mobile;
rejectMove = !self.AcceptsOrder("Move");
}
public string OrderID => "Move";
public int OrderPriority => 4;
public bool IsQueued { get; protected set; }
public bool CanTarget(Actor self, in Target target, List<Actor> othersAtTarget, ref TargetModifiers modifiers, ref string cursor)
{
if (rejectMove || target.Type != TargetType.Terrain || (mobile.Info.RequiresForceMove && !modifiers.HasModifier(TargetModifiers.ForceMove)))
return false;
var location = self.World.Map.CellContaining(target.CenterPosition);
IsQueued = modifiers.HasModifier(TargetModifiers.ForceQueue);
var explored = self.Owner.Shroud.IsExplored(location);
cursor = self.World.Map.Contains(location) ?
(self.World.Map.GetTerrainInfo(location).CustomCursor ?? mobile.Info.Cursor) : mobile.Info.BlockedCursor;
if (!(self.CurrentActivity is Transform || mobile.transforms.Any(t => !t.IsTraitDisabled && !t.IsTraitPaused))
|| (!explored && !mobile.locomotor.Info.MoveIntoShroud)
|| (explored && !CanEnterCell(self, location)))
cursor = mobile.Info.BlockedCursor;
return true;
}
bool CanEnterCell(Actor self, CPos cell)
{
if (mobile.locomotor.MovementCostForCell(cell) == short.MaxValue)
return false;
return mobile.locomotor.CanMoveFreelyInto(self, cell, BlockedByActor.All, null);
}
}
}
}