183 lines
4.9 KiB
C#
Executable File
183 lines
4.9 KiB
C#
Executable File
#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System;
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using System.Drawing;
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using System.IO;
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using System.Runtime.InteropServices;
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using System.Windows.Forms;
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using OpenRa.FileFormats;
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using OpenRa.GameRules;
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using OpenRa.Graphics;
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namespace OpenRa
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{
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class MainWindow : Form
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{
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readonly Renderer renderer;
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static Size GetResolution(Settings settings)
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{
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var desktopResolution = Screen.PrimaryScreen.Bounds.Size;
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if (Game.Settings.Width > 0 && Game.Settings.Height > 0)
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{
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desktopResolution.Width = Game.Settings.Width;
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desktopResolution.Height = Game.Settings.Height;
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}
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return new Size(
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desktopResolution.Width,
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desktopResolution.Height);
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}
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[DllImport("user32")]
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static extern int ShowCursor([MarshalAs(UnmanagedType.Bool)] bool visible);
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public MainWindow(Settings settings)
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{
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//Icon = Resources1.OpenRA;
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FormBorderStyle = FormBorderStyle.None;
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BackColor = Color.Black;
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StartPosition = FormStartPosition.Manual;
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Location = Point.Empty;
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Visible = true;
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while (!File.Exists("redalert.mix"))
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{
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var current = Directory.GetCurrentDirectory();
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if (Directory.GetDirectoryRoot(current) == current)
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throw new InvalidOperationException("Unable to load MIX files.");
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Directory.SetCurrentDirectory("..");
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}
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LoadUserSettings(settings);
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Game.LobbyInfo.GlobalSettings.Mods = Game.Settings.InitialMods;
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// Load the default mod to access required files
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Game.LoadModPackages(new Manifest(Game.LobbyInfo.GlobalSettings.Mods));
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UiOverlay.ShowUnitDebug = Game.Settings.UnitDebug;
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WorldRenderer.ShowUnitPaths = Game.Settings.PathDebug;
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Renderer.SheetSize = Game.Settings.SheetSize;
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bool windowed = !Game.Settings.Fullscreen;
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renderer = new Renderer(this, GetResolution(settings), windowed);
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var controller = new Controller(() => (Modifiers)(int)ModifierKeys); /* a bit of insane input routing */
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Game.Initialize(Game.Settings.Map, renderer, new int2(ClientSize), Game.Settings.Player, controller);
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ShowCursor(false);
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Game.ResetTimer();
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}
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static void LoadUserSettings(Settings settings)
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{
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Game.Settings = new UserSettings();
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var settingsFile = settings.GetValue("settings", "settings.ini");
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FileSystem.Mount("./");
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if (FileSystem.Exists(settingsFile))
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FieldLoader.Load(Game.Settings,
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new IniFile(FileSystem.Open(settingsFile)).GetSection("Settings"));
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FileSystem.UnmountAll();
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}
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internal void Run()
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{
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while (Created && Visible)
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{
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Game.Tick();
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Application.DoEvents();
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}
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}
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int2 lastPos;
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protected override void OnMouseDown(MouseEventArgs e)
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{
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base.OnMouseDown(e);
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lastPos = new int2(e.Location);
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Game.DispatchMouseInput(MouseInputEvent.Down, e, ModifierKeys);
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}
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protected override void OnMouseMove(MouseEventArgs e)
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{
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base.OnMouseMove(e);
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if (e.Button == MouseButtons.Middle || e.Button == (MouseButtons.Left | MouseButtons.Right))
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{
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int2 p = new int2(e.Location);
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Game.viewport.Scroll(lastPos - p);
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lastPos = p;
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}
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Game.DispatchMouseInput(MouseInputEvent.Move, e, ModifierKeys);
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}
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protected override void OnMouseUp(MouseEventArgs e)
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{
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base.OnMouseUp(e);
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Game.DispatchMouseInput(MouseInputEvent.Up, e, ModifierKeys);
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}
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protected override void OnKeyDown(KeyEventArgs e)
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{
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base.OnKeyDown(e);
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Game.HandleKeyDown( e );
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}
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protected override void OnKeyPress(KeyPressEventArgs e)
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{
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base.OnKeyPress(e);
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Game.HandleKeyPress( e );
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}
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}
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[Flags]
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public enum MouseButton
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{
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None = (int)MouseButtons.None,
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Left = (int)MouseButtons.Left,
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Right = (int)MouseButtons.Right,
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Middle = (int)MouseButtons.Middle,
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}
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[Flags]
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public enum Modifiers
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{
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None = (int)Keys.None,
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Shift = (int)Keys.Shift,
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Alt = (int)Keys.Alt,
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Ctrl = (int)Keys.Control,
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}
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public struct MouseInput
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{
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public MouseInputEvent Event;
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public int2 Location;
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public MouseButton Button;
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public Modifiers Modifiers;
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}
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public enum MouseInputEvent { Down, Move, Up };
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}
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