Files
OpenRA/OpenRa.Game/MainWindow.cs
2010-02-17 21:53:21 +13:00

183 lines
4.9 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System;
using System.Drawing;
using System.IO;
using System.Runtime.InteropServices;
using System.Windows.Forms;
using OpenRa.FileFormats;
using OpenRa.GameRules;
using OpenRa.Graphics;
namespace OpenRa
{
class MainWindow : Form
{
readonly Renderer renderer;
static Size GetResolution(Settings settings)
{
var desktopResolution = Screen.PrimaryScreen.Bounds.Size;
if (Game.Settings.Width > 0 && Game.Settings.Height > 0)
{
desktopResolution.Width = Game.Settings.Width;
desktopResolution.Height = Game.Settings.Height;
}
return new Size(
desktopResolution.Width,
desktopResolution.Height);
}
[DllImport("user32")]
static extern int ShowCursor([MarshalAs(UnmanagedType.Bool)] bool visible);
public MainWindow(Settings settings)
{
//Icon = Resources1.OpenRA;
FormBorderStyle = FormBorderStyle.None;
BackColor = Color.Black;
StartPosition = FormStartPosition.Manual;
Location = Point.Empty;
Visible = true;
while (!File.Exists("redalert.mix"))
{
var current = Directory.GetCurrentDirectory();
if (Directory.GetDirectoryRoot(current) == current)
throw new InvalidOperationException("Unable to load MIX files.");
Directory.SetCurrentDirectory("..");
}
LoadUserSettings(settings);
Game.LobbyInfo.GlobalSettings.Mods = Game.Settings.InitialMods;
// Load the default mod to access required files
Game.LoadModPackages(new Manifest(Game.LobbyInfo.GlobalSettings.Mods));
UiOverlay.ShowUnitDebug = Game.Settings.UnitDebug;
WorldRenderer.ShowUnitPaths = Game.Settings.PathDebug;
Renderer.SheetSize = Game.Settings.SheetSize;
bool windowed = !Game.Settings.Fullscreen;
renderer = new Renderer(this, GetResolution(settings), windowed);
var controller = new Controller(() => (Modifiers)(int)ModifierKeys); /* a bit of insane input routing */
Game.Initialize(Game.Settings.Map, renderer, new int2(ClientSize), Game.Settings.Player, controller);
ShowCursor(false);
Game.ResetTimer();
}
static void LoadUserSettings(Settings settings)
{
Game.Settings = new UserSettings();
var settingsFile = settings.GetValue("settings", "settings.ini");
FileSystem.Mount("./");
if (FileSystem.Exists(settingsFile))
FieldLoader.Load(Game.Settings,
new IniFile(FileSystem.Open(settingsFile)).GetSection("Settings"));
FileSystem.UnmountAll();
}
internal void Run()
{
while (Created && Visible)
{
Game.Tick();
Application.DoEvents();
}
}
int2 lastPos;
protected override void OnMouseDown(MouseEventArgs e)
{
base.OnMouseDown(e);
lastPos = new int2(e.Location);
Game.DispatchMouseInput(MouseInputEvent.Down, e, ModifierKeys);
}
protected override void OnMouseMove(MouseEventArgs e)
{
base.OnMouseMove(e);
if (e.Button == MouseButtons.Middle || e.Button == (MouseButtons.Left | MouseButtons.Right))
{
int2 p = new int2(e.Location);
Game.viewport.Scroll(lastPos - p);
lastPos = p;
}
Game.DispatchMouseInput(MouseInputEvent.Move, e, ModifierKeys);
}
protected override void OnMouseUp(MouseEventArgs e)
{
base.OnMouseUp(e);
Game.DispatchMouseInput(MouseInputEvent.Up, e, ModifierKeys);
}
protected override void OnKeyDown(KeyEventArgs e)
{
base.OnKeyDown(e);
Game.HandleKeyDown( e );
}
protected override void OnKeyPress(KeyPressEventArgs e)
{
base.OnKeyPress(e);
Game.HandleKeyPress( e );
}
}
[Flags]
public enum MouseButton
{
None = (int)MouseButtons.None,
Left = (int)MouseButtons.Left,
Right = (int)MouseButtons.Right,
Middle = (int)MouseButtons.Middle,
}
[Flags]
public enum Modifiers
{
None = (int)Keys.None,
Shift = (int)Keys.Shift,
Alt = (int)Keys.Alt,
Ctrl = (int)Keys.Control,
}
public struct MouseInput
{
public MouseInputEvent Event;
public int2 Location;
public MouseButton Button;
public Modifiers Modifiers;
}
public enum MouseInputEvent { Down, Move, Up };
}