Files
OpenRA/OpenRA.Game/Sound.cs
2010-05-13 08:44:46 +12:00

380 lines
9.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.FileFormats;
using OpenRA.Support;
using OpenRA.Traits;
using Tao.OpenAl;
namespace OpenRA
{
public static class Sound
{
static ISoundEngine soundEngine;
static Cache<string, ISoundSource> sounds;
static ISound music;
static bool paused;
static bool stopped;
//TODO: read these from somewhere?
static float soundVolume;
static float musicVolume;
static ISoundSource LoadSound(string filename)
{
var data = AudLoader.LoadSound(FileSystem.Open(filename));
return soundEngine.AddSoundSourceFromMemory(data, 1, 16, 22050);
}
public static void Initialize()
{
soundEngine = new OpenAlSoundEngine();
sounds = new Cache<string, ISoundSource>(LoadSound);
music = null;
soundVolume = soundEngine.Volume;
musicVolume = soundEngine.Volume;
paused = false;
stopped = false;
}
public static void SetListenerPosition(float2 position) { soundEngine.SetListenerPosition(position); }
public static void Play(string name)
{
if (name == "" || name == null)
return;
var sound = sounds[name];
soundEngine.Play2D(sound, false, true, float2.Zero);
}
public static void Play(string name, float2 pos)
{
if (name == "" || name == null)
return;
var sound = sounds[name];
soundEngine.Play2D(sound, false, false, pos);
}
public static void PlayToPlayer(Player player, string name)
{
if( player == player.World.LocalPlayer )
Play( name );
}
public static void PlayToPlayer(Player player, string name, float2 pos)
{
if (player == player.World.LocalPlayer)
Play(name, pos);
}
public static void PlayMusic(string name)
{
if (name == "" || name == null)
return;
if (music != null)
soundEngine.StopSound(music);
var sound = sounds[name];
music = soundEngine.Play2D(sound, true, true, float2.Zero);
music.Volume = musicVolume;
}
public static bool MusicPaused
{
get { return paused; }
set {
paused = value;
if (music != null)
soundEngine.PauseSound(music, paused);
}
}
public static bool MusicStopped
{
get { return stopped; }
set {
stopped = value;
if (music != null && stopped)
soundEngine.StopSound(music);
}
}
public static float Volume
{
get { return soundVolume; }
set
{
soundVolume = value;
soundEngine.Volume = value;
}
}
public static float MusicVolume
{
get { return musicVolume; }
set
{
musicVolume = value;
if (music != null)
music.Volume = value;
}
}
public static void PlayVoice(string phrase, Actor voicedUnit)
{
if (voicedUnit == null) return;
var mi = voicedUnit.Info.Traits.GetOrDefault<SelectableInfo>();
if (mi == null) return;
var vi = Rules.Voices[mi.Voice.ToLowerInvariant()];
var clip = vi.Pools.Value[phrase].GetNext();
if (clip == null)
return;
if (clip.Contains(".")) /* no variants! */
{
Play(clip);
return;
}
// todo: fix this
var variants = (voicedUnit.Owner.Country.Race == "allies")
? vi.AlliedVariants : vi.SovietVariants;
var variant = variants[voicedUnit.ActorID % variants.Length];
Play(clip + variant);
}
}
interface ISoundEngine
{
ISoundSource AddSoundSourceFromMemory(byte[] data, int channels, int sampleBits, int sampleRate);
ISound Play2D(ISoundSource sound, bool loop, bool relative, float2 pos);
float Volume { get; set; }
void PauseSound(ISound sound, bool paused);
void StopSound(ISound sound);
void SetAllSoundsPaused(bool paused);
void StopAllSounds();
void SetListenerPosition(float2 position);
}
interface ISoundSource {}
interface ISound
{
float Volume { get; set; }
}
class OpenAlSoundEngine : ISoundEngine
{
float volume = 1f;
Dictionary<int, bool> sourcePool = new Dictionary<int, bool>();
const int POOL_SIZE = 32;
public OpenAlSoundEngine()
{
//var str = Alc.alcGetString(IntPtr.Zero, Alc.ALC_DEFAULT_DEVICE_SPECIFIER);
var dev = Alc.alcOpenDevice(null);
if (dev == IntPtr.Zero)
throw new InvalidOperationException("Can't create OpenAL device");
var ctx = Alc.alcCreateContext(dev, IntPtr.Zero);
if (ctx == IntPtr.Zero)
throw new InvalidOperationException("Can't create OpenAL context");
Alc.alcMakeContextCurrent(ctx);
for (var i = 0; i < POOL_SIZE; i++)
{
var source = 0;
Al.alGenSources(1, out source);
if (0 != Al.alGetError())
{
Log.Write("Failed generating OpenAL source {0}", i);
return;
}
sourcePool.Add(source, false);
}
}
int GetSourceFromPool()
{
foreach (var kvp in sourcePool)
{
if (!kvp.Value)
{
sourcePool[kvp.Key] = true;
return kvp.Key;
}
}
List<int> freeSources = new List<int>();
foreach (int key in sourcePool.Keys)
{
int state;
Al.alGetSourcei(key, Al.AL_SOURCE_STATE, out state);
if (state != Al.AL_PLAYING && state != Al.AL_PAUSED)
freeSources.Add(key);
}
if (freeSources.Count == 0)
return -1;
foreach (int i in freeSources)
sourcePool[i] = false;
sourcePool[freeSources[0]] = true;
return freeSources[0];
}
public ISoundSource AddSoundSourceFromMemory(byte[] data, int channels, int sampleBits, int sampleRate)
{
return new OpenAlSoundSource(data, channels, sampleBits, sampleRate);
}
public ISound Play2D(ISoundSource sound, bool loop, bool relative, float2 pos)
{
int source = GetSourceFromPool();
return new OpenAlSound(source, (sound as OpenAlSoundSource).buffer, loop, relative, pos);
}
public float Volume
{
get { return volume; }
set { Al.alListenerf(Al.AL_GAIN, volume = value); }
}
public void PauseSound(ISound sound, bool paused)
{
int key = ((OpenAlSound) sound).source;
int state;
Al.alGetSourcei(key, Al.AL_SOURCE_STATE, out state);
if (state == Al.AL_PLAYING && paused)
Al.alSourcePause(key);
else if (state == Al.AL_PAUSED && !paused)
Al.alSourcePlay(key);
}
public void SetAllSoundsPaused(bool paused)
{
foreach (int key in sourcePool.Keys)
{
int state;
Al.alGetSourcei(key, Al.AL_SOURCE_STATE, out state);
if (state == Al.AL_PLAYING && paused)
Al.alSourcePause(key);
else if (state == Al.AL_PAUSED && !paused)
Al.alSourcePlay(key);
}
}
public void StopSound(ISound sound)
{
int key = ((OpenAlSound) sound).source;
int state;
Al.alGetSourcei(key, Al.AL_SOURCE_STATE, out state);
if (state == Al.AL_PLAYING || state == Al.AL_PAUSED)
Al.alSourceStop(key);
}
public void StopAllSounds()
{
foreach (int key in sourcePool.Keys)
{
int state;
Al.alGetSourcei(key, Al.AL_SOURCE_STATE, out state);
if (state == Al.AL_PLAYING || state == Al.AL_PAUSED)
Al.alSourceStop(key);
}
}
public void SetListenerPosition(float2 position)
{
var orientation = new [] { 0f, 0f, 1f, 0f, -1f, 0f };
Al.alListener3f(Al.AL_POSITION, position.X, position.Y, 50);
Al.alListenerfv(Al.AL_ORIENTATION, ref orientation[0]);
Al.alListenerf(Al.AL_METERS_PER_UNIT, .01f);
}
}
class OpenAlSoundSource : ISoundSource
{
public readonly int buffer;
static int MakeALFormat(int channels, int bits)
{
if (channels == 1)
return bits == 16 ? Al.AL_FORMAT_MONO16 : Al.AL_FORMAT_MONO8;
else
return bits == 16 ? Al.AL_FORMAT_STEREO16 : Al.AL_FORMAT_STEREO8;
}
public OpenAlSoundSource(byte[] data, int channels, int sampleBits, int sampleRate)
{
Al.alGenBuffers(1, out buffer);
Al.alBufferData(buffer, MakeALFormat(channels, sampleBits), data, data.Length, sampleRate);
}
}
class OpenAlSound : ISound
{
public readonly int source = -1;
float volume = 1f;
public OpenAlSound(int source, int buffer, bool looping, bool relative, float2 pos)
{
if (source == -1) return;
this.source = source;
Al.alSourcef(source, Al.AL_PITCH, 1f);
Al.alSourcef(source, Al.AL_GAIN, 1f);
Al.alSource3f(source, Al.AL_POSITION, pos.X, pos.Y, 0f);
Al.alSource3f(source, Al.AL_VELOCITY, 0f, 0f, 0f);
Al.alSourcei(source, Al.AL_BUFFER, buffer);
Al.alSourcei(source, Al.AL_LOOPING, looping ? Al.AL_TRUE : Al.AL_FALSE);
Al.alSourcei(source, Al.AL_SOURCE_RELATIVE, relative ? 1 : 0);
Al.alSourcef(source, Al.AL_REFERENCE_DISTANCE, 200);
Al.alSourcef(source, Al.AL_MAX_DISTANCE, 1500);
Al.alSourcePlay(source);
}
public float Volume
{
get { return volume; }
set
{
if (source != -1)
Al.alSourcef(source, Al.AL_GAIN, volume = value);
}
}
}
}