Files
OpenRA/OpenRA.Game/Graphics/CursorManager.cs

300 lines
8.3 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Primitives;
namespace OpenRA.Graphics
{
public sealed class CursorManager : IDisposable
{
sealed class Cursor
{
public string Name;
public int2 PaddedSize;
public Rectangle Bounds;
public int Length;
public Sprite[] Sprites;
public IHardwareCursor[] Cursors;
}
readonly Dictionary<string, Cursor> cursors = new();
readonly SheetBuilder sheetBuilder;
readonly GraphicSettings graphicSettings;
Cursor cursor;
bool isLocked = false;
int2 lockedPosition;
readonly bool hardwareCursorsDisabled = false;
bool hardwareCursorsDoubled = false;
public CursorManager(CursorProvider cursorProvider, int cursorSheetSize)
{
hardwareCursorsDisabled = Game.Settings.Graphics.DisableHardwareCursors;
graphicSettings = Game.Settings.Graphics;
sheetBuilder = new SheetBuilder(SheetType.BGRA, cursorSheetSize);
// Sort the cursors for better packing onto the sheet.
foreach (var kv in cursorProvider.Cursors
.OrderBy(kvp => kvp.Value.Frames.Max(f => f.Size.Height)))
{
var frames = kv.Value.Frames;
var palette = !string.IsNullOrEmpty(kv.Value.Palette) ? cursorProvider.Palettes[kv.Value.Palette] : null;
var c = new Cursor
{
Name = kv.Key,
Bounds = Rectangle.FromLTRB(0, 0, 1, 1),
Length = 0,
Sprites = new Sprite[frames.Length],
Cursors = new IHardwareCursor[frames.Length]
};
// Hardware cursors have a number of odd platform-specific bugs/limitations.
// Reduce the number of edge cases by padding the individual frames such that:
// - the hotspot is inside the frame bounds (enforced by SDL)
// - all frames within a sequence have the same size (needed for macOS 10.15)
// - the frame size is a multiple of 8 (needed for Windows)
foreach (var f in frames)
{
// Hotspot is specified relative to the center of the frame
var hotspot = f.Offset.ToInt2() - kv.Value.Hotspot - new int2(f.Size) / 2;
// Resolve indexed data to real colours
var data = f.Data;
var type = f.Type;
if (type == SpriteFrameType.Indexed8)
{
data = ConvertIndexedToBgra(kv.Key, f, palette);
type = SpriteFrameType.Bgra32;
}
c.Sprites[c.Length++] = sheetBuilder.Add(data, type, f.Size, 0, hotspot);
// Bounds relative to the hotspot
c.Bounds = Rectangle.Union(c.Bounds, new Rectangle(hotspot, f.Size));
}
// Pad bottom-right edge to make the frame size a multiple of 8
c.PaddedSize = 8 * new int2((c.Bounds.Width + 7) / 8, (c.Bounds.Height + 7) / 8);
cursors.Add(kv.Key, c);
}
CreateOrUpdateHardwareCursors();
Update();
}
void CreateOrUpdateHardwareCursors()
{
if (hardwareCursorsDisabled)
return;
// Dispose any existing cursors to avoid leaking native resources
ClearHardwareCursors();
foreach (var kv in cursors)
{
var template = kv.Value;
for (var i = 0; i < template.Sprites.Length; i++)
{
template.Cursors[i]?.Dispose();
// Calculate the padding to position the frame within sequenceBounds
var paddingTL = -(template.Bounds.Location - template.Sprites[i].Offset.XY.ToInt2());
var paddingBR = template.PaddedSize - new int2(template.Sprites[i].Bounds.Size) - paddingTL;
var hardwareCursor = CreateHardwareCursor(kv.Key, template.Sprites[i], paddingTL, paddingBR, -template.Bounds.Location);
if (hardwareCursor != null)
template.Cursors[i] = hardwareCursor;
else
{
Log.Write("debug", $"Failed to initialize hardware cursor for {template.Name}.");
Console.WriteLine($"Failed to initialize hardware cursor for {template.Name}.");
}
}
}
sheetBuilder.Current.ReleaseBuffer();
hardwareCursorsDoubled = graphicSettings.CursorDouble;
}
public void SetCursor(string cursorName)
{
if ((cursorName == null && cursor == null) || (cursor != null && cursorName == cursor.Name))
return;
if (cursorName == null || !cursors.TryGetValue(cursorName, out cursor))
cursor = null;
Update();
}
int frame;
int ticks;
public void Tick()
{
if (hardwareCursorsDoubled != graphicSettings.CursorDouble)
{
CreateOrUpdateHardwareCursors();
Update();
}
if (cursor == null || cursor.Cursors.Length == 1)
return;
if (++ticks > 2)
{
ticks -= 2;
frame++;
Update();
}
}
void Update()
{
if (cursor != null && frame >= cursor.Cursors.Length)
frame %= cursor.Cursors.Length;
var hardwareCursor = cursor?.Cursors[frame];
if (hardwareCursor == null || isLocked)
Game.Renderer.Window.SetHardwareCursor(null);
else
Game.Renderer.Window.SetHardwareCursor(hardwareCursor);
}
public void Render(Renderer renderer)
{
// Cursor is hidden
if (cursor == null)
return;
// Hardware cursor is enabled
if (!isLocked && cursor.Cursors[frame % cursor.Length] != null)
return;
// Render cursor in software
var doubleCursor = graphicSettings.CursorDouble;
var cursorSprite = cursor.Sprites[frame % cursor.Length];
var cursorScale = doubleCursor ? 2 : 1;
// Cursor is rendered in native window coordinates
// Apply same scaling rules as hardware cursors
if (Game.Renderer.NativeWindowScale > 1.5f)
cursorScale *= 2;
var mousePos = isLocked ? lockedPosition : Viewport.LastMousePos;
renderer.RgbaSpriteRenderer.DrawSprite(cursorSprite,
mousePos,
cursorScale / Game.Renderer.WindowScale);
}
public void Lock()
{
lockedPosition = Viewport.LastMousePos;
Game.Renderer.Window.SetRelativeMouseMode(true);
isLocked = true;
Update();
}
public void Unlock()
{
Game.Renderer.Window.SetRelativeMouseMode(false);
isLocked = false;
Update();
}
public static byte[] ConvertIndexedToBgra(string name, ISpriteFrame frame, ImmutablePalette palette)
{
if (frame.Type != SpriteFrameType.Indexed8)
throw new ArgumentException("ConvertIndexedToBgra requires input frames to be indexed.", nameof(frame));
// All palettes must be explicitly referenced, even if they are embedded in the sprite.
if (palette == null)
throw new InvalidOperationException($"Cursor sequence `{name}` attempted to load an indexed sprite but does not define Palette");
var width = frame.Size.Width;
var height = frame.Size.Height;
if (width == 0 || height == 0)
return Array.Empty<byte>();
var data = new byte[4 * width * height];
unsafe
{
// Cast the data to an int array so we can copy the src data directly
fixed (byte* bd = &data[0])
{
var rgba = (uint*)bd;
for (var j = 0; j < height; j++)
for (var i = 0; i < width; i++)
rgba[j * width + i] = palette[frame.Data[j * width + i]];
}
}
return data;
}
IHardwareCursor CreateHardwareCursor(string name, Sprite data, int2 paddingTL, int2 paddingBR, int2 hotspot)
{
var size = data.Bounds.Size;
var srcStride = data.Sheet.Size.Width;
var srcData = data.Sheet.GetData();
var newWidth = paddingTL.X + size.Width + paddingBR.X;
var newHeight = paddingTL.Y + size.Height + paddingBR.Y;
var rgbaData = new byte[4 * newWidth * newHeight];
for (var j = 0; j < size.Height; j++)
{
for (var i = 0; i < size.Width; i++)
{
var src = 4 * ((j + data.Bounds.Top) * srcStride + data.Bounds.Left + i);
var dest = 4 * ((j + paddingTL.Y) * newWidth + i + paddingTL.X);
Array.Copy(srcData, src, rgbaData, dest, 4);
}
}
return Game.Renderer.Window.CreateHardwareCursor(name, new Size(newWidth, newHeight), rgbaData, hotspot, graphicSettings.CursorDouble);
}
void ClearHardwareCursors()
{
foreach (var c in cursors.Values)
{
for (var i = 0; i < c.Cursors.Length; i++)
{
if (c.Cursors[i] != null)
{
c.Cursors[i].Dispose();
c.Cursors[i] = null;
}
}
}
}
public void Dispose()
{
ClearHardwareCursors();
cursors.Clear();
sheetBuilder.Dispose();
}
}
}