Files
OpenRA/mods/ra-classic/rules/aircraft.yaml
2013-04-06 21:40:26 +13:00

313 lines
5.0 KiB
YAML

BADR:
ParaDrop:
LZRange: 4
Inherits: ^Plane
Health:
HP: 60
Armor:
Type: Light
Plane:
ROT: 5
Speed: 16
RenderUnit:
WithShadow:
IronCurtainable:
Cargo:
MaxWeight: 10
-Selectable:
Tooltip:
Name: Badger
FallsToEarth:
Spins: no
Moves: yes
Explosion: UnitExplode
SmokeTrailWhenDamaged@0:
Offset: -469,469,0
Interval: 2
SmokeTrailWhenDamaged@1:
Offset: -469,-469,0
Interval: 2
-EjectOnDeath:
-GpsDot:
BADR.bomber:
CarpetBomb:
Range: 3
Weapon: ParaBomb
Inherits: ^Plane
Health:
HP: 60
Armor:
Type: Light
Plane:
ROT: 5
Speed: 16
LimitedAmmo:
Ammo: 7
RenderUnit:
Image: badr
WithShadow:
IronCurtainable:
-Selectable:
Tooltip:
Name: Badger
FallsToEarth:
Spins: no
Moves: yes
Explosion: UnitExplode
SmokeTrailWhenDamaged@0:
Offset: -469,469,0
Interval: 2
SmokeTrailWhenDamaged@1:
Offset: -469,-469,0
Interval: 2
-EjectOnDeath:
-GpsDot:
MIG:
Inherits: ^Plane
Buildable:
Queue: Plane
BuildPaletteOrder: 100
Prerequisites: afld
BuiltAt: afld
Owner: soviet
Valued:
Cost: 1200
Tooltip:
Name: Mig Attack Plane
Description: Fast Ground-Attack Plane.\n Strong vs Buildings\n Weak vs Infantry, Light Vehicles
Health:
HP: 50
Armor:
Type: Light
RevealsShroud:
Range: 12
Armament:
Weapon: Maverick
LocalOffset: 0,-640,0, 0,640,0
LocalYaw: -40, 24
AttackPlane:
FacingTolerance: 20
Plane:
InitialFacing: 192
ROT: 5
Speed: 20
RearmBuildings: afld
RenderUnit:
WithShadow:
LimitedAmmo:
Ammo: 3
IronCurtainable:
ReturnOnIdle:
Selectable:
Bounds: 44,40,0,0
FallsToEarth:
Spins: no
Moves: yes
Explosion: UnitExplode
SmokeTrailWhenDamaged:
Offset: -853,0,171
Interval: 2
YAK:
Inherits: ^Plane
Buildable:
Queue: Plane
BuildPaletteOrder: 50
Prerequisites: afld
BuiltAt: afld
Owner: soviet
Valued:
Cost: 800
Tooltip:
Name: Yak Attack Plane
Description: Anti-Tanks & Anti-Infantry Plane.\n Strong vs Infantry, Tanks\n Weak vs Buildings
Health:
HP: 60
Armor:
Type: Light
RevealsShroud:
Range: 10
Armament@PRIMARY:
Weapon: ChainGun
LocalOffset: 256,-213,0
Armament@SECONDARY:
Weapon: ChainGun
LocalOffset: 256,213,0
AttackPlane:
FacingTolerance: 20
Plane:
RearmBuildings: afld
InitialFacing: 192
ROT: 5
Speed: 16
RenderUnit:
WithShadow:
LimitedAmmo:
Ammo: 15
PipCount: 6
ReloadTicks: 11
IronCurtainable:
ReturnOnIdle:
WithMuzzleFlash:
FallsToEarth:
Spins: no
Moves: yes
Explosion: UnitExplode
SmokeTrailWhenDamaged:
Offset: -853,0,0
Interval: 2
TRAN:
Inherits: ^Helicopter
Buildable:
Queue: Plane
BuildPaletteOrder: 110
Prerequisites: hpad
BuiltAt: hpad
Owner: soviet
Valued:
Cost: 1200
Tooltip:
Name: Transport Helicopter
Description: Fast Infantry Transport Helicopter.\n Unarmed
Health:
HP: 90
Armor:
Type: Light
RevealsShroud:
Range: 12
Helicopter:
RearmBuildings: hpad
InitialFacing: 0
ROT: 5
Speed: 12
LandableTerrainTypes: Clear,Rough,Road,Ore,Beach
RenderUnit:
WithRotor@PRIMARY:
Offset: -597,0,341
WithRotor@SECONDARY:
Id: rotor_2
Offset: 597,0,213
WithShadow:
Cargo:
Types: Infantry
MaxWeight: 5
PipCount: 5
IronCurtainable:
FallsToEarth:
Explosion: UnitExplode
HELI:
Inherits: ^Helicopter
Buildable:
Queue: Plane
BuildPaletteOrder: 90
Prerequisites: hpad
BuiltAt: hpad
Owner: allies
Valued:
Cost: 1200
Tooltip:
Name: Longbow
Description: Helicopter AG Missiles.\n Strong vs Tanks\n Weak vs Infantry
Health:
HP: 225
Armor:
Type: Heavy
RevealsShroud:
Range: 12
Armament:
Weapon: HellfireAG
LocalOffset: 0,-213,-85
AttackHeli:
FacingTolerance: 20
Helicopter:
RearmBuildings: hpad
LandWhenIdle: false
InitialFacing: 20
ROT: 4
Speed: 16
RenderUnit:
WithRotor:
Offset: 0,0,85
WithShadow:
LimitedAmmo:
Ammo: 6
IronCurtainable:
FallsToEarth:
Explosion: UnitExplode
SmokeTrailWhenDamaged:
Offset: -427,0,0
HIND:
Inherits: ^Helicopter
Buildable:
Queue: Plane
BuildPaletteOrder: 90
Prerequisites: hpad
BuiltAt: hpad
Owner: soviet
Valued:
Cost: 1200
Tooltip:
Name: Hind
Description: Helicopter with Chainguns.\n Strong vs Infantry, Light Vehicles.\n Weak vs Tanks
Health:
HP: 225
Armor:
Type: Heavy
RevealsShroud:
Range: 10
Armament@PRIMARY:
Weapon: ChainGun
LocalOffset: 85,-213,-85
Armament@SECONDARY:
Weapon: ChainGun
LocalOffset: 85,213,-85
AttackHeli:
FacingTolerance: 20
Helicopter:
RearmBuildings: hpad
LandWhenIdle: false
InitialFacing: 20
ROT: 4
Speed: 12
RenderUnit:
WithRotor:
WithShadow:
LimitedAmmo:
Ammo: 12
PipCount: 6
ReloadTicks: 8
IronCurtainable:
Selectable:
Bounds: 38,32,0,0
WithMuzzleFlash:
FallsToEarth:
Explosion: UnitExplode
SmokeTrailWhenDamaged:
Offset: -427,0,0
U2:
Inherits: ^Plane
Health:
HP: 2000
Armor:
Type: Heavy
Plane:
ROT: 7
Speed: 40
RenderUnit:
WithShadow:
IronCurtainable:
-Selectable:
FallsToEarth:
Spins: no
Moves: yes
Explosion: UnitExplode
SmokeTrailWhenDamaged:
Offset: -1c43,0,0
Interval: 2