Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
ddc1311d87c0bdd707b02a0f4318c9bebc4d8a0f
OpenRA/mods/ra/rules
History
Chris Forbes ddc1311d87 Make RenderUnit require IFacing; RenderSimple can be used for crates, mines, etc; fix husk facing init
2011-08-09 08:51:35 +12:00
..
aircraft.yaml
split unit smoke out into WithSmoke trait; remove duplication
2011-07-17 11:27:20 +12:00
civilian.yaml
Added CashTrickler trait to RA oil derrick
2011-07-15 21:31:47 +12:00
defaults.yaml
Make RenderUnit require IFacing; RenderSimple can be used for crates, mines, etc; fix husk facing init
2011-08-09 08:51:35 +12:00
infantry.yaml
Moved Medic cost down to 500 from 800
2011-05-31 20:44:01 +12:00
ships.yaml
Changed msub cloak time from 50 ticks to 100
2011-07-15 21:31:47 +12:00
structures.yaml
Rename RenderBuildingOre -> RenderBuildingSilo
2011-07-25 22:23:21 +12:00
system.yaml
Make RenderUnit require IFacing; RenderSimple can be used for crates, mines, etc; fix husk facing init
2011-08-09 08:51:35 +12:00
trees.yaml
Normalize yaml lineendings
2011-04-09 12:14:33 +12:00
vehicles.yaml
Hook up empty/full harvester husk variants in RA.
2011-07-27 20:09:37 +12:00
Powered by Gitea Version: 1.25.1 Page: 119ms Template: 7ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API