Files
OpenRA/OpenRa.Game/UnitSheetBuilder.cs
(no author) dde1852b12 beginnings of removing rampant ../../../ from sources
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1318 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-07-21 04:16:15 +00:00

43 lines
1.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using OpenRa.FileFormats;
using System.Drawing;
using BluntDirectX.Direct3D;
namespace OpenRa.Game
{
static class UnitSheetBuilder
{
public static readonly List<Sprite> sprites = new List<Sprite>();
static Dictionary<string, Range<int>> sequences = new Dictionary<string, Range<int>>();
public static Range<int> GetUnit(string name)
{
Range<int> result;
if (sequences.TryGetValue(name, out result))
return result;
return AddUnit(name);
}
static Range<int> AddUnit( string name )
{
Log.Write("Loading SHP for {0}", name);
int low = sprites.Count;
ShpReader reader = new ShpReader(FileSystem.Open(name + ".shp"));
foreach (ImageHeader h in reader)
sprites.Add(SheetBuilder.Add(h.Image, reader.Size));
Range<int> sequence = new Range<int>(low, sprites.Count - 1);
sequences.Add(name, sequence);
Log.Write("Loaded SHP for {0}", name);
return sequence;
}
}
}