Files
OpenRA/mods/ra/weapons/ballistics.yaml
reaperrr b68c935807 Fix water splash on bridge in RA
On bleed, both the explosion as well as the water splash warhead of weapons triggered on bridges, since they have both the Ground and Water target types.

Ground cannot be made invalid for water splashes without causing regressions elsewhere, so a new Bridge target type is introduced to explicitly make bridges invalid targets for water splash effect warheads.
2017-09-10 18:10:24 +02:00

211 lines
3.8 KiB
YAML

^Cannon:
ReloadDelay: 50
Range: 4c768
Report: cannon1.aud
Projectile: Bullet
Speed: 682
Image: 120MM
Shadow: True
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40
Versus:
None: 30
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
Warhead@3Eff: CreateEffect
Explosions: small_explosion
ImpactSounds: kaboom12.aud
ValidTargets: Ground, Ship, Trees
Warhead@4EffWater: CreateEffect
Explosions: small_splash
ImpactSounds: splash9.aud
ValidTargets: Water, Underwater
InvalidTargets: Ship, Structure, Bridge
25mm:
Inherits: ^Cannon
ReloadDelay: 22
Range: 4c0
Report: cannon2.aud
Projectile: Bullet
Speed: 853
Image: 50CAL
Warhead@1Dam: SpreadDamage
Damage: 27
Versus:
Wood: 40
Light: 110
Heavy: 45
Concrete: 30
-Warhead@2Smu: LeaveSmudge
Warhead@3Eff: CreateEffect
-ImpactSounds:
Warhead@4EffWater: CreateEffect
-ImpactSounds:
90mm:
Inherits: ^Cannon
Warhead@1Dam: SpreadDamage
Versus:
Heavy: 115
105mm:
Inherits: ^Cannon
ReloadDelay: 70
Burst: 2
BurstDelays: 4
Warhead@1Dam: SpreadDamage
Versus:
Heavy: 115
120mm:
Inherits: ^Cannon
ReloadDelay: 90
Burst: 2
InvalidTargets: Air, Infantry
Warhead@1Dam: SpreadDamage
Damage: 60
Versus:
Heavy: 115
InvalidTargets: Air
TurretGun:
Inherits: ^Cannon
ReloadDelay: 30
Range: 7c0
Report: turret1.aud
Warhead@1Dam: SpreadDamage
Damage: 60
Versus:
Wood: 50
None: 20
^Artillery:
Inherits: ^Cannon
ReloadDelay: 85
Range: 12c0
Projectile: Bullet
Speed: 204
Blockable: false
LaunchAngle: 62
Inaccuracy: 1c938
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 230
Versus:
None: 90
Wood: 40
Light: 60
Heavy: 25
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@3Eff: CreateEffect
Explosions: artillery_explosion
ImpactSounds: kaboom15.aud
Warhead@4EffWater: CreateEffect
Explosions: med_splash
155mm:
Inherits: ^Artillery
MinRange: 3c0
Report: tank5.aud
TargetActorCenter: true
Projectile: Bullet
ContrailLength: 30
8Inch:
Inherits: ^Artillery
MinRange: 3c0
ReloadDelay: 250
Range: 16c0
Burst: 2
Report: turret1.aud
TargetActorCenter: true
Projectile: Bullet
Inaccuracy: 2c938
ContrailLength: 30
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 25
Falloff: 1000, 368, 135, 50, 18, 7, 0
Versus:
None: 60
Wood: 35
Light: 60
Heavy: 25
Concrete: 100
Warhead@4EffWater: CreateEffect
Explosions: large_splash
2Inch:
Inherits: ^Cannon
ReloadDelay: 60
Range: 5c512
Report: cannon2.aud
InvalidTargets: Underwater
Projectile: Bullet
Speed: 426
Warhead@1Dam: SpreadDamage
Damage: 25
Grenade:
Inherits: ^Artillery
ReloadDelay: 60
Range: 4c0
Report: grenade1.aud
Projectile: Bullet
Speed: 136
Inaccuracy: 554
Image: BOMB
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 60
Versus:
None: 60
Wood: 100
Light: 25
Heavy: 25
Concrete: 100
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: kaboom25.aud
Warhead@4EffWater: CreateEffect
Explosions: small_splash
DepthCharge:
Inherits: ^Artillery
-Report:
ReloadDelay: 60
Range: 5c0
ValidTargets: Underwater
Projectile: Bullet
Speed: 85
Image: BOMB
Inaccuracy: 128
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 80
ValidTargets: Underwater, Water
InvalidTargets: Ship
Versus:
None: 30
Wood: 75
Light: 75
Heavy: 100
Concrete: 50
DamageTypes: ExplosionDeath
Warhead@4EffWater: CreateEffect
Explosions: large_splash
ImpactSounds: h2obomb2.aud
ValidTargets: Water, Underwater
Warhead@3Eff: CreateEffect
Explosions: small_explosion
ImpactSounds: kaboom15.aud
ValidTargets: Underwater