521 lines
15 KiB
C#
Executable File
521 lines
15 KiB
C#
Executable File
#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.Linq;
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using System.Windows.Forms;
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using OpenRA.FileFormats;
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namespace OpenRA.Editor
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{
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class Surface : Control
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{
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public Map Map { get; private set; }
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public TileSet TileSet { get; private set; }
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public Palette Palette { get; private set; }
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int2 Offset;
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float Zoom = 1.0f;
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BrushTemplate Brush;
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ActorTemplate Actor;
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ResourceTemplate Resource;
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WaypointTemplate Waypoint;
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public bool IsPanning;
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public event Action AfterChange = () => { };
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Dictionary<string, ActorTemplate> ActorTemplates = new Dictionary<string, ActorTemplate>();
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Dictionary<int, ResourceTemplate> ResourceTemplates = new Dictionary<int, ResourceTemplate>();
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public void Bind(Map m, TileSet ts, Palette p)
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{
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Map = m;
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TileSet = ts;
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Palette = p;
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Brush = null;
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Chunks.Clear();
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}
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public void SetBrush(BrushTemplate brush) { Actor = null; Brush = brush; Resource = null; Waypoint = null; }
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public void SetActor(ActorTemplate actor) { Brush = null; Actor = actor; Resource = null; Waypoint = null; }
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public void SetResource(ResourceTemplate resource) { Brush = null; Actor = null; Resource = resource; Waypoint = null; }
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public void SetWaypoint(WaypointTemplate waypoint) { Brush = null; Actor = null; Resource = null; Waypoint = waypoint; }
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public void BindActorTemplates(IEnumerable<ActorTemplate> templates)
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{
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ActorTemplates = templates.ToDictionary(a => a.Info.Name.ToLowerInvariant());
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}
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public void BindResourceTemplates(IEnumerable<ResourceTemplate> templates)
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{
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ResourceTemplates = templates.ToDictionary(a => a.Info.ResourceType);
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}
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Dictionary<int2, Bitmap> Chunks = new Dictionary<int2, Bitmap>();
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public Surface()
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: base()
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{
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BackColor = Color.Black;
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SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
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SetStyle(ControlStyles.ResizeRedraw, true);
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UpdateStyles();
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}
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static readonly Pen CordonPen = new Pen(Color.Red);
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int2 MousePos;
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public void Scroll(int2 dx)
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{
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Offset -= dx;
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Invalidate();
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}
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protected override void OnMouseWheel(MouseEventArgs e)
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{
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base.OnMouseWheel(e);
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Zoom *= e.Delta > 0 ? 4.0f / 3.0f : .75f;
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Invalidate();
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}
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protected override void OnMouseLeave(EventArgs e)
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{
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base.OnMouseLeave(e);
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this.Parent.Focus();
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Invalidate();
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}
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protected override void OnMouseEnter(EventArgs e)
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{
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base.OnMouseLeave(e);
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this.Focus();
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Invalidate();
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}
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protected override void OnMouseMove(MouseEventArgs e)
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{
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base.OnMouseMove(e);
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var oldMousePos = MousePos;
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MousePos = new int2(e.Location);
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if (e.Button == MouseButtons.Middle || (e.Button != MouseButtons.None && IsPanning))
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Scroll(oldMousePos - MousePos);
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else
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{
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if (e.Button == MouseButtons.Right)
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Erase();
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if (e.Button == MouseButtons.Left)
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Draw();
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Invalidate();
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}
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}
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void FloodFillWithBrush(int2 pos)
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{
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var queue = new Queue<int2>();
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var replace = Map.MapTiles[pos.X, pos.Y];
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queue.Enqueue(pos);
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while (queue.Count > 0)
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{
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var p = queue.Dequeue();
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if (!Map.MapTiles[p.X, p.Y].Equals(replace))
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continue;
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var a = FindEdge(p, new int2(-1, 0), replace);
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var b = FindEdge(p, new int2(1, 0), replace);
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for (var x = a.X; x <= b.X; x++)
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{
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Map.MapTiles[x, p.Y] = new TileReference<ushort, byte> { type = Brush.N, image = (byte)0, index = (byte)0 };
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if (Map.MapTiles[x, p.Y - 1].Equals(replace) && Map.IsInMap(x, p.Y - 1))
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queue.Enqueue(new int2(x, p.Y - 1));
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if (Map.MapTiles[x, p.Y + 1].Equals(replace) && Map.IsInMap(x, p.Y + 1))
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queue.Enqueue(new int2(x, p.Y + 1));
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}
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}
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/* todo: optimize */
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foreach (var ch in Chunks.Values) ch.Dispose();
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Chunks.Clear();
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AfterChange();
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}
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int2 FindEdge(int2 p, int2 d, TileReference<ushort, byte> replace)
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{
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for (; ; )
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{
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var q = p+d;
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if (!Map.IsInMap(q)) return p;
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if (!Map.MapTiles[q.X, q.Y].Equals(replace)) return p;
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p = q;
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}
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}
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void DrawWithBrush()
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{
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// change the bits in the map
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var tile = TileSet.Tiles[Brush.N];
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var template = TileSet.Templates[Brush.N];
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var pos = GetBrushLocation();
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if (ModifierKeys == Keys.Shift)
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{
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FloodFillWithBrush(pos);
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return;
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}
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for (var u = 0; u < template.Size.X; u++)
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for (var v = 0; v < template.Size.Y; v++)
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{
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if (Map.IsInMap(new int2(u, v) + pos))
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{
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var z = u + v * template.Size.X;
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if (tile.TileBitmapBytes[z] != null)
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Map.MapTiles[u + pos.X, v + pos.Y] =
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new TileReference<ushort, byte>
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{
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type = Brush.N,
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index = template.PickAny ? byte.MaxValue : (byte)z,
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image = template.PickAny ? (byte)((u + pos.X) % 4 + ((v + pos.Y) % 4)*4) : (byte)z,
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};
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var ch = new int2((pos.X + u) / ChunkSize, (pos.Y + v) / ChunkSize);
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if (Chunks.ContainsKey(ch))
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{
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Chunks[ch].Dispose();
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Chunks.Remove(ch);
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}
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}
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}
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AfterChange();
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}
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int wpid;
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string NextWpid()
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{
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for (; ; )
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{
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var a = "wp{0}".F(wpid++);
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if (!Map.Waypoints.ContainsKey(a))
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return a;
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}
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}
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void DrawWithWaypoint()
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{
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var k = Map.Waypoints.FirstOrDefault(a => a.Value == GetBrushLocation());
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if (k.Key != null) Map.Waypoints.Remove(k.Key);
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Map.Waypoints.Add(NextWpid(), GetBrushLocation());
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AfterChange();
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}
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void Erase()
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{
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// Crash preventing
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var BrushLocation = GetBrushLocation();
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if (Map == null || BrushLocation.X >= Map.MapSize.X ||
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BrushLocation.Y >= Map.MapSize.Y ||
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BrushLocation.X < 0 ||
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BrushLocation.Y < 0)
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return;
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Actor = null;
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Brush = null;
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Resource = null;
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Waypoint = null;
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var key = Map.Actors.FirstOrDefault(a => a.Value.Location() == BrushLocation);
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if (key.Key != null) Map.Actors.Remove(key.Key);
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if (Map.MapResources[BrushLocation.X, BrushLocation.Y].type != 0)
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{
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Map.MapResources[BrushLocation.X, BrushLocation.Y] = new TileReference<byte, byte>();
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var ch = new int2((BrushLocation.X) / ChunkSize, (BrushLocation.Y) / ChunkSize);
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if (Chunks.ContainsKey(ch))
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{
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Chunks[ch].Dispose();
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Chunks.Remove(ch);
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}
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}
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var k = Map.Waypoints.FirstOrDefault(a => a.Value == BrushLocation);
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if (k.Key != null) Map.Waypoints.Remove(k.Key);
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AfterChange();
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}
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void Draw()
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{
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if (Brush != null) DrawWithBrush();
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if (Actor != null) DrawWithActor();
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if (Resource != null) DrawWithResource();
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if (Waypoint != null) DrawWithWaypoint();
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AfterChange();
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}
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int id;
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string NextActorName()
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{
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for (; ; )
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{
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var possible = "Actor{0}".F(id++);
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if (!Map.Actors.ContainsKey(possible)) return possible;
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}
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}
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void DrawWithActor()
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{
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if (Map.Actors.Any(a => a.Value.Location() == GetBrushLocation()))
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return;
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var owner = "Neutral";
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var id = NextActorName();
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Map.Actors[id] = new ActorReference(Actor.Info.Name.ToLowerInvariant())
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{
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new LocationInit( GetBrushLocation() ),
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new OwnerInit( owner)
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};
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AfterChange();
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}
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System.Random r = new System.Random();
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void DrawWithResource()
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{
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Map.MapResources[GetBrushLocation().X, GetBrushLocation().Y]
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= new TileReference<byte, byte>
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{
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type = (byte)Resource.Info.ResourceType,
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index = (byte)r.Next(Resource.Info.SpriteNames.Length),
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image = (byte)Resource.Value
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};
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var ch = new int2((GetBrushLocation().X) / ChunkSize, (GetBrushLocation().Y) / ChunkSize);
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if (Chunks.ContainsKey(ch))
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{
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Chunks[ch].Dispose();
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Chunks.Remove(ch);
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}
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AfterChange();
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}
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protected override void OnMouseDown(MouseEventArgs e)
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{
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base.OnMouseDown(e);
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if (!IsPanning)
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{
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if (e.Button == MouseButtons.Right) Erase();
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if (e.Button == MouseButtons.Left) Draw();
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}
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Invalidate();
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}
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const int ChunkSize = 8; // 8x8 chunks ==> 192x192 bitmaps.
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Bitmap RenderChunk(int u, int v)
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{
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var bitmap = new Bitmap(ChunkSize * TileSet.TileSize, ChunkSize * TileSet.TileSize);
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bitmap.SetPixel(0, 0, Color.Green);
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var data = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
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ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
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unsafe
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{
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int* p = (int*)data.Scan0.ToPointer();
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var stride = data.Stride >> 2;
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for (var i = 0; i < ChunkSize; i++)
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for (var j = 0; j < ChunkSize; j++)
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{
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var tr = Map.MapTiles[u * ChunkSize + i, v * ChunkSize + j];
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var tile = TileSet.Tiles[tr.type];
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var index = (tr.image < tile.TileBitmapBytes.Count) ? tr.image : (byte)0;
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var rawImage = tile.TileBitmapBytes[index];
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for (var x = 0; x < TileSet.TileSize; x++)
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for (var y = 0; y < TileSet.TileSize; y++)
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p[(j * TileSet.TileSize + y) * stride + i * TileSet.TileSize + x] = Palette.GetColor(rawImage[x + TileSet.TileSize * y]).ToArgb();
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if (Map.MapResources[u * ChunkSize + i, v * ChunkSize + j].type != 0)
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{
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var resourceImage = ResourceTemplates[Map.MapResources[u * ChunkSize + i, v * ChunkSize + j].type].Bitmap;
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var srcdata = resourceImage.LockBits(new Rectangle(0, 0, resourceImage.Width, resourceImage.Height),
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ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
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int* q = (int*)srcdata.Scan0.ToPointer();
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var srcstride = srcdata.Stride >> 2;
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for (var x = 0; x < TileSet.TileSize; x++)
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for (var y = 0; y < TileSet.TileSize; y++)
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{
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var c = q[y * srcstride + x];
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if ((c & 0xff000000) != 0) /* quick & dirty, i cbf doing real alpha */
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p[(j * TileSet.TileSize + y) * stride + i * TileSet.TileSize + x] = c;
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}
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resourceImage.UnlockBits(srcdata);
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}
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}
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}
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bitmap.UnlockBits(data);
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return bitmap;
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}
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int2 GetBrushLocation()
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{
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var vX = (int)Math.Floor((MousePos.X - Offset.X) / Zoom);
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var vY = (int)Math.Floor((MousePos.Y - Offset.Y) / Zoom);
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return new int2(vX / TileSet.TileSize, vY / TileSet.TileSize);
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}
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void DrawActor(System.Drawing.Graphics g, int2 p, ActorTemplate t)
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{
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float OffsetX = t.Centered ? t.Bitmap.Width / 2 - TileSet.TileSize/2 : 0;
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float DrawX = TileSet.TileSize * p.X * Zoom + Offset.X - OffsetX;
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float OffsetY = t.Centered ? t.Bitmap.Height / 2 - TileSet.TileSize/2 : 0;
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float DrawY = TileSet.TileSize * p.Y * Zoom + Offset.Y - OffsetY;
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float width = t.Bitmap.Width * Zoom;
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float height = t.Bitmap.Height * Zoom;
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RectangleF sourceRect = new RectangleF(0, 0, t.Bitmap.Width, t.Bitmap.Height);
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RectangleF destRect = new RectangleF(DrawX, DrawY, width, height);
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g.DrawImage(t.Bitmap, destRect, sourceRect, GraphicsUnit.Pixel);
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}
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void DrawImage(System.Drawing.Graphics g, Bitmap bmp, int2 location)
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{
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float OffsetX = bmp.Width / 2 - TileSet.TileSize / 2;
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float DrawX = TileSet.TileSize * location.X * Zoom + Offset.X - OffsetX;
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float OffsetY = bmp.Height / 2 - TileSet.TileSize / 2;
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float DrawY = TileSet.TileSize * location.Y * Zoom + Offset.Y - OffsetY;
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float width = bmp.Width * Zoom;
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float height = bmp.Height * Zoom;
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RectangleF sourceRect = new RectangleF(0, 0, bmp.Width, bmp.Height);
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RectangleF destRect = new RectangleF(DrawX, DrawY, width, height);
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g.DrawImage(bmp, destRect, sourceRect, GraphicsUnit.Pixel);
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}
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void DrawActorBorder(System.Drawing.Graphics g, int2 p, ActorTemplate t)
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{
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float OffsetX = t.Centered ? t.Bitmap.Width / 2 - TileSet.TileSize / 2 : 0;
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float DrawX = TileSet.TileSize * p.X * Zoom + Offset.X - OffsetX;
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float OffsetY = t.Centered ? t.Bitmap.Height / 2 - TileSet.TileSize / 2 : 0;
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float DrawY = TileSet.TileSize * p.Y * Zoom + Offset.Y - OffsetY;
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float width = t.Bitmap.Width * Zoom;
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float height = t.Bitmap.Height * Zoom;
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RectangleF sourceRect = new RectangleF(0, 0, t.Bitmap.Width, t.Bitmap.Height);
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RectangleF destRect = new RectangleF(DrawX, DrawY, width, height);
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g.DrawRectangle(CordonPen,
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DrawX, DrawY,
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t.Bitmap.Width * Zoom, t.Bitmap.Height * Zoom);
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}
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protected override void OnPaint(PaintEventArgs e)
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{
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if (Map == null) return;
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if (TileSet == null) return;
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for( var u = 0; u < Map.MapSize.X; u += ChunkSize )
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for (var v = 0; v < Map.MapSize.Y; v += ChunkSize)
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{
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var x = new int2(u/ChunkSize,v/ChunkSize);
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if (!Chunks.ContainsKey(x)) Chunks[x] = RenderChunk(u / ChunkSize, v / ChunkSize);
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Bitmap bmp = Chunks[x];
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float DrawX = TileSet.TileSize* 1f * (float)ChunkSize * (float)x.X * Zoom + Offset.X;
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float DrawY = TileSet.TileSize * 1f * (float)ChunkSize * (float)x.Y * Zoom + Offset.Y;
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RectangleF sourceRect = new RectangleF(0, 0, bmp.Width, bmp.Height);
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RectangleF destRect = new RectangleF(DrawX, DrawY, bmp.Width * Zoom, bmp.Height * Zoom);
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e.Graphics.DrawImage(bmp, destRect, sourceRect, GraphicsUnit.Pixel);
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}
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e.Graphics.DrawRectangle(CordonPen,
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Map.XOffset * TileSet.TileSize * Zoom + Offset.X,
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Map.YOffset * TileSet.TileSize * Zoom + Offset.Y,
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Map.Width * TileSet.TileSize * Zoom,
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Map.Height * TileSet.TileSize * Zoom);
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foreach (var ar in Map.Actors)
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DrawActor(e.Graphics, ar.Value.Location(), ActorTemplates[ar.Value.Type]);
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foreach (var wp in Map.Waypoints)
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e.Graphics.DrawRectangle(Pens.LimeGreen,
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TileSet.TileSize * wp.Value.X * Zoom + Offset.X + 4,
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TileSet.TileSize * wp.Value.Y * Zoom + Offset.Y + 4,
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(TileSet.TileSize - 8) * Zoom, (TileSet.TileSize - 8) * Zoom);
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if (Brush != null)
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e.Graphics.DrawImage(Brush.Bitmap,
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TileSet.TileSize * GetBrushLocation().X * Zoom + Offset.X,
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TileSet.TileSize * GetBrushLocation().Y * Zoom + Offset.Y,
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Brush.Bitmap.Width * Zoom,
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Brush.Bitmap.Height * Zoom);
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if (Actor != null)
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DrawActor(e.Graphics, GetBrushLocation(), Actor);
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if (Resource != null)
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DrawImage(e.Graphics, Resource.Bitmap, GetBrushLocation());
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if (Waypoint != null)
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e.Graphics.DrawRectangle(Pens.LimeGreen,
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TileSet.TileSize * GetBrushLocation().X * Zoom + Offset.X + 4,
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TileSet.TileSize * GetBrushLocation().Y * Zoom + Offset.Y + 4,
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(TileSet.TileSize - 8) * Zoom, (TileSet.TileSize - 8) * Zoom);
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if (Brush == null && Actor == null && Resource == null)
|
|
{
|
|
var x = Map.Actors.FirstOrDefault(a => a.Value.Location() == GetBrushLocation());
|
|
if (x.Key != null)
|
|
DrawActorBorder(e.Graphics, x.Value.Location(), ActorTemplates[x.Value.Type]);
|
|
}
|
|
}
|
|
}
|
|
|
|
static class ActorReferenceExts
|
|
{
|
|
public static int2 Location(this ActorReference ar)
|
|
{
|
|
return ar.InitDict.Get<LocationInit>().value;
|
|
}
|
|
}
|
|
} |