- Sprite.Bounds now refers to rectangles in the source image. Use this when copying pixels, etc. - Sprite.Size now refers to sizes in effective pixel coordinates. Use this when rendering. - Sheet.DPIScale has been removed. - "Density" term is introduced to refer to the number of artwork pixels per effective pixel.
257 lines
5.9 KiB
C#
257 lines
5.9 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Threading;
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using OpenRA.Graphics;
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using OpenRA.Primitives;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets
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{
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public class ColorMixerWidget : Widget
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{
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public float STrim = 0.025f;
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public float VTrim = 0.025f;
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public event Action OnChange = () => { };
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public float H { get; private set; }
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public float S { get; private set; }
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public float V { get; private set; }
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byte[] front, back;
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Sprite mixerSprite;
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bool isMoving;
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bool update;
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readonly object syncWorker = new object();
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readonly object bufferSync = new object();
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Thread workerThread;
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bool workerAlive;
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float[] sRange = { 0.0f, 1.0f };
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float[] vRange = { 0.0f, 1.0f };
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public ColorMixerWidget() { }
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public ColorMixerWidget(ColorMixerWidget other)
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: base(other)
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{
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OnChange = other.OnChange;
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H = other.H;
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S = other.S;
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V = other.V;
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sRange = (float[])other.sRange.Clone();
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vRange = (float[])other.vRange.Clone();
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STrim = other.STrim;
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VTrim = other.VTrim;
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}
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public void SetPaletteRange(float sMin, float sMax, float vMin, float vMax)
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{
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sRange[0] = sMin + STrim;
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sRange[1] = sMax - STrim;
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vRange[0] = vMin + VTrim;
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vRange[1] = vMax - VTrim;
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var rect = new Rectangle((int)(255 * sRange[0]), (int)(255 * (1 - vRange[1])), (int)(255 * (sRange[1] - sRange[0])) + 1, (int)(255 * (vRange[1] - vRange[0])) + 1);
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mixerSprite = new Sprite(mixerSprite.Sheet, rect, TextureChannel.RGBA);
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}
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public override void Initialize(WidgetArgs args)
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{
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base.Initialize(args);
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sRange[0] += STrim;
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sRange[1] -= STrim;
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vRange[0] += VTrim;
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vRange[1] -= VTrim;
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// Bitmap data is generated in a background thread and then flipped
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front = new byte[4 * 256 * 256];
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back = new byte[4 * 256 * 256];
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var rect = new Rectangle((int)(255 * sRange[0]), (int)(255 * (1 - vRange[1])), (int)(255 * (sRange[1] - sRange[0])) + 1, (int)(255 * (vRange[1] - vRange[0])) + 1);
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var mixerSheet = new Sheet(SheetType.BGRA, new Size(256, 256));
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mixerSheet.GetTexture().SetData(front, 256, 256);
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mixerSprite = new Sprite(mixerSheet, rect, TextureChannel.RGBA);
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GenerateBitmap();
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}
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void GenerateBitmap()
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{
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// Generating the selection bitmap is slow,
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// so we do it in a background thread
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lock (syncWorker)
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{
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update = true;
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if (workerThread == null || !workerAlive)
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{
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workerThread = new Thread(GenerateBitmapWorker);
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workerThread.Start();
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}
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}
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}
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void GenerateBitmapWorker()
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{
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lock (syncWorker)
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workerAlive = true;
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while (true)
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{
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float hue;
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lock (syncWorker)
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{
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if (!update)
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{
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workerAlive = false;
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break;
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}
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update = false;
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// Take a local copy of the hue to generate to avoid tearing
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hue = H;
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}
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unsafe
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{
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// Generate palette in HSV
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fixed (byte* cc = &back[0])
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{
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var c = (int*)cc;
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for (var v = 0; v < 256; v++)
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for (var s = 0; s < 256; s++)
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(*(c + (v * 256) + s)) = Color.FromAhsv(hue, s / 255f, (255 - v) / 255f).ToArgb();
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}
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}
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lock (bufferSync)
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{
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var swap = front;
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front = back;
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back = swap;
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}
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}
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}
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public override void Draw()
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{
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if (Monitor.TryEnter(bufferSync))
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{
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try
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{
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mixerSprite.Sheet.GetTexture().SetData(front, 256, 256);
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}
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finally
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{
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Monitor.Exit(bufferSync);
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}
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}
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(mixerSprite, RenderOrigin, new float2(RenderBounds.Size));
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var sprite = ChromeProvider.GetImage("lobby-bits", "colorpicker");
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var pos = RenderOrigin + PxFromValue() - new int2((int)sprite.Size.X, (int)sprite.Size.Y) / 2;
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WidgetUtils.FillEllipseWithColor(new Rectangle(pos.X + 1, pos.Y + 1, (int)sprite.Size.X - 2, (int)sprite.Size.Y - 2), Color);
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(sprite, pos);
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}
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void SetValueFromPx(int2 xy)
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{
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var rb = RenderBounds;
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var s = sRange[0] + xy.X * (sRange[1] - sRange[0]) / rb.Width;
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var v = sRange[1] - xy.Y * (vRange[1] - vRange[0]) / rb.Height;
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S = s.Clamp(sRange[0], sRange[1]);
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V = v.Clamp(vRange[0], vRange[1]);
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}
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int2 PxFromValue()
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{
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var rb = RenderBounds;
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var x = RenderBounds.Width * (S - sRange[0]) / (sRange[1] - sRange[0]);
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var y = RenderBounds.Height * (1 - (V - vRange[0]) / (vRange[1] - vRange[0]));
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return new int2((int)x.Clamp(0, rb.Width), (int)y.Clamp(0, rb.Height));
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}
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public override bool HandleMouseInput(MouseInput mi)
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{
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if (mi.Button != MouseButton.Left)
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return false;
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if (mi.Event == MouseInputEvent.Down && !TakeMouseFocus(mi))
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return false;
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if (!HasMouseFocus)
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return false;
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switch (mi.Event)
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{
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case MouseInputEvent.Up:
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isMoving = false;
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YieldMouseFocus(mi);
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break;
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case MouseInputEvent.Down:
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isMoving = true;
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SetValueFromPx(mi.Location - RenderOrigin);
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OnChange();
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break;
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case MouseInputEvent.Move:
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if (isMoving)
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{
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SetValueFromPx(mi.Location - RenderOrigin);
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OnChange();
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}
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break;
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}
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return true;
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}
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public Color Color { get { return Color.FromAhsv(H, S, V); } }
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public void Set(float hue)
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{
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if (H != hue)
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{
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H = hue;
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GenerateBitmap();
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OnChange();
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}
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}
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public void Set(Color color)
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{
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float h, s, v;
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int a;
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color.ToAhsv(out a, out h, out s, out v);
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if (H != h || S != s || V != v)
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{
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if (H != h)
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{
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H = h;
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GenerateBitmap();
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}
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S = s.Clamp(sRange[0], sRange[1]);
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V = v.Clamp(vRange[0], vRange[1]);
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OnChange();
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}
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}
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}
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}
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