- Sprite.Bounds now refers to rectangles in the source image. Use this when copying pixels, etc. - Sprite.Size now refers to sizes in effective pixel coordinates. Use this when rendering. - Sheet.DPIScale has been removed. - "Density" term is introduced to refer to the number of artwork pixels per effective pixel.
55 lines
1.6 KiB
C#
55 lines
1.6 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Graphics;
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using OpenRA.Primitives;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets
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{
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public class HueSliderWidget : SliderWidget
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{
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Sprite hueSprite;
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public HueSliderWidget() { }
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public HueSliderWidget(HueSliderWidget other)
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: base(other) { }
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public override void Initialize(WidgetArgs args)
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{
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base.Initialize(args);
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var hueSheet = new Sheet(SheetType.BGRA, new Size(256, 1));
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hueSprite = new Sprite(hueSheet, new Rectangle(0, 0, 256, 1), TextureChannel.RGBA);
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var hueData = new uint[1, 256];
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for (var x = 0; x < 256; x++)
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hueData[0, x] = (uint)Color.FromAhsv(x / 255f, 1, 1).ToArgb();
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hueSheet.GetTexture().SetData(hueData);
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}
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public override void Draw()
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{
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if (!IsVisible())
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return;
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var ro = RenderOrigin;
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var rb = RenderBounds;
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(hueSprite, ro, new float2(rb.Size));
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var sprite = ChromeProvider.GetImage("lobby-bits", "huepicker");
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var pos = RenderOrigin + new int2(PxFromValue(Value).Clamp(0, rb.Width - 1) - (int)sprite.Size.X / 2, (rb.Height - (int)sprite.Size.Y) / 2);
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(sprite, pos);
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}
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}
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}
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