Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
de5d9abec3ed46dcbecf181aad2179442385852d
OpenRA/OpenRA.Mods.RA/Render
History
Paul Chote 3674accd0c Improved cnc proc/harv docking.
2011-01-02 14:56:29 +13:00
..
RenderBuilding.cs
Improved cnc proc/harv docking.
2011-01-02 14:56:29 +13:00
RenderBuildingCharge.cs
Fixed sequence crash
2010-09-19 19:13:15 +12:00
RenderBuildingOre.cs
Remove GetSiloFullness.
2011-01-02 14:54:25 +13:00
RenderBuildingTurreted.cs
move Building et al into Mods/
2010-11-06 11:05:45 +13:00
RenderBuildingWall.cs
move Building et al into Mods/
2010-11-06 11:05:45 +13:00
RenderBuildingWarFactory.cs
work around a verifier limitation
2010-12-27 18:30:24 +13:00
RenderFlare.cs
trim down license spam in all files
2010-07-18 16:48:21 +12:00
RenderInfantry.cs
Fix copypasta bogosity that mono accepts as valid code.
2010-12-01 13:19:09 +13:00
RenderSpy.cs
fix spy crashing things when disguised as a unit with fewer idle anims
2010-12-04 11:02:53 +13:00
RenderUnit.cs
make unit smoke optional
2010-11-21 11:28:16 +13:00
RenderUnitReload.cs
pass target to DoAttack
2010-10-25 08:03:10 +13:00
RenderUnitRotor.cs
add FallsToEarth for helicopters dying
2010-10-08 18:24:08 +13:00
RenderUnitSpinner.cs
Actor.traits is implementation detail
2010-08-14 17:39:49 +12:00
RenderUnitTurreted.cs
add explicit Z to Renderable. eating my hat, etc.
2010-09-17 20:21:21 +12:00
Powered by Gitea Version: 1.25.1 Page: 324ms Template: 5ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API