Files
OpenRA/OpenRA.Mods.RA/OreRefinery.cs

105 lines
2.9 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System;
using System.Linq;
using System.Collections.Generic;
using OpenRA.Mods.RA.Activities;
using OpenRA.Traits;
using OpenRA.Traits.Activities;
namespace OpenRA.Mods.RA
{
class OreRefineryInfo : ITraitInfo
{
public readonly int Pips = 0;
public readonly int Capacity = 0;
public readonly int ProcessTick = 25;
public readonly int ProcessAmount = 50;
public object Create(Actor self) { return new OreRefinery(self, this); }
}
class OreRefinery : ITick, IAcceptOre, IPips
{
Actor self;
OreRefineryInfo Info;
[Sync]
int nextProcessTime = 0;
[Sync]
public int Ore = 0;
public OreRefinery(Actor self, OreRefineryInfo info)
{
this.self = self;
Info = info;
}
public void GiveOre(int amount)
{
Ore += amount;
if (Ore > Info.Capacity)
Ore = Info.Capacity;
}
public void Tick(Actor self)
{
if (--nextProcessTime <= 0)
{
// Convert resources to cash
var pr = self.Owner.PlayerActor.traits.Get<PlayerResources>();
int amount = Math.Min(Ore, Info.ProcessAmount);
amount = Math.Min(amount, pr.OreCapacity - pr.Ore);
if (amount > 0)
{
Ore -=amount;
pr.GiveOre(amount);
}
nextProcessTime = Info.ProcessTick;
}
}
public IEnumerable<PipType> GetPips(Actor self)
{
return Graphics.Util.MakeArray( Info.Pips,
i => (Ore * 1.0f / Info.Capacity > i * 1.0f / Info.Pips)
? PipType.Red : PipType.Transparent );
}
public int2 DeliverOffset { get { return new int2(1, 2); } }
public void OnDock(Actor harv, DeliverResources dockOrder)
{
var unit = harv.traits.Get<Unit>();
if (unit.Facing != 64)
harv.QueueActivity(new Turn(64));
harv.QueueActivity( new CallFunc( () => {
var renderUnit = harv.traits.Get<RenderUnit>();
if (renderUnit.anim.CurrentSequence.Name != "empty")
renderUnit.PlayCustomAnimation(harv, "empty", () =>
{
harv.traits.Get<Harvester>().Deliver(harv, self);
harv.QueueActivity(new Harvest());
});
}
));
}
}
}