Files
OpenRA/OpenRA.Launcher.Mac/GameInstall.m

142 lines
3.9 KiB
Objective-C

/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#import "GameInstall.h"
#import "Mod.h"
@implementation GameInstall
-(id)initWithPath:(NSString *)path
{
self = [super init];
if (self != nil)
{
gamePath = path;
}
return self;
}
- (void)dealloc
{
[utilityBuffer release];
[super dealloc];
}
-(void)clearBuffer
{
[utilityBuffer release];
utilityBuffer = [[NSMutableString stringWithString:@""] retain];
}
- (void)bufferData:(NSString *)string
{
if (string == nil) return;
[utilityBuffer appendString:string];
}
- (NSArray *)installedMods
{
[self clearBuffer];
[self runUtilityApp:@"-l" handleOutput:self withMethod:@selector(bufferData:)];
id mods = [[NSString stringWithString:utilityBuffer] stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]];
return [mods componentsSeparatedByString:@"\n"];
}
- (NSArray *)infoForMods:(NSArray *)mods
{
[self clearBuffer];
[self runUtilityApp:[NSString stringWithFormat:@"-i=%@",[mods componentsJoinedByString:@","]] handleOutput:self withMethod:@selector(bufferData:)];
NSArray *lines = [utilityBuffer componentsSeparatedByString:@"\n"];
NSMutableArray *ret = [NSMutableArray array];
NSMutableDictionary *fields = nil;
NSString *current = nil;
for (id l in lines)
{
id line = [l stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]];
if (line == nil || [line length] == 0)
continue;
id kv = [line componentsSeparatedByString:@":"];
id key = [kv objectAtIndex:0];
id value = [kv objectAtIndex:1];
if ([key isEqualToString:@"Error"])
{
NSLog(@"Error: %@",value);
continue;
}
if ([key isEqualToString:@"Mod"])
{
// Commit prev mod
if (current != nil)
[ret addObject:[Mod modWithId:current fields:fields]];
NSLog(@"Parsing mod %@",value);
current = value;
fields = [NSMutableDictionary dictionary];
}
if (fields != nil)
[fields setObject:[value stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]
forKey:key];
}
return ret;
}
-(void)launchGame
{
// Use LaunchServices because neither NSTask or NSWorkspace support Info.plist _and_ arguments pre-10.6
NSString *path = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"OpenRA.app/Contents/MacOS/OpenRA"];
NSArray *args = [NSArray arrayWithObjects:gamePath, @"mono", @"--debug", @"OpenRA.Game.exe", @"Game.Mods=ra",nil];
FSRef appRef;
CFURLGetFSRef((CFURLRef)[NSURL URLWithString:path], &appRef);
// Set the launch parameters
LSApplicationParameters params;
params.version = 0;
params.flags = kLSLaunchDefaults;
params.application = &appRef;
params.asyncLaunchRefCon = NULL;
params.environment = NULL; // CFDictionaryRef of environment variables; could be useful
params.argv = (CFArrayRef)args;
params.initialEvent = NULL;
ProcessSerialNumber psn;
OSStatus err = LSOpenApplication(&params, &psn);
// Bring the game window to the front
if (err == noErr)
SetFrontProcess(&psn);
}
- (void)runUtilityApp:(NSString *)arg handleOutput:(id)obj withMethod:(SEL)sel
{
NSTask *aTask = [[NSTask alloc] init];
NSPipe *aPipe = [NSPipe pipe];
NSFileHandle *readHandle = [aPipe fileHandleForReading];
NSMutableArray *taskArgs = [NSMutableArray arrayWithObject:@"OpenRA.Utility.exe"];
[taskArgs addObject:arg];
[aTask setCurrentDirectoryPath:gamePath];
[aTask setLaunchPath:@"/Library/Frameworks/Mono.framework/Commands/mono"];
[aTask setArguments:taskArgs];
[aTask setStandardOutput:aPipe];
[aTask launch];
NSData *inData = nil;
while ((inData = [readHandle availableData]) && [inData length])
[obj performSelector:sel withObject:[NSString stringWithUTF8String:[inData bytes]]];
[aTask release];
}
@end