Files
OpenRA/OpenRA.Renderer.Sdl2/OpenRA.Renderer.Sdl2.csproj
RoosterDragon de7a837d94 Unify settings for solution and project setups.
Create a single solution platform named x86.
Ensure both Debug and Release configs build to the root for all projects.
Ensure all Release configs generate pdbs.
2014-05-23 08:16:09 +01:00

56 lines
2.3 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.0</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{33D03738-C154-4028-8EA8-63A3C488A651}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>OpenRA.Renderer.Sdl2</RootNamespace>
<AssemblyName>OpenRA.Renderer.Sdl2</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<OutputPath>..\</OutputPath>
<DefineConstants>TRACE;DEBUG;</DefineConstants>
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<DebugType>pdbonly</DebugType>
<OutputPath>..\</OutputPath>
<DebugSymbols>true</DebugSymbols>
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Drawing" />
<Reference Include="SDL2-CS">
<HintPath>..\thirdparty\SDL2-CS.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Sdl2Input.cs" />
<Compile Include="Sdl2GraphicsDevice.cs" />
<Compile Include="Shader.cs" />
<Compile Include="ErrorHandler.cs" />
<Compile Include="FrameBuffer.cs" />
<Compile Include="MultiTapDetection.cs" />
<Compile Include="Texture.cs" />
<Compile Include="VertexBuffer.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<ItemGroup>
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
<Project>{0DFB103F-2962-400F-8C6D-E2C28CCBA633}</Project>
<Name>OpenRA.Game</Name>
</ProjectReference>
</ItemGroup>
</Project>