Files
OpenRA/OpenRA.Mods.Common/Widgets/Logic/Ingame/ScriptErrorLogic.cs

41 lines
1.3 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Mods.Common.Scripting;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
sealed class ScriptErrorLogic : ChromeLogic
{
[ObjectCreator.UseCtor]
public ScriptErrorLogic(Widget widget, World world)
{
var panel = widget.Get<ScrollPanelWidget>("SCRIPT_ERROR_MESSAGE_PANEL");
var label = widget.Get<LabelWidget>("SCRIPT_ERROR_MESSAGE");
var font = Game.Renderer.Fonts[label.Font];
var luaScript = world.WorldActor.TraitOrDefault<LuaScript>();
if (luaScript != null)
{
// Native exceptions have OS-dependend line endings, so strip these away as WrapText doesn't handle them
var errorMessage = luaScript.Context.ErrorMessage.Replace("\r\n", "\n");
var text = WidgetUtils.WrapText(errorMessage, label.Bounds.Width, font);
label.Text = text;
label.Bounds.Height = font.Measure(text).Y;
panel.ScrollToTop();
panel.Layout.AdjustChildren();
}
}
}
}