175 lines
5.0 KiB
C#
175 lines
5.0 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.IO;
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using System.Linq;
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using OpenRA.FileSystem;
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using OpenRA.Primitives;
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namespace OpenRA.Graphics
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{
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public interface ISpriteLoader
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{
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bool TryParseSprite(Stream s, out ISpriteFrame[] frames, out TypeDictionary metadata);
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}
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public interface ISpriteFrame
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{
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/// <summary>
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/// Size of the frame's `Data`.
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/// </summary>
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Size Size { get; }
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/// <summary>
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/// Size of the entire frame including the frame's `Size`.
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/// Think of this like a picture frame.
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/// </summary>
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Size FrameSize { get; }
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float2 Offset { get; }
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byte[] Data { get; }
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bool DisableExportPadding { get; }
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}
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public class SpriteCache
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{
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public readonly SheetBuilder SheetBuilder;
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readonly ISpriteLoader[] loaders;
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readonly IReadOnlyFileSystem fileSystem;
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readonly Dictionary<string, List<Sprite[]>> sprites = new Dictionary<string, List<Sprite[]>>();
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readonly Dictionary<string, ISpriteFrame[]> unloadedFrames = new Dictionary<string, ISpriteFrame[]>();
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readonly Dictionary<string, TypeDictionary> metadata = new Dictionary<string, TypeDictionary>();
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public SpriteCache(IReadOnlyFileSystem fileSystem, ISpriteLoader[] loaders, SheetBuilder sheetBuilder)
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{
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SheetBuilder = sheetBuilder;
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this.fileSystem = fileSystem;
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this.loaders = loaders;
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}
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/// <summary>
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/// Returns the first set of sprites with the given filename.
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/// If getUsedFrames is defined then the indices returned by the function call
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/// are guaranteed to be loaded. The value of other indices in the returned
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/// array are undefined and should never be accessed.
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/// </summary>
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public Sprite[] this[string filename, Func<int, IEnumerable<int>> getUsedFrames = null]
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{
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get
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{
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var allSprites = sprites.GetOrAdd(filename);
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var sprite = allSprites.FirstOrDefault();
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ISpriteFrame[] unloaded;
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if (!unloadedFrames.TryGetValue(filename, out unloaded))
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unloaded = null;
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// This is the first time that the file has been requested
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// Load all of the frames into the unused buffer and initialize
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// the loaded cache (initially empty)
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if (sprite == null)
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{
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TypeDictionary fileMetadata = null;
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unloaded = FrameLoader.GetFrames(fileSystem, filename, loaders, out fileMetadata);
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unloadedFrames[filename] = unloaded;
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metadata[filename] = fileMetadata;
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sprite = new Sprite[unloaded.Length];
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allSprites.Add(sprite);
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}
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// HACK: The sequency code relies on side-effects from getUsedFrames
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var indices = getUsedFrames != null ? getUsedFrames(sprite.Length) :
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Enumerable.Range(0, sprite.Length);
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// Load any unused frames into the SheetBuilder
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if (unloaded != null)
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{
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foreach (var i in indices)
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{
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if (unloaded[i] != null)
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{
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sprite[i] = SheetBuilder.Add(unloaded[i]);
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unloaded[i] = null;
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}
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}
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// All frames have been loaded
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if (unloaded.All(f => f == null))
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unloadedFrames.Remove(filename);
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}
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return sprite;
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}
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}
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/// <summary>
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/// Returns a TypeDictionary containing any metadata defined by the frame
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/// or null if the frame does not define metadata.
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/// </summary>
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public TypeDictionary FrameMetadata(string filename)
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{
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TypeDictionary fileMetadata;
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if (!metadata.TryGetValue(filename, out fileMetadata))
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{
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FrameLoader.GetFrames(fileSystem, filename, loaders, out fileMetadata);
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metadata[filename] = fileMetadata;
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}
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return fileMetadata;
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}
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}
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public class FrameCache
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{
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readonly Cache<string, ISpriteFrame[]> frames;
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public FrameCache(IReadOnlyFileSystem fileSystem, ISpriteLoader[] loaders)
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{
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TypeDictionary metadata;
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frames = new Cache<string, ISpriteFrame[]>(filename => FrameLoader.GetFrames(fileSystem, filename, loaders, out metadata));
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}
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public ISpriteFrame[] this[string filename] { get { return frames[filename]; } }
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}
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public static class FrameLoader
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{
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public static ISpriteFrame[] GetFrames(IReadOnlyFileSystem fileSystem, string filename, ISpriteLoader[] loaders, out TypeDictionary metadata)
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{
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using (var stream = fileSystem.Open(filename))
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{
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var spriteFrames = GetFrames(stream, loaders, out metadata);
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if (spriteFrames == null)
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throw new InvalidDataException(filename + " is not a valid sprite file!");
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return spriteFrames;
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}
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}
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public static ISpriteFrame[] GetFrames(Stream stream, ISpriteLoader[] loaders, out TypeDictionary metadata)
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{
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ISpriteFrame[] frames;
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metadata = null;
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foreach (var loader in loaders)
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if (loader.TryParseSprite(stream, out frames, out metadata))
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return frames;
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return null;
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}
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}
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}
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