193 lines
5.5 KiB
C#
Executable File
193 lines
5.5 KiB
C#
Executable File
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation. For more information,
|
|
* see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Drawing;
|
|
using System.Linq;
|
|
using OpenRA.Effects;
|
|
using OpenRA.FileFormats;
|
|
using OpenRA.GameRules;
|
|
using OpenRA.Graphics;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.RA.Effects
|
|
{
|
|
class MissileInfo : IProjectileInfo
|
|
{
|
|
public readonly int Speed = 1;
|
|
public readonly int Arm = 0;
|
|
[Desc("Check for whether an actor with Wall: trait blocks fire")]
|
|
public readonly bool High = false;
|
|
public readonly bool Shadow = true;
|
|
public readonly bool Proximity = false;
|
|
public readonly string Trail = null;
|
|
public readonly float Inaccuracy = 0;
|
|
public readonly string Image = null;
|
|
[Desc("Rate of Turning")]
|
|
public readonly int ROT = 5;
|
|
[Desc("Explode when following the target longer than this.")]
|
|
public readonly int RangeLimit = 0;
|
|
public readonly bool TurboBoost = false;
|
|
public readonly int TrailInterval = 2;
|
|
public readonly int ContrailLength = 0;
|
|
public readonly Color ContrailColor = Color.White;
|
|
public readonly bool ContrailUsePlayerColor = false;
|
|
public readonly int ContrailDelay = 1;
|
|
public readonly bool Jammable = true;
|
|
|
|
public IEffect Create(ProjectileArgs args) { return new Missile(this, args); }
|
|
}
|
|
|
|
class Missile : IEffect
|
|
{
|
|
readonly MissileInfo Info;
|
|
readonly ProjectileArgs Args;
|
|
|
|
PVecInt offset;
|
|
public PSubPos SubPxPosition;
|
|
public PPos PxPosition { get { return SubPxPosition.ToPPos(); } }
|
|
PPos target;
|
|
int targetAltitude;
|
|
|
|
readonly Animation anim;
|
|
int Facing;
|
|
int t;
|
|
int Altitude;
|
|
ContrailRenderable Trail;
|
|
|
|
public Missile(MissileInfo info, ProjectileArgs args)
|
|
{
|
|
Info = info;
|
|
Args = args;
|
|
|
|
SubPxPosition = PPos.FromWPos(Args.source).ToPSubPos();
|
|
Altitude = args.source.Z * Game.CellSize / 1024;
|
|
Facing = Args.facing;
|
|
|
|
target = PPos.FromWPos(Args.passiveTarget);
|
|
targetAltitude = args.passiveTarget.Z * Game.CellSize / 1024;
|
|
|
|
if (info.Inaccuracy > 0)
|
|
offset = (PVecInt)(info.Inaccuracy * args.sourceActor.World.SharedRandom.Gauss2D(2)).ToInt2();
|
|
|
|
if (Info.Image != null)
|
|
{
|
|
anim = new Animation(Info.Image, () => Facing);
|
|
anim.PlayRepeating("idle");
|
|
}
|
|
|
|
if (Info.ContrailLength > 0)
|
|
{
|
|
var color = Info.ContrailUsePlayerColor ? ContrailRenderable.ChooseColor(args.sourceActor) : Info.ContrailColor;
|
|
Trail = new ContrailRenderable(args.sourceActor.World, color, Info.ContrailLength, Info.ContrailDelay, 0);
|
|
}
|
|
}
|
|
|
|
// In pixels
|
|
const int MissileCloseEnough = 7;
|
|
int ticksToNextSmoke;
|
|
|
|
public void Tick(World world)
|
|
{
|
|
t += 40;
|
|
|
|
// Missile tracks target
|
|
if (Args.guidedTarget.IsValid)
|
|
{
|
|
target = PPos.FromWPos(Args.guidedTarget.CenterPosition);
|
|
targetAltitude = Args.guidedTarget.CenterPosition.Z * Game.CellSize / 1024;
|
|
}
|
|
|
|
// In pixels
|
|
var dist = target + offset - PxPosition;
|
|
var jammed = Info.Jammable && world.ActorsWithTrait<JamsMissiles>().Any(tp =>
|
|
(tp.Actor.CenterLocation - PxPosition).ToCVec().Length <= tp.Trait.Range
|
|
|
|
&& (tp.Actor.Owner.Stances[Args.sourceActor.Owner] != Stance.Ally
|
|
|| (tp.Actor.Owner.Stances[Args.sourceActor.Owner] == Stance.Ally && tp.Trait.AlliedMissiles))
|
|
|
|
&& world.SharedRandom.Next(100 / tp.Trait.Chance) == 0);
|
|
|
|
if (!jammed)
|
|
{
|
|
Altitude += Math.Sign(targetAltitude - Altitude);
|
|
if (Args.guidedTarget.IsValid)
|
|
Facing = Traits.Util.TickFacing(Facing,
|
|
Traits.Util.GetFacing(dist, Facing),
|
|
Info.ROT);
|
|
}
|
|
else
|
|
{
|
|
Altitude += world.SharedRandom.Next(-1, 2);
|
|
Facing = Traits.Util.TickFacing(Facing,
|
|
Facing + world.SharedRandom.Next(-20, 21),
|
|
Info.ROT);
|
|
}
|
|
|
|
anim.Tick();
|
|
|
|
if (dist.LengthSquared < MissileCloseEnough * MissileCloseEnough)
|
|
Explode(world);
|
|
|
|
// TODO: Replace this with a lookup table
|
|
var dir = (-float2.FromAngle((float)(Facing / 128f * Math.PI))).ToPSubVec();
|
|
|
|
var move = Info.Speed * dir;
|
|
if (targetAltitude > 0 && Info.TurboBoost)
|
|
move = (move * 3) / 2;
|
|
move = move / 5;
|
|
|
|
SubPxPosition += move;
|
|
|
|
if (Info.Trail != null)
|
|
{
|
|
var sp = ((SubPxPosition - (move * 3) / 2)).ToPPos() - new PVecInt(0, Altitude);
|
|
|
|
if (--ticksToNextSmoke < 0)
|
|
{
|
|
world.AddFrameEndTask(w => w.Add(new Smoke(w, sp.ToWPos(0), Info.Trail)));
|
|
ticksToNextSmoke = Info.TrailInterval;
|
|
}
|
|
}
|
|
|
|
if (Info.RangeLimit != 0 && t > Info.RangeLimit * 40)
|
|
Explode(world);
|
|
|
|
if (!Info.High) // check for hitting a wall
|
|
{
|
|
var cell = PxPosition.ToCPos();
|
|
if (world.ActorMap.GetUnitsAt(cell).Any(a => a.HasTrait<IBlocksBullets>()))
|
|
Explode(world);
|
|
}
|
|
|
|
if (Info.ContrailLength > 0)
|
|
Trail.Update(PxPosition.ToWPos(Altitude));
|
|
}
|
|
|
|
void Explode(World world)
|
|
{
|
|
world.AddFrameEndTask(w => w.Remove(this));
|
|
if (t > Info.Arm * 40) /* don't blow up in our launcher's face! */
|
|
Combat.DoImpacts(PxPosition.ToWPos(Altitude), Args.sourceActor, Args.weapon, Args.firepowerModifier);
|
|
}
|
|
|
|
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
|
{
|
|
if (Info.ContrailLength > 0)
|
|
yield return Trail;
|
|
|
|
if (!Args.sourceActor.World.FogObscures(PxPosition.ToCPos()))
|
|
yield return new SpriteRenderable(anim.Image, PxPosition.ToFloat2() - new float2(0, Altitude),
|
|
wr.Palette(Args.weapon.Underwater ? "shadow" : "effect"), PxPosition.Y);
|
|
}
|
|
}
|
|
}
|