Files
OpenRA/mods/cnc/maps/nod01/nod01.lua
2014-10-08 06:24:51 +02:00

74 lines
2.5 KiB
Lua

RifleInfantryReinforcements = { "e1", "e1" }
RocketInfantryReinforcements = { "e3", "e3", "e3" }
SendFirstInfantryReinforcements = function()
Media.PlaySpeechNotification(nod, "Reinforce")
Reinforcements.Reinforce(nod, RifleInfantryReinforcements, { StartSpawnPointRight.Location, StartRallyPoint.Location }, 15)
end
SendSecondInfantryReinforcements = function()
Media.PlaySpeechNotification(nod, "Reinforce")
Reinforcements.Reinforce(nod, RifleInfantryReinforcements, { StartSpawnPointLeft.Location, StartRallyPoint.Location }, 15)
end
SendLastInfantryReinforcements = function()
Media.PlaySpeechNotification(nod, "Reinforce")
Reinforcements.Reinforce(nod, RocketInfantryReinforcements, { VillageSpawnPoint.Location, VillageRallyPoint.Location }, 15)
end
WorldLoaded = function()
nod = Player.GetPlayer("Nod")
gdi = Player.GetPlayer("GDI")
villagers = Player.GetPlayer("Villagers")
Trigger.OnObjectiveAdded(nod, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
end)
Trigger.OnObjectiveCompleted(nod, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
end)
Trigger.OnObjectiveFailed(nod, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
end)
Trigger.OnPlayerWon(nod, function()
Media.PlaySpeechNotification(nod, "Win")
end)
Trigger.OnPlayerLost(nod, function()
Media.PlaySpeechNotification(nod, "Lose")
Trigger.AfterDelay(Utils.Seconds(1), function()
Media.PlayMovieFullscreen("nodlose.vqa")
end)
end)
NodObjective1 = nod.AddPrimaryObjective("Kill Nikoomba")
NodObjective2 = nod.AddPrimaryObjective("Destroy the village")
NodObjective3 = nod.AddSecondaryObjective("Destroy all GDI troops in the area")
GDIObjective1 = gdi.AddPrimaryObjective("Eliminate all Nod forces")
Trigger.OnKilled(Nikoomba, function()
nod.MarkCompletedObjective(NodObjective1)
Trigger.AfterDelay(Utils.Seconds(1), function()
SendLastInfantryReinforcements()
end)
end)
Trigger.AfterDelay(Utils.Seconds(30), SendFirstInfantryReinforcements)
Trigger.AfterDelay(Utils.Seconds(60), SendSecondInfantryReinforcements)
Media.PlayMovieFullscreen("nod1pre.vqa", function() Media.PlayMovieFullscreen("nod1.vqa") end)
end
Tick = function()
if nod.HasNoRequiredUnits() then
gdi.MarkCompletedObjective(GDIObjective1)
end
if villagers.HasNoRequiredUnits() then
nod.MarkCompletedObjective(NodObjective2)
end
if gdi.HasNoRequiredUnits() then
nod.MarkCompletedObjective(NodObjective3)
end
end