125 lines
4.0 KiB
C#
125 lines
4.0 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA.Render;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class IronCurtainPowerInfo : SupportPowerInfo
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{
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[Desc("Seconds")]
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public readonly int Duration = 10;
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[Desc("Cells")]
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public readonly int Range = 1;
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public readonly string IronCurtainSound = "ironcur9.aud";
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public override object Create(ActorInitializer init) { return new IronCurtainPower(init.self, this); }
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}
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class IronCurtainPower : SupportPower
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{
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IronCurtainPowerInfo info;
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public IronCurtainPower(Actor self, IronCurtainPowerInfo info) : base(self, info)
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{
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this.info = info;
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}
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public override IOrderGenerator OrderGenerator(string order, SupportPowerManager manager)
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{
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Sound.PlayToPlayer(manager.self.Owner, Info.SelectTargetSound);
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return new SelectTarget(self.World, order, manager, this);
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}
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public override void Activate(Actor self, Order order, SupportPowerManager manager)
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{
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base.Activate(self, order, manager);
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self.Trait<RenderBuilding>().PlayCustomAnim(self, "active");
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Sound.Play(info.IronCurtainSound, self.World.Map.CenterOfCell(order.TargetLocation));
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foreach (var target in UnitsInRange(order.TargetLocation)
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.Where(a => a.Owner.Stances[self.Owner] == Stance.Ally))
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target.Trait<IronCurtainable>().Activate(target, ((IronCurtainPowerInfo)Info).Duration * 25);
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}
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public IEnumerable<Actor> UnitsInRange(CPos xy)
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{
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var range = ((IronCurtainPowerInfo)Info).Range;
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var tiles = self.World.Map.FindTilesInCircle(xy, range);
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var units = new List<Actor>();
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foreach (var t in tiles)
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units.AddRange(self.World.ActorMap.GetUnitsAt(t));
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return units.Distinct().Where(a => a.HasTrait<IronCurtainable>());
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}
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class SelectTarget : IOrderGenerator
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{
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readonly IronCurtainPower power;
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readonly int range;
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readonly Sprite tile;
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readonly SupportPowerManager manager;
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readonly string order;
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public SelectTarget(World world, string order, SupportPowerManager manager, IronCurtainPower power)
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{
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this.manager = manager;
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this.order = order;
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this.power = power;
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this.range = ((IronCurtainPowerInfo)power.Info).Range;
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tile = world.Map.SequenceProvider.GetSequence("overlay", "target-select").GetSprite(0);
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}
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public IEnumerable<Order> Order(World world, CPos xy, MouseInput mi)
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{
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world.CancelInputMode();
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if (mi.Button == MouseButton.Left && power.UnitsInRange(xy).Any())
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yield return new Order(order, manager.self, false) { TargetLocation = xy, SuppressVisualFeedback = true };
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}
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public void Tick(World world)
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{
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// Cancel the OG if we can't use the power
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if (!manager.Powers.ContainsKey(order))
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world.CancelInputMode();
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}
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr, World world)
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{
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var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
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var targetUnits = power.UnitsInRange(xy).Where(a => a.Owner.Stances[power.self.Owner] == Stance.Ally);
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foreach (var unit in targetUnits)
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yield return new SelectionBoxRenderable(unit, Color.Red);
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr, World world)
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{
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var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
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var pal = wr.Palette("terrain");
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foreach (var t in world.Map.FindTilesInCircle(xy, range))
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yield return new SpriteRenderable(tile, wr.world.Map.CenterOfCell(t), WVec.Zero, -511, pal, 1f, true);
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}
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public string GetCursor(World world, CPos xy, MouseInput mi)
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{
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return power.UnitsInRange(xy).Any(a => a.Owner.Stances[power.self.Owner] == Stance.Ally) ? "ability" : "move-blocked";
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}
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}
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}
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}
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