172 lines
5.6 KiB
C#
172 lines
5.6 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Orders;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("This actor can capture other actors which have the Capturable: trait.")]
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public class CapturesInfo : ConditionalTraitInfo, Requires<CaptureManagerInfo>
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{
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[FieldLoader.Require]
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[Desc("Types of actors that it can capture, as long as the type also exists in the Capturable Type: trait.")]
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public readonly BitSet<CaptureType> CaptureTypes = default(BitSet<CaptureType>);
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[Desc("Targets with health above this percentage will be sabotaged instead of captured.",
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"Set to 0 to disable sabotaging.")]
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public readonly int SabotageThreshold = 0;
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[Desc("Sabotage damage expressed as a percentage of maximum target health.")]
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public readonly int SabotageHPRemoval = 50;
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[Desc("Damage types that applied with the sabotage damage.")]
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public readonly BitSet<DamageType> SabotageDamageTypes = default(BitSet<DamageType>);
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[Desc("Delay (in ticks) that to wait next to the target before initiating the capture.")]
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public readonly int CaptureDelay = 0;
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[Desc("Enter the target actor and be consumed by the capture.")]
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public readonly bool ConsumedByCapture = true;
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[Desc("Experience granted to the capturing player.")]
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public readonly int PlayerExperience = 0;
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[Desc("Relationships that the structure's previous owner needs to have for the capturing player to receive Experience.")]
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public readonly PlayerRelationship PlayerExperienceRelationships = PlayerRelationship.Enemy;
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[CursorReference]
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[Desc("Cursor to display when the health of the target actor is above the sabotage threshold.")]
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public readonly string SabotageCursor = "capture";
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[CursorReference]
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[Desc("Cursor to display when able to capture the target actor.")]
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public readonly string EnterCursor = "enter";
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[CursorReference]
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[Desc("Cursor to display when unable to capture the target actor.")]
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public readonly string EnterBlockedCursor = "enter-blocked";
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[VoiceReference]
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public readonly string Voice = "Action";
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[Desc("Color to use for the target line.")]
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public readonly Color TargetLineColor = Color.Crimson;
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public override object Create(ActorInitializer init) { return new Captures(init.Self, this); }
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}
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public class Captures : ConditionalTrait<CapturesInfo>, IIssueOrder, IResolveOrder, IOrderVoice
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{
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readonly CaptureManager captureManager;
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public Captures(Actor self, CapturesInfo info)
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: base(info)
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{
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captureManager = self.Trait<CaptureManager>();
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}
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public IEnumerable<IOrderTargeter> Orders
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{
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get
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{
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if (IsTraitDisabled)
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yield break;
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yield return new CaptureOrderTargeter(this);
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}
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}
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public Order IssueOrder(Actor self, IOrderTargeter order, in Target target, bool queued)
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{
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if (order.OrderID != "CaptureActor")
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return null;
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return new Order(order.OrderID, self, target, queued);
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}
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public string VoicePhraseForOrder(Actor self, Order order)
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{
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return order.OrderString == "CaptureActor" ? Info.Voice : null;
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString != "CaptureActor" || IsTraitDisabled)
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return;
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self.QueueActivity(order.Queued, new CaptureActor(self, order.Target, Info.TargetLineColor));
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self.ShowTargetLines();
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}
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protected override void TraitEnabled(Actor self) { captureManager.RefreshCaptures(self); }
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protected override void TraitDisabled(Actor self) { captureManager.RefreshCaptures(self); }
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class CaptureOrderTargeter : UnitOrderTargeter
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{
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readonly Captures captures;
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public CaptureOrderTargeter(Captures captures)
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: base("CaptureActor", 6, captures.Info.EnterCursor, true, true)
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{
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this.captures = captures;
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}
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public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
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{
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var captureManager = target.TraitOrDefault<CaptureManager>();
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if (captureManager == null || !captureManager.CanBeTargetedBy(target, self, captures))
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{
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cursor = captures.Info.EnterBlockedCursor;
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return false;
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}
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cursor = captures.Info.EnterCursor;
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if (captures.Info.SabotageThreshold > 0 && !target.Owner.NonCombatant)
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{
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var health = target.Trait<IHealth>();
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// Sabotage instead of capture
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if ((long)health.HP * 100 > captures.Info.SabotageThreshold * (long)health.MaxHP)
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cursor = captures.Info.SabotageCursor;
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}
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return true;
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}
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public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
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{
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var captureManagerInfo = target.Info.TraitInfoOrDefault<CaptureManagerInfo>();
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if (captureManagerInfo == null || !captureManagerInfo.CanBeTargetedBy(target, self, captures))
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{
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cursor = captures.Info.EnterBlockedCursor;
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return false;
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}
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cursor = captures.Info.EnterCursor;
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if (captures.Info.SabotageThreshold > 0 && !target.Owner.NonCombatant)
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{
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var healthInfo = target.Info.TraitInfoOrDefault<IHealthInfo>();
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// Sabotage instead of capture
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if ((long)target.HP * 100 > captures.Info.SabotageThreshold * (long)healthInfo.MaxHP)
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cursor = captures.Info.SabotageCursor;
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}
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return true;
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}
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}
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}
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}
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